Ok here's whats going on. player.broadcastUserInfo(); basically spreads UserInfo(), charInfo() and extraInfo() onto knownlist players.
So let's say we change title and then name color, we do broadcastTitle(); and broadcastUserInfo();
All players around get the new info BUT if a new player come in town of giran or teleport next to him, he see the old title + old name color cause simply he didn't receive
the packet (cause he wasnt in the knownlist region).
Basically using player.decay(); player.spawn(); works fine after all but i cant really use this for 100 chars every 1 second example..
Is this knownlist problem? I guess no. But how to update properlya player without respawn him or without do a World.getInstance().getAllPlayers() -> sendPacket to all individual. ?
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just with this extender that I have shared it is not possible to start with c4 client, you have to make some changes to the extender and it works with c4 client perfectly.
regarding the updates in this last revision
🔹dll is not packaged with vmprotect
New custom zone types have been added:
🔹 NO_NOBLESS
begin MinX=84638 MaxX=92616 MinY=-87170 MaxY=-82018 MinZ=-6000 MaxZ=0 Type=NO_NOBLESS KickOutPos=83007/148057/-3464 end
▶️ This zone checks if the character is noble.
If it does not meet the condition, it will be automatically kicked to the indicated position (KickOutPos).
🔹 CUSTOM_SPAWN_ZONE
begin MinX=77275 MaxX=85704 MinY=10122 MaxY=18066 MinZ=-8000 MaxZ=5000 Type=CUSTOM_SPAWN_ZONE OutPos=83007/148057/-3464 Spawns={{82984/18066/-5256}};{{79275/15147/-5248}};{{82922/14263/-5256}};{{83704/10122/-5288}} end
▶️ This zone allows characters, upon death, to respawn with full buff, CP, HP and MP if they press “Fixed”.
They will only be able to revive in one of the positions defined in Spawns.
🔧 Both zones are fully configurable from territorydata.txt
Could you tell me what changed in this update?
more one question:
Is it possible to log in through the c4 client instead of interlude? That would be great
Question
Afou To Patisa
warning: CLICKBAIT title
Ok here's whats going on. player.broadcastUserInfo(); basically spreads UserInfo(), charInfo() and extraInfo() onto knownlist players.
So let's say we change title and then name color, we do broadcastTitle(); and broadcastUserInfo();
All players around get the new info BUT if a new player come in town of giran or teleport next to him, he see the old title + old name color cause simply he didn't receive
the packet (cause he wasnt in the knownlist region).
Basically using player.decay(); player.spawn(); works fine after all but i cant really use this for 100 chars every 1 second example..
Is this knownlist problem? I guess no. But how to update properlya player without respawn him or without do a World.getInstance().getAllPlayers() -> sendPacket to all individual. ?
Tryskell ps. thanks for previous one.
Edited by Afou To Patisa33 answers to this question
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