l2fire Posted December 18, 2018 Share Posted December 18, 2018 Anyone can fix this bug in l2jfrozen, i can pay for this. :) Link to comment Share on other sites More sharing options...
1 tazerman2 Posted December 18, 2018 Share Posted December 18, 2018 you can if atk speed is > 1500 like if(activeChar.getAtkSpd > 1500) = 1500 Link to comment Share on other sites More sharing options...
0 melron Posted December 18, 2018 Share Posted December 18, 2018 more likely you are using old sources and its probably an intention issue Link to comment Share on other sites More sharing options...
0 l2fire Posted December 18, 2018 Author Share Posted December 18, 2018 9 minutes ago, melron said: more likely you are using old sources and its probably an intention issue newest version of 1132 Link to comment Share on other sites More sharing options...
0 l2fire Posted December 18, 2018 Author Share Posted December 18, 2018 28 minutes ago, tazerman2 said: you can if atk speed is > 1500 like if(activeChar.getAtkSpd > 1500) = 1500 i want highest atk.spd than 1500 in server Link to comment Share on other sites More sharing options...
0 l2fire Posted December 18, 2018 Author Share Posted December 18, 2018 10 minutes ago, melron said: more likely you are using old sources and its probably an intention issue P.S. Video not my, but bug working same. Link to comment Share on other sites More sharing options...
0 Kara Posted December 18, 2018 Share Posted December 18, 2018 [GR] if (attackspeed > 1500) λεει ο αλλος [/GR] Link to comment Share on other sites More sharing options...
0 l2fire Posted December 18, 2018 Author Share Posted December 18, 2018 5 minutes ago, Kara` said: [GR] if (attackspeed > 1500) λεει ο αλλος [/GR] Can you help in private? Link to comment Share on other sites More sharing options...
0 l2fire Posted December 18, 2018 Author Share Posted December 18, 2018 public int calculateTimeBetweenAttacks(final L2Character target, final L2Weapon weapon) { double atkSpd = 0; if (weapon != null) { switch (weapon.getItemType()) { case BOW: atkSpd = getStat().getPAtkSpd(); return (int) (1500 * 345 / atkSpd); case DAGGER: atkSpd = getStat().getPAtkSpd(); // atkSpd /= 1.15; break; default: atkSpd = getStat().getPAtkSpd(); } } else { atkSpd = getPAtkSpd(); } return Formulas.getInstance().calcPAtkSpd(this, target, atkSpd); } Maybe in here problem? L2Character.java Link to comment Share on other sites More sharing options...
0 StinkyMadness Posted December 18, 2018 Share Posted December 18, 2018 (edited) First of all.. stop testing things like this with GM chars, second on getPAtkSpd() inside L2Character you can use an limmit. Edited December 18, 2018 by StinkyMadness Link to comment Share on other sites More sharing options...
0 tazerman2 Posted December 18, 2018 Share Posted December 18, 2018 [GR] den thelei na miosi to atk speed apla thelei na min kolaei kai kanei double hit alla oso nane palio client den ginete.. mono an balei delay sto attack dld oso attack speed anebazis na prosteti delay sto epomeno attack meta ta 1500 Link to comment Share on other sites More sharing options...
0 SweeTs Posted December 18, 2018 Share Posted December 18, 2018 1 hour ago, StinkyMadness said: First of all.. stop testing things like this with GM chars, second on getPAtkSpd() inside L2Character you can use an limmit. Not a Gm char. He don't want any limit. It's a feature! Wings +1k atk speed. kkk Enjoy br like servers with stats over 3-5-10k 1 Link to comment Share on other sites More sharing options...
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l2fire
Anyone can fix this bug in l2jfrozen, i can pay for this. :)
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