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Posted (edited)

1. Δεν τα κάνω Push γιατι θέλω πρωτα να δω ενδιαφέρον, ολα γίνονται commit στο local repository αν ξέρεις τι ειναι αυτο..

2. Elf γνωρίζεις τι ειναι το Agile kai to Scrum? καπως έτσι δουλεύουμε φιλαράκι 

3. xxdem επειδή έγω ρε φίλε τωρα στα 27 μου ήρθε τον ελευθέρο χρόνο να ασχοληθω για πλακα με αυτο και να βοηθήσω newbies δεν καταλαβαίνω το προβλημα σου

4. Agile-Scrum methodolies => remote development from distance from different teams and project managers by providing tasks and deadlines

5. Μνημόνια μεχρι να σβήσει ο ήλιος μαγκακιά που το παίζετε οτι τα ξέρετε ολα και δεν ξέρετε τπτ 

Edited by joker90
Posted

1. Δεν τα κάνω Push γιατι θέλω πρωτα να δω ενδιαφέρον, ολα γίνονται commit στο local repository αν ξέρεις τι ειναι αυτο..

2. Elf γνωρίζεις τι ειναι το Agile kai to Scrum? καπως έτσι δουλεύουμε φιλαράκι 

 

Fotise mas daskale

Posted (edited)

Re joker90, nai exeis diko. Einai ola datastructures kai algorithmoi sunfwnw, giauto kai stis sunenteukseis oi megales etairies se afhnoun na grapseis se oti glwssa thes, giati den tous noiazei toso.

 

To thema einai omws, oti se auto pou parousiases den deixneis na ksereis tipota. Ola einai copy paste me katholou allages.

Dld mexri kai o Baggos pou einai autodidaktos se pataei katw.

 

Egw parola auta ksanarwtaw, pws douleieis sthn Microsoft Hellas enw den exei douleies gia programatistes.

 

@xdem

Redmond einai sthn amerikh kai Reading sthn agglia.

 

1.  Δεν τα κάνω Push γιατι θέλω πρωτα να δω ενδιαφέρον, ολα γίνονται commit στο local repository αν ξέρεις τι ειναι αυτο..

2. Elf γνωρίζεις τι ειναι το Agile kai to Scrum? καπως έτσι δουλεύουμε φιλαράκι 

Re joker giota, eisai to definition tou "exw dei 10 video sto youtube kai tha paw se ola ta forum na ta pw".

Pou kolane ta methodologies se ena project pou douleueis monos sou? Dld htan dunaton na htan waterfall, h mipws kaneis kathe mera standup me ton eauto sou kai les ti ekanes xtes kai ti tha kaneis shmera.

 

Nomizw den ksereis se poious milas, giauto to xaneis.

 

Oso gia to "thelw na dw endiaferon", ta projects den ta kaneis gia tous allous alla gia sena.

To endiaferon tha eprepe na einai to teleutaio pou se noiazei.

Edited by .Elfocrash
Posted (edited)

Δεν τα κάνω Push γιατι θέλω πρωτα να δω ενδιαφέρον, ολα γίνονται commit στο local repository αν ξέρεις τι ειναι αυτο..

Ρε φίλε, δεν είναι χθεσινοί κανείς από τους δύο που προσπαθείς να περάσεις αυτά που σκέφτεται το μυαλό σου. Οκ, σε καταλαβαίνω, θέλεις να δίνεις ένα Project που θα μπορέσουν να γαμήσουν περισσότερο το l2. 

Οκ, σεβαστό! Γιατί αρχίζεις τώρα να λες το που "δουλεύεις", πόσα παίρνεις, μνημόνια κτλπ που λένε κάτι θείοι μπροστά στη τσόχα του καφενείου ή σαν πρόβατα κάτω από μία τηλεόραση..

Ξεκόλα.. Είναι απλά ένα forum, είσαι ένας μαλάκας χρήστης όπως όλοι μας, και ας νομίζουν κάποιοι ότι είναι κάτι παραπάνω. (Σχήμα λόγου, χωρίς να γενικεύω)

Αλλά μην προσπαθείς να ξεγελάσεις κανέναν.. Στ'αρχίδια σου οι γνώμη των άλλων, και στ'αρχίδια τους αν δουλεύεις για την Microsoft ή για την NASA ή και αν δεν δουλεύεις πουθενά!

