Jump to content

Recommended Posts

Posted (edited)

"Plagueseeker" should be more about infection and illness-like skills (mass debuff, mass dot but with limited time with healer effectiveness reduced) and create explosions about player corpses when there is one available (which will delay time this player is ressurected).

 

Illness would spread amongst players if they fail resistance check + are too near of each other. Solo target.

 

A "cure" skill would spawn zombies minions at the place of any corpses around him. Complete aoe centered on himself.

 

Another "cure" skill would try to "heal" (= damage) infected players. Front skill.

 

"Triage" would explode a single corpse, reachable by the boss, with a 500 radius. Damage + chance of infection disease for whoever is inside.

 

I see it more like an aoe boss, instant kill skill is probably too much and unfair, no matter the boss type (or really specific cases such as a solo sacrifice).

 

Some ressources :

http://www.scp-wiki.net/scp-049

 

Good initiative anyway :).

Edited by Tryskell
  • 2 weeks later...
  • 2 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock