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Posted

My friend I don't talk in details to give you a reasonable time to fix your mistakes and gain some reputation around, as I told you before, I don't want to harm your business and we encourage new solution, I did gave some private advice that were probably ignored acc. to posts stated. You don't want to get serious regarding this with us, after all, we are also protection developers, so telling me I have no knowledge is you know..I would've post my first post before consulting my team, and unfortunately you are risking other people's money at this development stage.

 

So let's do it the other way, you consult with your team, and ask yourself if I am wrong, if you decide that I'm wrong I will initiate a full review of your product and publish it here, something that may cause irreversible damage to the product since its not encrypted. 

Posted (edited)

My friend I don't talk in details to give you a reasonable time to fix your mistakes and gain some reputation around, as I told you before, I don't want to harm your business and we encourage new solution, I did gave some private advice that were probably ignored acc. to posts stated. You don't want to get serious regarding this with us, after all, we are also protection developers, so telling me I have no knowledge is you know..I would've post my first post before consulting my team, and unfortunately you are risking other people's money at this development stage.

 

So let's do it the other way, you consult with your team, and ask yourself if I am wrong, if you decide that I'm wrong I will initiate a full review of your product and publish it here, something that may cause irreversible damage to the product since its not encrypted. 

first of all you are not my friend ... " if you are friend just you can tell me my mistake " but you can't tell me because you don't have try nothing

on private you said on Reborn12 about crypt ... because you can't give your protection without crypt " and is not about hack "

 

second as said and xDem the owner on ExGuard is me " eixes dikio xDem o noob pou den kseri na grafi egw eimai "

I'm just not good at selling and I chose to be scorned .. but this is before you and people start talk about me job without proof

 

on my question the answer is only one :

on ExGuard the basic security is the BlowFish Engine and is coded by me as whole project

the test server on this time have 1 very good security system [ but is configured to work on very low level ( lower at 2% ) ]

and i don't said that as an excuse [ if every one try to crack it can see and this ]

 

about : [ risking other people's money ] ( you maybe to have one team L2Script )

but and i have one name on this forum for 10 years and out of forum 30 years life ... and i'm not scams

So I do not allow you to challenge my credibility  ...

 

and respect the rules on this forum 

you can read the Notes

http://www.maxcheaters.com/topic/54023-read-before-posting-how-to-sticky/

 

This is our policy :

So we remain firm in our values (we keep each client protected separately)
And our beginnings without crypt so no one "player" has any doubts about malware or other
And under no circumstances should he ever beg for him to call the antimatter from this PC to be able to play on the respective server
( many people don't join in server with protection for this reason )
 
"  In case you do not like our policy, you have the opportunity to go on another protection  "
Edited by pirama
Posted

You are too emotional on this, building a project from 0 is hard, I do agree, but ignoring obvious mistakes is ridiculous.

Taking you're 30 years old and starting conversation with critics as everybody's "stupid" because just giving remarks. You need to work on your attitude.

Lower your gears, really, people encrypting stuff not to bring malicious code inside, but to protect their intellectual property and if we're talking about information security (what we are doing), we're increasing the protection abilities. 

 

You have the right to stay not encrypted, let's see where it will get you, and you should be happy people hyping your thread, not being angry =)

Posted (edited)

You are too emotional on this, building a project from 0 is hard, I do agree, but ignoring obvious mistakes is ridiculous.

Taking you're 30 years old and starting conversation with critics as everybody's "stupid" because just giving remarks. You need to work on your attitude.

Lower your gears, really, people encrypting stuff not to bring malicious code inside, but to protect their intellectual property and if we're talking about information security (what we are doing), we're increasing the protection abilities. 

 

You have the right to stay not encrypted, let's see where it will get you, and you should be happy people hyping your thread, not being angry =)

i'm angry only because you and other talk without proof ( every time )

you said about your dev " they need 1 hour for cracked it " , xxdem same 

and system for test server is on main page 2 days so ?

 

So let's do it the other way, you consult with your team, and ask yourself if I am wrong, if you decide that I'm wrong I will initiate a full review of your product and publish it here, something that may cause irreversible damage to the product since its not encrypted. 

about this i think you can understand me opinion ... " yes you are wrong "

 

and now i wait for your review :)

 

don't spam again before you have it

respect the rules

Edited by pirama
Posted (edited)

i've cracked all your anti-debugger checks is less than 10 minutes with few winapi hooks, the fact that you used shared code does not make you someone. I gave proof of the crack on my previous replies so I won't waste my time for your retardness any longer, your work has being owned in 10 minutes.

