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Atk Speed Bug


l2fire

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	public int calculateTimeBetweenAttacks(final L2Character target, final L2Weapon weapon)
	{
		double atkSpd = 0;
		if (weapon != null)
		{
			switch (weapon.getItemType())
			{
				case BOW:
					atkSpd = getStat().getPAtkSpd();
					return (int) (1500 * 345 / atkSpd);
				case DAGGER:
					atkSpd = getStat().getPAtkSpd();
					// atkSpd /= 1.15;
					break;
				default:
					atkSpd = getStat().getPAtkSpd();
			}
		}
		else
		{
			atkSpd = getPAtkSpd();
		}
		
		return Formulas.getInstance().calcPAtkSpd(this, target, atkSpd);
	}

Maybe in here problem? L2Character.java

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First of all.. stop testing things like this with GM chars, second on getPAtkSpd() inside L2Character you can use an limmit.

Edited by StinkyMadness
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[GR] den thelei na miosi to atk speed apla thelei na min kolaei kai kanei double hit alla oso nane palio client den ginete.. mono an balei delay sto attack dld oso attack speed anebazis na prosteti delay sto epomeno attack meta ta 1500

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1 hour ago, StinkyMadness said:

First of all.. stop testing things like this with GM chars, second on getPAtkSpd() inside L2Character you can use an limmit.

Not a Gm char. He don't want any limit. It's a feature! Wings +1k atk speed. kkk

 

Enjoy br like servers with stats over 3-5-10k :dat:

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