InFocus Posted September 30, 2018 Posted September 30, 2018 How i can add champion aura? it is something like 0x0C i am not sure. Thanks
0 InFocus Posted October 3, 2018 Author Posted October 3, 2018 (edited) Isn't showed *Chapion* because it is wrong config AbstractNpcInfo.java for that aura..omg Edited October 3, 2018 by InFocus
0 'Baggos' Posted October 3, 2018 Posted October 3, 2018 26 minutes ago, InFocus said: Isn't showed *Chapion* because it is wrong config AbstractNpcInfo.java for that aura..omg The monsters are champion? I mean the drop or HP of monsters work like champion? This champion system it's yours? or just the project have champion system and you want only the aura?
0 InFocus Posted October 3, 2018 Author Posted October 3, 2018 You right Baggos, The champion system it is from project and i want just that aura.
0 'Baggos' Posted October 3, 2018 Posted October 3, 2018 1 minute ago, InFocus said: You right Baggos, The champion system it is from project and i want just that aura. So, if you enable the champion system, some monsters are champion, right? I mean, the champion system it work? Monsters become champion?
0 InFocus Posted October 3, 2018 Author Posted October 3, 2018 Well, now i see something, i put Enable champion system, frequency up to 99% and title isn't *CHampion* how it is in config. Maybe it is from AbstractNpcInfo.java?
0 'Baggos' Posted October 3, 2018 Posted October 3, 2018 (edited) 6 minutes ago, InFocus said: Well, now i see something, i put Enable champion system, frequency up to 99% and title isn't *CHampion* how it is in config. Maybe it is from AbstractNpcInfo.java? But the monsters are champion? Did you try the monsters if they are champion? What's your project base? l2jfrozen? acis? l2jserver? h5? Edited October 3, 2018 by 'Baggos'
0 InFocus Posted October 3, 2018 Author Posted October 3, 2018 (edited) Ok guys, i delete all champion aura configs and i fix champion enable and now looks like http:// now, how i can set Config.java, AbstractNpcInfo.java , NPC.property. ? Server platform is L2jServer (High FIve) Edited October 3, 2018 by InFocus
0 'Baggos' Posted October 3, 2018 Posted October 3, 2018 1 minute ago, InFocus said: Ok guys, i delete all champion aura configs and i fix champion enable and now looks like http:// now, how i can set Config.java, AbstractNpcInfo.java , NPC.property. ? Server platform is L2jServer (High FIve) AbstractNpcInfo.java You can set writeC(cha.isChampion() ? 2 : 0); Without any config, just put this and tell me..
0 InFocus Posted October 3, 2018 Author Posted October 3, 2018 Where more exactly in AbstractNpcInfo.java? U can tell me please?
0 InFocus Posted October 3, 2018 Author Posted October 3, 2018 Where in /* * Copyright (C) 2004-2016 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.network.serverpackets; import com.l2jserver.Config; import com.l2jserver.gameserver.data.sql.impl.ClanTable; import com.l2jserver.gameserver.instancemanager.TownManager; import com.l2jserver.gameserver.model.L2Clan; import com.l2jserver.gameserver.model.PcCondOverride; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.actor.L2Summon; import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance; import com.l2jserver.gameserver.model.actor.instance.L2NpcInstance; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.actor.instance.L2TrapInstance; import com.l2jserver.gameserver.model.skills.AbnormalVisualEffect; import com.l2jserver.gameserver.model.zone.ZoneId; public abstract class AbstractNpcInfo extends L2GameServerPacket { protected int _x, _y, _z, _heading; protected