 

@l2scripts

 

You are talking too much about encryption, if you believe that "encrypted" code run encrypted on the machine you are fooled, the computer will eventually decrypt it and try to execute it, and as far as the computer can read it, humans will read it aswell you can't do anything about it. There is no such thing as the encryption nonsense you're talking about as long as the protections are cracked and the process run on the debugger. fact. 

Edited by xxdem
Posted (edited)

i've cracked all your anti-debugger checks is less than 10 minutes with few winapi hooks, the fact that you used shared code does not make you someone. I gave proof of the crack on my previous replies so I won't waste my time for your retardness any longer, your work has being owned in 10 minutes.

 

@l2scripts

 

You are talking too much about encryption, if you believe that "encrypted" code run encrypted on the machine you are fooled, the computer will eventually decrypt it and try to execute it, and as far as the computer can read it, humans will read it aswell you can't do anything about it. There is no such thing as the encryption nonsense you're talking about as long as the protections are cracked and the process run on the debugger. fact. 

except random image . only you join after protocol version ( my securite is after and you get ) 2 dc on enterworld after then you get 2 dc on fail hwid and you don't try again
i don't know for sure if you are this " crysha " but the failed 4 times and not try again 
 
ofc you can't lose your time why you know you are can't bypass it 
 
if you join with your crack on server then talk about shared code idiot ( and share the crack as you said )
 
but for now only idiot's is this how talk without proof
 
on next post you or what ever in this topic how talk without proof is report ( respect the rules )
Edited by pirama
Posted

Μένω μόνο στο γεγονός ότι κανείς δικός μας δεν γύρισε να πει ένα "μπράβο" στα 2 παιδιά που ξεκινήσανε κάτι, και αρχίσατε τα "μπήκα και το έσπασα, άρα έχω περισσότερο IQ από τον σκύλο του γείτονα". 

Τόσα χρόνια τα ίδια μυαλά έχετε οι περισσότεροι εδώ μέσα.

 

Αντί να πείτε "το σπασα με τον χ τρόπο", κάνε updates να το κάνεις καλύτερο, εσείς κράζετε τελείως άσκοπα.

Δεν με ενδιαφέρει ποιος έχει δίκιο σε όλα τα παραπάνω σχόλια, αλλά δυστυχώς με ενδιαφέρει το ότι μεταξύ μας ήμαστε οι χειρότεροι. Έκανε αυτό ο Κώστας ενώ εγώ δεν το'χω κάνει? Θα τον φάω!

Μπράβο.. Πάμε πολύ μπροστά ακόμη και μέσα στα forum.

 

Καλό βράδυ..

Posted

Μένω μόνο στο γεγονός ότι κανείς δικός μας δεν γύρισε να πει ένα "μπράβο" στα 2 παιδιά που ξεκινήσανε κάτι, και αρχίσατε τα "μπήκα και το έσπασα, άρα έχω περισσότερο IQ από τον σκύλο του γείτονα". 

Τόσα χρόνια τα ίδια μυαλά έχετε οι περισσότεροι εδώ μέσα.

 

Αντί να πείτε "το σπασα με τον χ τρόπο", κάνε updates να το κάνεις καλύτερο, εσείς κράζετε τελείως άσκοπα.

Δεν με ενδιαφέρει ποιος έχει δίκιο σε όλα τα παραπάνω σχόλια, αλλά δυστυχώς με ενδιαφέρει το ότι μεταξύ μας ήμαστε οι χειρότεροι. Έκανε αυτό ο Κώστας ενώ εγώ δεν το'χω κάνει? Θα τον φάω!

Μπράβο.. Πάμε πολύ μπροστά ακόμη και μέσα στα forum.

 

Καλό βράδυ..

δεν είναι έτσι ακριβώς ... αν το σπάσουν θα τους πω εγώ μπράβο ! 

το θέμα είναι ότι κράζουν χωρίς να το έχουν σπάσει ... 

αλλά είμαι κατά 99% σίγουρος ότι δεν μπορούν να το σπάσουν ακόμα και αν είναι με μιωμένο στάδιο προστασίας ο test server .

 

δυστυχώς μόνο με αναφορά θα βάλουν μυαλό αυτοί και μιλάω για όλους τους από πάνω ...

εκτός αν μέσα στις επόμενες μέρες μου αποδείξουν ότι είχαν δίκιο ..

 

 

It's not exactly that ... if they break it I'll tell them I thumbs up!
The point is that they hold without being broken ...
But I am 99% sure that they can not break it even if the test server is a confined stage.
 