 

Χαλαρώστε, μην κολλάτε.

Edited by 'Baggos'
Posted (edited)

Φιλε baggo εγω μπήκα μετα απο 7 χρόνια (δες ποτε εκανα εγγραφη) γτ ήθελα τον ελέυθερο χρόνο μου να ασχοληθω λίγο και να θυμηθώ τα παλιά και πετάγονται οι μάγκες και αρχίζουν και κράζουν απο το πρωί μεχρι το βραδύ γιαυτό η ελλάδα έφτασε εδω που έφτασε αφου οι Ελληνες ειναι μ@@σμενα, αναφορικα με τα λεγομένα μου δεν κορόιδεψα κανενένα οτι είπα ισχύει και μπορώ να το αποδείξω 

Edited by joker90
Posted

Δε σε βλεπω να επιβαλεις την ταξη εδω ομως :/

 

http://www.maxcheaters.com/topic/192267-windows-10-lineage-2/

 

 

Πεσ εκει στην μικροσοφτ να παρουν στα σοβαρα και εμας τα απλα λαϊκα παιδια του l2

Posted

γιατι ο ηλιος δε βλεπω να σβηνει και τα μνημονια εχουνε αρχισει και πονανε

Posted

Φιλε καμιά γκόμενα έχεις ? πρεπει να βρείς επειγόντως γκόμενα, και κράτα καθαρά σεντονια το βραδύ απο τις ονειρώξεις .. στερημενε 

 

καλο βραδυ 

 

εφυγε με τα μνημονια φιλε γαμησετα το εχουμε ριξει στο λ2 τωρα :/ οταν σβησει ο ηλιος θα ξαναρθει μαζι με το ορθοδοξο παλιο καλο πασοκ

Posted

Φιλε baggo εγω μπήκα μετα απο 7 χρόνια (δες ποτε εκανα εγγραφη) γτ ήθελα τον ελέυθερο χρόνο μου να ασχοληθω λίγο και να θυμηθώ τα παλιά και πετάγονται οι μάγκες και αρχίζουν και κράζουν απο το πρωί μεχρι το βραδύ γιαυτό η ελλάδα έφτασε εδω που έφτασε αφου οι Ελληνες ειναι μ@@σμενα, αναφορικα με τα λεγομένα μου δεν κορόιδεψα κανενένα οτι είπα ισχύει και μπορώ να το αποδείξω 

Δεν έκραξαν, απλώς πρέπει να δέχεσαι τις γνώμες και τις απόψεις-κριτικές των άλλων ανεξαιρέτως forum ή πραγματική ζωή. 

Αν κάτσεις και τα δεις από άλλη οπτική και όχι σαν joker90, θα καταλάβεις πως εν μέρη έχουν δίκιο. Γιατί μην νομίζεις πως ένα project με 6-7 mods που είναι share, θα πετάξει. Κάνε κάτι, και κάντο για σένα. Χωρίς να σε νοιάξει τι θα πω εγώ ή ο Κώστας ή ο Δημήτρης.

 

Όλα είναι θέμα να γουστάρεις αυτό που κάνεις στον ελεύθερο χρόνο σου και να το κάνεις για σένα. 

Posted

Φιλε joker,

 

  • Οι Ελληνες ειναι μαλακισμενα η τα τυπακια σαν εσενα που μιλας για μνημονια σε ολους που δεν εχουν τον βαθμο της γνωσης σου?
  • Both xdem,elfo εχουν αποδειξει τις γνωσεις τους (Και δεν δουλευουν στην Microsoft Hellas) Και πραγματικα σε βαθμο αξιολογησης τους εχουν ξεπερασει τον δικο σου κατα πολυ με βαση οχι μονο τα λεγομενα σου, αλλα και τα update σου.
  • Τα λεφτα που παιρνεις ειναι μια τριχα :)
  • Μαθε οτι υπαρχουν παιδακια ηλικιας 12..17 που δουλευουν σε αρχιδατες εταιριες με μισθο ανω των 2 χιλιαδων και ομως δεν το λενε στο mxc.