int _idTemplate; protected boolean _isAttackable, _isSummoned; protected int _mAtkSpd, _pAtkSpd; protected final int _runSpd, _walkSpd; protected final int _swimRunSpd, _swimWalkSpd; protected final int _flyRunSpd, _flyWalkSpd; protected double _moveMultiplier; protected int _rhand, _lhand, _chest, _enchantEffect; protected double _collisionHeight, _collisionRadius; protected String _name = ""; protected String _title = ""; public AbstractNpcInfo(L2Character cha) { _isSummoned = cha.isShowSummonAnimation(); _x = cha.getX(); _y = cha.getY(); _z = cha.getZ(); _heading = cha.getHeading(); _mAtkSpd = cha.getMAtkSpd(); _pAtkSpd = cha.getPAtkSpd(); _moveMultiplier = cha.getMovementSpeedMultiplier(); _runSpd = (int) Math.round(cha.getRunSpeed() / _moveMultiplier); _walkSpd = (int) Math.round(cha.getWalkSpeed() / _moveMultiplier); _swimRunSpd = (int) Math.round(cha.getSwimRunSpeed() / _moveMultiplier); _swimWalkSpd = (int) Math.round(cha.getSwimWalkSpeed() / _moveMultiplier); _flyRunSpd = cha.isFlying() ? _runSpd : 0; _flyWalkSpd = cha.isFlying() ? _walkSpd : 0; } /** * Packet for Npcs */ public static class NpcInfo extends AbstractNpcInfo { private final L2Npc _npc; private int _clanCrest = 0; private int _allyCrest = 0; private int _allyId = 0; private int _clanId = 0; private int _displayEffect = 0; public NpcInfo(L2Npc cha, L2Character attacker) { super(cha); _npc = cha; _idTemplate = cha.getTemplate().getDisplayId(); // On every subclass _rhand = cha.getRightHandItem(); // On every subclass _lhand = cha.getLeftHandItem(); // On every subclass _enchantEffect = cha.getEnchantEffect(); _collisionHeight = cha.getCollisionHeight();// On every subclass _collisionRadius = cha.getCollisionRadius();// On every subclass _isAttackable = cha.isAutoAttackable(attacker); if (cha.getTemplate().isUsingServerSideName()) { _name = cha.getName();// On every subclass } if (_npc.isInvisible()) { _title = "Invisible"; } else if (Config.L2JMOD_CHAMPION_ENABLE && cha.isChampion()) { _title = (Config.L2JMOD_CHAMP_TITLE); // On every subclass } else if (cha.getTemplate().isUsingServerSideTitle()) { _title = cha.getTemplate().getTitle(); // On every subclass } else { _title = cha.getTitle(); // On every subclass } if (Config.SHOW_NPC_LVL && (_npc instanceof L2MonsterInstance)) { String t = "Lv " + cha.getLevel() + (cha.isAggressive() ? "*" : ""); if (_title != null) { t += " " + _title; } _title = t; } // npc crest of owning clan/ally of castle if ((cha instanceof L2NpcInstance) && cha.isInsideZone(ZoneId.TOWN) && (Config.SHOW_CREST_WITHOUT_QUEST || cha.getCastle().getShowNpcCrest()) && (cha.getCastle().getOwnerId() != 0)) { int townId = TownManager.getTown(_x, _y, _z).getTownId(); if ((townId != 33) && (townId != 22)) { L2Clan clan = ClanTable.getInstance().getClan(cha.getCastle().getOwnerId()); _clanCrest = clan.getCrestId(); _clanId = clan.getId(); _allyCrest = clan.getAllyCrestId(); _allyId = clan.getAllyId(); } } _displayEffect = cha.getDisplayEffect(); } @Override protected void writeImpl() { writeC(0x0c); writeD(_npc.getObjectId()); writeD(_idTemplate + 1000000); // npctype id writeD(_isAttackable ? 1 : 0); writeD(_x); writeD(_y); writeD(_z); writeD(_heading); writeD(0x00); writeD(_mAtkSpd); writeD(_pAtkSpd); writeD(_runSpd); writeD(_walkSpd); writeD(_swimRunSpd); writeD(_swimWalkSpd); writeD(_flyRunSpd); writeD(_flyWalkSpd); writeD(_flyRunSpd); writeD(_flyWalkSpd); writeF(_moveMultiplier); writeF(_npc.getAttackSpeedMultiplier()); writeF(_collisionRadius); writeF(_collisionHeight); writeD(_rhand); // right hand weapon writeD(_chest); writeD(_lhand); // left hand weapon writeC(1); // name above char 1=true ... ?? writeC(_npc.isRunning() ? 