Jump to content

Recommended Posts

Posted (edited)

Hello strangers, today i decided to share with you for free my custom community board for interlude with custom frame that i was selling in marketplace before.

 

This version including editing Tools, PSD for edit Community Board texture [ BoardWnd.board_back2 ],  a simple custom interface with damage on screen, xml boardwnd if you are using your own interface you have to compile your interface with my boardwnd you will find inside Editing Textures folder all tools that you need. + boardwnd.xml Location [ Editing Textures\xdat\target\xml\window ]

PREVIEW

bfnFPwi.png

 

HOW TO ADD YOUR SERVER INFORMATION TO L2UI_CH3 TEXTURE

 

1) Open " PSD " Folder open " BoardWnd.board_back2.psd ".

2) Add your own LOGO and server information.

3) Save it as BoardWnd.board_back2.DDS file type and then DXT3.

4) Open L2tool that you will find inside Folder  "Editing Textures".

5) Import to [ utx ] '" L2UI_CH3.utx " that you will find inside client folder Client/Systextures.

6) Import to [ img ] BoardWnd.board_back2.DDS. 

7) And then Press [ set ]

 

 

DOWNLOAD LINKS: MediaFire | 4Shared

 

PASSWORD: mxcdragiccbv2

Edited by Dragic
  • 1 month later...
  • 2 weeks later...
Posted

Thanks for the share and even tho it looks great, keep in mind that if players choose to play with low graphics the resolution of the pictures will be terrible.

  • 4 weeks later...
Posted
On 3/14/2020 at 5:13 AM, L2J NexuS said:

Thanks for the share and even tho it looks great, keep in mind that if players choose to play with low graphics the resolution of the pictures will be terrible.

Who playing lineage 2 in low graphics 2020 ? :D

  • 2 months later...
Guest
This topic is now closed to further replies.


  • Posts

    • ## SuperPoint Editor   SuperPoint Editor is a practical visual editor for Lineage II PTS 'SuperPoint.bin' files. It is built for people who need to inspect, fix, rebuild, and draw server routes without digging through binary data by hand.   ### What You Can Do   - Open and edit 'SuperPoint.bin' files. - Export BIN data into a readable TXT format. - Save edited data back into a valid BIN file. - Validate routes before saving. - Work with SuperPoint routes, points, directed connections, and path records in tables. - Add, duplicate, delete, and reorder points. - Create direct and reverse connections between route points. - Automatically generate connections between neighboring points. - Edit raw point coordinates: 'X', 'Y', 'Z', 'Index', and 'Delay'. - Keep route names and internal route data organized. - Use either English or Ukrainian interface language.   ### C4 Server Support   Some C4 servers have 'SuperPoint.bin', but do not have 'superpointinfo.txt' in scripts. The editor supports this case directly. When 'superpointinfo.txt' is not found near the BIN file, the editor can open the BIN in C4 mode. In this mode, 'Fstring ID' is disabled because that value belongs to 'superpointinfo.txt', not to the BIN itself. The editor will not generate or modify 'superpointinfo.txt' while working in this mode. This keeps C4 data clean and avoids creating script files that the server does not actually use.   ### superpointinfo.txt Support   For chronicles that do use 'superpointinfo.txt', the editor can load and synchronize it together with the BIN data. When saving, the editor updates route nodes and coordinates while preserving existing metadata such as: - 'npc_name' - 'move_type' - 'fstring_index' - 'social_number' - 'delay' New nodes are generated with safe default values, so existing script metadata is not accidentally wiped.   ### Geodata Tools   The editor can also open converted geodata '.dat' files and display them as a map. This makes route editing much more visual. You can: - Load geodata and inspect the terrain by layer. - Zoom and pan around the map. - Create a new SuperPoint directly from a map cell. - Draw a route by clicking on the geodata. - Drag existing points to new positions. - Automatically snap 'X/Y' to the selected geo cell. - Use the selected geodata layer to fill the point 'Z'. - See all routes on the map or focus only on the selected one. This is especially useful when building new NPC movement paths or correcting bad route coordinates.   ### Connections and Paths   SuperPoint connections are directional. A connection from point '3' to point '2' is not the same as a connection from point '2' to point '3'. The editor makes this explicit by separating: - route points, - directed connections, - and the actual path records used by each connection. For simple cases, it can create direct path records automatically. For more complex movement, you can edit the path points manually. ### Built for Safe Editing The editor includes validation before saving, so common structural problems can be caught before a broken BIN is produced. It also verifies rebuilt BIN files through the converter engine. The goal is simple: edit quickly, but do not silently damage server data.   ### Unknown Field   This small 'Unknown' field is part of the original BIN structure. Most official-looking files keep it as '0', and for regular route editing there is usually no reason to change it. The editor exposes it so nothing from the BIN is hidden or lost. If you do not know exactly what your server uses it for, keep it at '0'. Download
    • NpcGrp não salva no interlúdio e da crítico quando coloca ele no cliente, já testei ele antes.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..