Finally,

  • Μπορω να σου γραψω ενα βιογραφικο που θα κανω c/p απο το google (3 λεπτα θα μου παρει) και θα ονομαστω 'επαγγελματιας'...
Posted

 

  • Μαθε οτι υπαρχουν παιδακια ηλικιας 12..17 που δουλευουν σε αρχιδατες εταιριες με μισθο ανω των 2 χιλιαδων και ομως δεν το λενε στο mxc.

 

lol

arxidati eteria me anilikous ? gia pes mia :P

Posted (edited)

Update 10

 

Update Includes => TVT Event

 

Manipulating this code => http://www.maxcheaters.com/topic/206016-tvt-event-reworked-tvtjoin-tvtleave-tvtstatus/

 

VoiceCommands

  1.    .tvt_join       (joins the user in tvt)
  2.    .tvt_leave     (leave the user from tvt)
  3.    .tvtstatus

AdminCommands

  1. //tvt_start        (not waiting for the TVT_EVENT_INTERVAL and immediately starting the event, if and only if the state == EventState.INACTIVE)
  2. //tvt_cancel     (immediately  cancel the event, if and only if the state == EventState.PARTICIPATING)
  3. //tvt_add        (adding a simple user in the tvt)
  4. //tvt_remove    (removing a simple user from the tvt)

Bugs Fixed

 

1. Error in Heal.Java fixed  L2MonsterInstance: callSkill() failed on skill id: 4020 net.sf.l2j.gameserver.model.actor.instance.L2MonsterInstance cannot be cast to net.sf.l2j.gameserver.model.actor.instance.L2PcInstance  

2. IF the match is tie the tvt is getting finished and you are getting teleported and not waiting for final kill

3. Another bug i have found from the below code, In L2TvTEventNpcInstance you should replace this

 if (!TvTEvent.isPlayerParticipant(playerInstance.getName()))
     htmFile = "TvTEventParticipation";
  else htmFile = "TvTEventRemoveParticipation";

with this

if (!TvTEvent.isPlayerParticipant(playerInstance.getName()))            
  htmFile += "TvTEventParticipation.htm";
else htmFile += "TvTEventRemoveParticipation.htm";

Check the first POST of this TOPIC =>

 

 

X8m4sW.pngCHHXv3.png

#---------------------------------------------------------------
# Team vs. Team Event Engine                     -
#---------------------------------------------------------------
# enable TvTEvent
TvTEventEnabled = true
# Time Between TvT events (in minutes, 300 = 5 hours)
TvTEventInterval = 2
#  Registration timer (in minutes) from start of event.
TvTEventParticipationTime = 1
#  Event running time, in minutes
TvTEventRunningTime = 2
# TvT Event NPC Details (create a custom npc of type L2TvTEventNpc)
TvTEventParticipationNpcId = 50021
TvTEventParticipationNpcCoordinates = 83358,148879,-3405
# Minimum amount of players allowed in each team
TvTEventMinPlayersInTeams = 1
TvTEventMaxPlayersInTeams = 20
# Level rules
TvTEventMinPlayerLevel = 70
TvTEventMaxPlayerLevel = 80
# Remove buffs effect
TvTEventRemoveBuffs = false
# If Enable Players cant be healed
TvTHealPlayersEnable = false
# If true, gives reward for kills stage without die
# Example: Get 3/7/10 kills without die, and you will be rewarded
# No more than 1 item!
TvTKillsRewardEnable = true
TvTKillsReward = 57,500000000
# Teleport delay Timers (in seconds)
TvTEventRespawnTeleportDelay = 5
TvTEventStartLeaveTeleportDelay = 10
# Back to Town
TvTEventBack = 83013,148595,-3469
# First Team Details (name, start and death x,y,z tp point)
TvTEventTeam1Name = Good
TvTEventTeam1Coordinates = 148695,46725,-3414
# Second Team Details (name, start and death x,y,z tp point)
TvTEventTeam2Name = Evil
TvTEventTeam2Coordinates = 149999,46728,-3414
# Reward for winning team
# itemId,amount;itemId,amount;itemId,amount;...
# no ";" at the start or end
TvTEventReward = 57,100000;5575,1000
# TvTEvent Rules
TvTEventTargetTeamMembersAllowed = true
TvTEventPotionsAllowed = false
TvTEventSummonByItemAllowed = false
# Door id's to close/open on start/end
# ex.: 1;2;3;4;5;6
# no ";" at the start or end
TvTEventDoorsCloseOpenOnStartEnd =
Edited by joker90
Posted

nice job mate keep it up i would like to see Champion Aura x2 Blue / Red

 