1 : 0); writeC(_npc.isInCombat() ? 1 : 0); writeC(_npc.isAlikeDead() ? 1 : 0); writeC(_isSummoned ? 2 : 0); // invisible ?? 0=false 1=true 2=summoned (only works if model has a summon animation) writeD(-1); // High Five NPCString ID writeS(_name); writeD(-1); // High Five NPCString ID writeS(_title); writeD(0x00); // Title color 0=client default writeD(0x00); // pvp flag writeD(0x00); // karma writeD(_npc.isInvisible() ? _npc.getAbnormalVisualEffects() | AbnormalVisualEffect.STEALTH.getMask() : _npc.getAbnormalVisualEffects()); writeD(_clanId); // clan id writeD(_clanCrest); // crest id writeD(_allyId); // ally id writeD(_allyCrest); // all crest writeC(_npc.isInsideZone(ZoneId.WATER) ? 1 : _npc.isFlying() ? 2 : 0); // C2 writeC(_npc.getTeam().getId()); writeF(_collisionRadius); writeF(_collisionHeight); writeD(_enchantEffect); // C4 writeD(_npc.isFlying() ? 1 : 0); // C6 writeD(0x00); writeD(_npc.getColorEffect()); // CT1.5 Pet form and skills, Color effect writeC(_npc.isTargetable() ? 0x01 : 0x00); writeC(_npc.isShowName() ? 0x01 : 0x00); writeD(_npc.getAbnormalVisualEffectSpecial()); writeD(_displayEffect); } } public static class TrapInfo extends AbstractNpcInfo { private final L2TrapInstance _trap; public TrapInfo(L2TrapInstance cha, L2Character attacker) { super(cha); _trap = cha; _idTemplate = cha.getTemplate().getDisplayId(); _isAttackable = cha.isAutoAttackable(attacker); _rhand = 0; _lhand = 0; _collisionHeight = _trap.getTemplate().getfCollisionHeight(); _collisionRadius = _trap.getTemplate().getfCollisionRadius(); if (cha.getTemplate().isUsingServerSideName()) { _name = cha.getName(); } _title = cha.getOwner() != null ? cha.getOwner().getName() : ""; } @Override protected void writeImpl() { writeC(0x0c); writeD(_trap.getObjectId()); writeD(_idTemplate + 1000000); // npctype id writeD(_isAttackable ? 1 : 0); writeD(_x); writeD(_y); writeD(_z); writeD(_heading); writeD(0x00); writeD(_mAtkSpd); writeD(_pAtkSpd); writeD(_runSpd); writeD(_walkSpd); writeD(_swimRunSpd); writeD(_swimWalkSpd); writeD(_flyRunSpd); writeD(_flyWalkSpd); writeD(_flyRunSpd); writeD(_flyWalkSpd); writeF(_moveMultiplier); writeF(_trap.getAttackSpeedMultiplier()); writeF(_collisionRadius); writeF(_collisionHeight); writeD(_rhand); // right hand weapon writeD(_chest); writeD(_lhand); // left hand weapon writeC(1); // name above char 1=true ... ?? writeC(1); writeC(_trap.isInCombat() ? 1 : 0); writeC(_trap.isAlikeDead() ? 1 : 0); writeC(_isSummoned ? 2 : 0); // invisible ?? 0=false 1=true 2=summoned (only works if model has a summon animation) writeD(-1); // High Five NPCString ID writeS(_name); writeD(-1); // High Five NPCString ID writeS(_title); writeD(0x00); // title color 0 = client default writeD(_trap.getPvpFlag()); writeD(_trap.getKarma()); writeD(_trap.isInvisible() ? _trap.getAbnormalVisualEffects() | AbnormalVisualEffect.STEALTH.getMask() : _trap.getAbnormalVisualEffects()); writeD(0x00); // clan id writeD(0x00); // crest id writeD(0000); // C2 writeD(0000); // C2 writeC(0000); // C2 writeC(_trap.getTeam().getId()); writeF(_collisionRadius); writeF(_collisionHeight); writeD(0x00); // C4 writeD(0x00); // C6 writeD(0x00); writeD(0);// CT1.5 Pet form and skills writeC(0x01); writeC(0x01); writeD(0x00); } } /** * Packet for summons. */ public static class SummonInfo extends AbstractNpcInfo { private final L2Summon _summon; private final int _form; private final int _val; public SummonInfo(L2Summon cha, L2Character attacker, int