Ok here's whats going on. player.broadcastUserInfo(); basically spreads UserInfo(), charInfo() and extraInfo() onto knownlist players.
So let's say we change title and then name color, we do broadcastTitle(); and broadcastUserInfo();
All players around get the new info BUT if a new player come in town of giran or teleport next to him, he see the old title + old name color cause simply he didn't receive
the packet (cause he wasnt in the knownlist region).
Basically using player.decay(); player.spawn(); works fine after all but i cant really use this for 100 chars every 1 second example..
Is this knownlist problem? I guess no. But how to update properlya player without respawn him or without do a World.getInstance().getAllPlayers() -> sendPacket to all individual. ?
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🤣
You were talking about security — I want you to prove that it's actually insecure, try to hack it or something.
You're just talking without any evidence, and that's not right.
Without the personal key that's generated for each site, you can't do anything. And by the way, boberKurwa isn't even used — it's a joke, and you totally fell for it.
You're being very unconstructive.
I appreciate criticism based on facts, and here's a fact: Sphere 2 has been running publicly since October, and there haven't been any successful hacking attempts.
If you doubt that, go ahead and prove me
wrong.
When a conversation loses its direction and turns into pointless justifications, maybe the problem isn't who's right it's who's insecure. The phrase "there is nothing for me to prove" shows confidence or indifference. But let’s look at it in PHP.
class Logan22 {
public bool $hasSomethingToProve = false;
public string $communicationMode = 'normal';
public bool $usesChatGPT = false;
public function respond(string $input): string {
if (str_contains($input, 'prove')) {
return "I have nothing to prove.";
}
if (str_contains($input, 'defensive')) {
$this->communicationMode = 'defensive';
return "You got defensive – did something feel threatening?";
}
if (str_contains($input, 'ChatGPT')) {
$this->usesChatGPT = true;
return "Yes, I use it for speed, accuracy, and because my spelling sucks.";
}
return "What did you just say again?";
}
}
You wrote complete nonsense. Everything you said is utter rubbish from someone who doesn’t understand a thing.
As for the ticking time bomb — go ahead and try to prove it. No one has managed so far, and trust me, there’ve been plenty of “smart guys” before you.
Question
Afou To Patisa
warning: CLICKBAIT title
Ok here's whats going on. player.broadcastUserInfo(); basically spreads UserInfo(), charInfo() and extraInfo() onto knownlist players.
So let's say we change title and then name color, we do broadcastTitle(); and broadcastUserInfo();
All players around get the new info BUT if a new player come in town of giran or teleport next to him, he see the old title + old name color cause simply he didn't receive
the packet (cause he wasnt in the knownlist region).
Basically using player.decay(); player.spawn(); works fine after all but i cant really use this for 100 chars every 1 second example..
Is this knownlist problem? I guess no. But how to update properlya player without respawn him or without do a World.getInstance().getAllPlayers() -> sendPacket to all individual. ?
Tryskell ps. thanks for previous one.
Edited by Afou To Patisa33 answers to this question
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