Thanks a lot Celestine, my next updates will be CTF and DM Events

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    • Updates:    Revision 568: 2020-10-28 Fix: -Mp potions thanks to RuLLezZ for report. -Archangels(Baium) attack. -geonegine doors npe. -geoengine layer correction. -boats are now properly working. -max enchant protection ,thanks to RuLLezZ-Fortitude for report. -character selection enchant effect,thanks to RuLLezZ-Fortitude for report. -multisell exploit. -SevenSigns leak-optimize. -pledge visual packet. -Party match room unhardcoded newid. -party match room auto join l2off like. Skills fix: -Force Meditation. -skill type: TARGET_MULTIFACE properly working. Rework: -sql connection pt2. -community board ClanList.java (from 120 lines to 65) -community board CastleStatus.java -community board RaidList.java optimize: -sql: player item restore. -Cboard HeroList update every 4 hours(avoid to execute sql connection on click.) Remove: -top players from cboard(and kept the one from rank system, in order to work you must enable the rank system) -   Revision 569: 2020-12-14 Fix: -npe onMagicFinalizer. -FrequentSkill npe. -Cyrillic characters support in cboard ,thanks to Fortitude for report. -255 tutorial message,thanks to Fortitude for report. -cboard switch typo,thanks to Fortitude for report. -multiply statement , thanks to Fortitude for report. -allow to interact with dead monsters to use "sweep" correctly. -potions are now visible under buffs(l2off like). -hp-mp negative value. -optimize-fix updateAbnormalEffect unnecessary packet broadcast. now it will send the update only if abnormal effects are in use or effected by somone,which is lead to a huge broadcast optimize. Monster behavior: -onAggression remove minion assist(l2 off like), -onAggression minions are following master and attacking only when we attack master-minion.tested on advext. Skills fix: -lure(skill) behavior on monster,thanks nijota for report. Rework: CharEffectList.java optimize: (Custom)EventEgnine: "asynchronize" teleport to avoid massive lag. -   Revision 570: 2021-04-11 Fix: -client-server desync(jump backward ,weird effect) while pressing attack and try to move away. -npe on player protection. -npe on summon magic skill use. -npe on use item. -on duel: you can attack summons properly.(with same duel id) -on duel finish: summons are now stop attacking and return to their owner. -soulshot properly usage after finish casting. -party member position. thanks Cibo for report. -combat-chase movement system. -Antharas-Valakas Shock skill effect l2off like. -properly remove cubics on restart-logout. -status update avoid sending unnecessary packets. -On equip-unequip item avoid sending unnecessary packets. -Revert L2GamePacketHandler.java to switch method. -shortcut doubling(properly update). thanks to ragef for report. -Event engine teleport , thanks to daffynash for report. Quest fix: -Q115_TheOtherSideOfTruth: Misa Spawn at night. thanks Cibo for report. -Q648_AnIceMerchantsDream: Steward on talk html. thanks Cibo for report. Skills fix: -augment stack. Rework: -Friend system (client-server packets l2off like). -   Revision 571: 2021-09-11 Bug fix: -avoid following target after restart-logout , thanks to EXCLUS1VE for report. -pick up stuck , thanks to EXCLUS1VE for report. -summon patk/matk speed visual animation. -summon attack request , thanks to EXCLUS1VE for report. -effect relax , thanks to EXCLUS1VE for report. -formulas hitmiss , thanks to EXCLUS1VE for report. -Social action request , thanks to EXCLUS1VE for report. -cubic attack , thanks to EXCLUS1VE for report. -Party match room chat, thanks to EXCLUS1VE for report. -pick up issue , thanks to EXCLUS1VE for report. -pet npe, thanks to EXCLUS1VE for report. Rework: -player template. -skilltreedata. -RequestAquireSkill. -RequestAquireSkillInfo. -RequestExEnchantSkill. -RequestExEnchantSkillInfo. -AcquireSkillList. -ExEnchantSkillList. Optimize: -players got their own getMoveSpeed getter , and triggers when speed change by user(walk/run commands) or buff-debuff, that way we avoid unnecessary speed calculation by updateposition task that literaly spam the calculators. -castle traps are optimized and enabled. damage calculation formula: -blow damage position bonus. -when you make a magic critical hit, the magic damage is now tripled. -melee normal attack Damage position bonus. Implement: -new vote api system.