val) { super(cha); _summon = cha; _val = val; _form = cha.getFormId(); _isAttackable = cha.isAutoAttackable(attacker); _rhand = cha.getWeapon(); _lhand = 0; _chest = cha.getArmor(); _enchantEffect = cha.getTemplate().getWeaponEnchant(); _name = cha.getName(); _title = (cha.getOwner() != null) && cha.getOwner().isOnline() ? cha.getOwner().getName() : ""; _idTemplate = cha.getTemplate().getDisplayId(); _collisionHeight = cha.getTemplate().getfCollisionHeight(); _collisionRadius = cha.getTemplate().getfCollisionRadius(); setInvisible(cha.isInvisible()); } @Override protected void writeImpl() { boolean gmSeeInvis = false; if (isInvisible()) { final L2PcInstance activeChar = getClient().getActiveChar(); if ((activeChar != null) && activeChar.canOverrideCond(PcCondOverride.SEE_ALL_PLAYERS)) { gmSeeInvis = true; } } writeC(0x0c); writeD(_summon.getObjectId()); writeD(_idTemplate + 1000000); // npctype id writeD(_isAttackable ? 1 : 0); writeD(_x); writeD(_y); writeD(_z); writeD(_heading); writeD(0x00); writeD(_mAtkSpd); writeD(_pAtkSpd); writeD(_runSpd); writeD(_walkSpd); writeD(_swimRunSpd); writeD(_swimWalkSpd); writeD(_flyRunSpd); writeD(_flyWalkSpd); writeD(_flyRunSpd); writeD(_flyWalkSpd); writeF(_moveMultiplier); writeF(_summon.getAttackSpeedMultiplier()); writeF(_collisionRadius); writeF(_collisionHeight); writeD(_rhand); // right hand weapon writeD(_chest); writeD(_lhand); // left hand weapon writeC(0x01); // name above char 1=true ... ?? writeC(0x01); // always running 1=running 0=walking writeC(_summon.isInCombat() ? 1 : 0); writeC(_summon.isAlikeDead() ? 1 : 0); writeC(_val); // invisible ?? 0=false 1=true 2=summoned (only works if model has a summon animation) writeD(-1); // High Five NPCString ID writeS(_name); writeD(-1); // High Five NPCString ID writeS(_title); writeD(0x01);// Title color 0=client default writeD(_summon.getPvpFlag()); writeD(_summon.getKarma()); writeD(gmSeeInvis ? _summon.getAbnormalVisualEffects() | AbnormalVisualEffect.STEALTH.getMask() : _summon.getAbnormalVisualEffects()); writeD(0x00); // clan id writeD(0x00); // crest id writeD(0x00); // C2 writeD(0x00); // C2 writeC(_summon.isInsideZone(ZoneId.WATER) ? 1 : _summon.isFlying() ? 2 : 0); // C2 writeC(_summon.getTeam().getId()); writeF(_collisionRadius); writeF(_collisionHeight); writeD(_enchantEffect); // C4 writeD(0x00); // C6 writeD(0x00); writeD(_form); // CT1.5 Pet form and skills writeC(0x01); writeC(0x01); writeD(_summon.getAbnormalVisualEffectSpecial()); } } } i put that line? it is more writeC's in this package
0 InFocus Posted October 3, 2018 Author Posted October 3, 2018 Excuse me, but writeC is not replaced by writeD in this case?
0 'Baggos' Posted October 3, 2018 Posted October 3, 2018 3 hours ago, InFocus said: Where more exactly in AbstractNpcInfo.java? U can tell me please? Like you did 2 pages before..
0 Kara Posted October 3, 2018 Posted October 3, 2018 (edited) You're obviously really amateur with computers not java or eclipse. In my opinion topic should be locked and you should get chat banned. I gave you the answer since 1st page. If your pack is trash or you cannot understand how things work then give up and pay someone to do it. This is a help section no dedication life line for every random who come and request a code. Really can't you fucking see that all variables are named _npc and no cha? Can't you? Edited October 3, 2018 by Kara`
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InFocus
How i can add champion aura? it is something like 0x0C i am not sure. Thanks
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