Unfortunately only by reference they will mind and talk about all the above ...
Unless they prove to me in the next few days that they are right.
Posted (edited)

I checked this out a few days ago for a friend and told him it was shit and left it there but seeing this cocky ass bullshit going on I decided to go a but further.... well it took a couple hours but got into the test server with adrenalin, you're gonna say the screenshot is fake but your test server is empty default with nothing ig for me to screen which would show it's your server but yeah

 

9-1wfPhZQbqJh5OcSWG7ug.png

 

this guard is shit like it's a good start for some noob who's never done it before but this is not even close to something anyone should be selling, especially for 120eu... checks are simplistic and easy to defeat and just simply show a huge lack of understanding of how an effective protection needs to operate, not to mention the shit HWID which any 12 year old can change with apps from google, but it's not bad enough that this thing is shit, this thing is dangerous

 

check this screen

 

9MjGCYtBQ9WwONIjxaNz0A.png

 

yes ladies and germs THAT is a backdoor, that is from their custom packet handler which hooks on UNetworkHandler::AddNetworkQueue (that's Server->Client packets), when they send their little 0xF5 custom packet to the client, the client takes the string contained in the packet and sends it straight to ShellExecuteW no checks no filtering, now whatever the intentions of the makers of this shit is isn't really the point, considering the level of server owners we have these days (idiots and teenagers mostly) you really want to trust them with an unfiltered administrator shell to your PC? nah man fuck that

 

 

tl;dr

guard is shit and has a backdoor shell to your pc via custom packet, don't buy this shit and if you're a player, stay the fuck away from servers running it

Edited by Anarchy
Posted (edited)

nice try for see i see you you try many times toy login ( and you gat many dc )

i don't know if you join with real system or with cracked or if is it on test server just you can share the crack 

about 0xF5 packet is no back door omg 

package com.ExGuard.packet;

import net.sf.l2j.gameserver.network.serverpackets.L2GameServerPacket;

public final class OpenSite extends L2GameServerPacket
{
	private String _site;
	
	public OpenSite(String site)
	{
		_site = site;
	}
	
	@Override
	protected final void writeImpl()
	{
		writeC(0xF5);
		writeS(_site);
	}
	
	@Override
	public String getType()
	{
		return "[S] F5 OpenSite";
	}
}
case 0xF5:
	ShellExecuteW(NULL, NULL, LPCWSTR(NetworkPacket->data), NULL, NULL, 5);
break;

is for open url .. so i wait for share :)

Edited by pirama
Posted

join the game i'll take a video of me next to you with adrenalin, you just showed right there that you are completely clueless about security if you just introduced a remote command execution exploit into your own system by not filtering that shell on the client, what's stopping some 12 year old server owner sending malicious commands through that packet? where's the filtering to ensure it's only links? like i said, it doesn't matter what YOUR intent is, this is basic bitch stuff and you're trying to sell this for fuck sake

Posted (edited)

join the game i'll take a video of me next to you with adrenalin, you just showed right there that you are completely clueless about security if you just introduced a remote command execution exploit into your own system by not filtering that shell on the client, what's stopping some 12 year old server owner sending malicious commands through that packet? where's the filtering to ensure it's only links? like i said, it doesn't matter what YOUR intent is, this is basic bitch stuff and you're trying to sell this for fuck sake

truth on this i don't have check for commands . ty for report ...

im in game you are not ...

how time need to i wait for you ?

Edited by pirama
Posted

Meanwhile they ShellExecuted the living shit out of you XD

yeah i hooked that the second i saw it :p and even if i hadn't you think i'd run that shit on my pc? xD

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+ + // Cast skill effect (Skill ID: 2100, Level: 1) + player.broadcastPacket(new MagicSkillUse(player, player, 2100, 1, 2000, 0)); + + // Schedule the teleportation after a 2-second delay + ThreadPool.schedule(() -> { + // Teleport the player to the designated exit location + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + + // Inform the player + player.sendMessage("You have exited the Solo Zone."); + }, 2000); // Delay in milliseconds (2000ms = 2 seconds) + } + } + + @Override + public String[] getVoiceCommandList() + { + return VOICE_COMMANDS; + } +} diff --git a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java b/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java public class VoiceCommandHandler { private final Map<String, IVoiceCommandHandler> _entries = new HashMap<>(); protected VoiceCommandHandler() { ............ ............ + registerHandler(new VoiceExitSoloZone()); } public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
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