(npc-> //spawn 61) Organization: FenceManager moved in -> datatables/xml and rename to FenceData. Remove: -old antibot system and kept only one as main. -old vote system. -   Revision 572: 2022-01-08 fix -Elroki , ToIVortex , Pagan , Oracle teleporters. -shop distance(sell-buy) bug, thanks to exclusive for report. -Monster Derby Track teleport. thanks to lorka for report. -MissQueen multisell coupon. thanks to lorka for report. -Olympiad spectator error thanks to magister for report. -Quest ShowResult replace objId instead name. -html over 200++ corrections typo - bypass. -(Custom config) DAGGERS-ARCHERS wear HEAVY-LIGHT on use item unequip equipped item if config is false , to avoid stuck , thanks to exclusive for report. -Npe on connection close , thanks to exclusive for report. -Herbs auto destroy , thanks to exclusive for report. Spawn: -Implement L2off spawn data and territory system. -xml spawn list added inside datapack data/xml/spawn. -Sql spawn list has been merged with new spawn system and manage only the custom admin //spawn. -Territory Monsters randomly spawn in their territory. -Shift click on monters -> "visual" will allow you to check their territory. Skill fix: -fixed all chance skills. Optimize: -NpcData.java -PetNameTable -Siege(tasks - sql connection) Implement: -Server-Player Variable -ClientSetTime packet. -AttackDeadTarget packet. -AttackinCoolTime packet. -AttackOutOfRange packet. Rework: -L2BossSpawnInstance Clean up - Delete: -remove L2ProtectorInstance. -remove unused configs. -remove AdminUnblockIp. -remove VipTeleportCmd. -AdminCommands.xml clean up. Organization: -AutoSpawnHandler,L2Spawn,SpawnData,SpawnTerritory moved inside gameserver.model.spawn . Dont forget: to update your databse and use geodata!!! is important for the new spawn system! -   Revision 573-574: 2022-02-04 fix -Herbs auto destroy time (14 seconds) -Clan skills learn npe , thanks to Ziklis for report. -potions visual bug , thanks to Ziklis for report. Optimize: -Quest engine. -Hero engine. -SevenSigns. -Event engine. Implement: -Siegable Clan Halls (from l2j thanks to Zoey76) you can use //siege ingame for test. -Spawn data spawn_bydefault field. -CustomSpawnManager (holds npc spawn data by field "spawn_bydefault" that equals false) Clean up - Delete: -delete:EventStats.java -delete:pmoff - tradeoff handlers and merge in one (.menu voiced) -spawnlist old sql file. -   Revision 575: 2022-05-14 Fix: -Clan Skills , thanks to shush for report. -Olympiad doDie error , thanks to shush and Elliot for report. -backstub 100 % succes if attacker is behind of target. -player siege state status update. -CrownManager unhardcoded checkCrowns. -   Revision 576: 2022-07-21 Fix: -Elven Fortress teleport. thanks to JMD for report. -Traders when geodata enabled. thanks to JMD for report. -Summon Cp Potion(skills store-restore has been fixed) thanks to Noone4 for report. -Elixir reuse time , to Noone4 for report.   - Revision 577: 2022-09-25 Fix: -Drop item location.(items cannot be dropped inside wall etc, geodata must be enabled) -Hero count. Npc -Dark Choir Lancer heigh correction -Dark Choir Captain heigh correction Misc Ai: -Implement NpcWalkerTaskManager(handle npc walker ai). Misc: -isNewBie delete config-sql-getters and now depends on level. -TopRankManager is now available(merged with community board) holding stats for top players pvp-pk etc. -   Revision 578: 2022-11-07 Misc: Sql typo , thanks to noone4. Rework: -Balancer.(also save button added at the bottom) - Revision 579: 2023-03-28 Fix: -Multisell ingredient for clan points, thanks to noone4 for report. -Raid respawn time, thanks to noone4 for report. -Quest delay , thanks to noone4 for report. -Minion respawn task, thanks to noone4 for report. Rework: -Achievement Engine.(rework and optimize). -Couple - Wedding Manager.(rework and optimize). Delete: -WeddingCmd (voiced command) , wedding is now available only on npc manager. Dont forget to update your sql tables and config files.    -   Revision 580: Fix: -Start creatures AI only when they are in active region. -Subclass : In order to change the base class you can only manage it by using the master with the same type, thanks  to noone4 for report. -olympiad check item restriction and unharcoded. -monster properly delete by admin command , thanks to noone4 for report. -Zaken properly attack. thanks to l2valhalla for report. -QueenAnt nurse heal. thanks to l2valhalla for report. -Door region check to avoid stuck while wallking through.thanks to l2valhalla for report. -Rain of Fire (1296) skill radius , thanks to millerose for report. -Frost Wall (1174) skill radius , thanks to millerose for report. -RaidBossSpawnManager calendar replaced with system current time millis. -VIPTvT npe on selectNewVipOfTeam , .thanks to l2valhalla for report. -onActionShift spawn-territory npe. -L2Party properly change party leader. -AutoAttackable class cast exeption. -RequestMagicSkilluse AIOB. -L2StaticObjectInstance npe. Rework: -Project update to java 17.(you can download latest jdk version here: https://adoptium.net/temurin/releases/ ) -Remove MysqlConnector and implement MariaDb. -GeoEngine.(currently working only with l2j type , download the new geodata here: https://www.mediafire.com/file/c2tvxwt5bz086jh/geodata.rar/file ) -DoorData. -Geometry algorithm. -SQL account manager. -CustomSpawnManager(Handle npcs-monsters that are not spawned by default via xml spawn.) -L2Skill.java getTargetList rework and cleanup : case TARGET_AURA , case TARGET_AREA , case TARGET_MULTIFACE , case TARGET_PARTY ,  avoid unnecessary - heavy tasks(optimized). -Impement: -Support api for https://l2rankzone.com/ . -Admin Bookmark. -FakePlayer Chat. Organise: -CustomSpawnManager moved inside -> gameserver.model.spawn Delete: -Unused libs.   Revision 581: Fix -Fishing skill list properly show, thanks to ByDenisko for report. -Multisell enchanted items , thanks to ByDenisko for report. -Drop range between mercenary tickets. -Break Duress skill(461) , thanks to DevilMStar for report. -Interact-pickup tickets , thanks to DevilMStar for report. Rework: -refreshExpertisePenalty to avoid unnecessary calculation. -Mercenary tickets. -ClanGate skill handler.   -   Revision 582: Fix: -Siege guard aggro due to the last rework , thanks to ByDenisko for report. -Siege zone , thanks to ByDenisko for report. -Trade npe , thanks to ByDenisko for report. -Olympiad port player back position. -Antharas CCE , thanks to ByDenisko for report. -Interact exception , thanks to ByDenisko for report. -interact-pick up: action denied if the player is dead-fakedeath. (players can still interact with NPCs, but they must be within the designated interaction distance.) Rework: -Skills Array to ConcurrentSkipListMap. -L2AttackableAI think to avoid unnecessary - heavy tasks. Implement: -AutoSaveTaskManager. -AiThinkTaskManager wich handle attackable think. -Check for Event engine to activate-deactivate. -Admin zone cretion. Organization: -Rename gameserver.scrips -> gameserver.scripts   -   Revision:583 Java 21 ,DropItem-protection,ThreadPoolManager,Geongine,AdminTeleport,TopRankmanager Java 21: -The project has transitioned to Java (JDK) 21 for improved performance and features. Fix: -TopRankManager added snap list to avoid empty list while updating. -TopRankManager npe. -BookMark Teleport. -Siege: Allow pray only on the artifact spot. -Olympiad hp npe -Olympiad ip check npe -Olympiad teleport back npe Rework: -Reworked the whole Drop Protection concept and eliminated the need for synchronized methods and multiple tasks for each item.  The process is now centralized under a single manager: DropProtectionManager which centrally manages all items by one task for optimal efficiency. GeoEngine: -Maxiterations are now depends on mapsize and limit them to 13500. ThreadPoolManager: -ThreadPoolManager is now using java virtual pools.   -   Revision:584(latest 24/8/2025) RespawnTaskManager,TradeController,MerchantTaskManager,StatusListenerManager,FollowTaskManager,ItemAutoSaveTaskManager Rework: -Refactored inventory save system for improved efficiency The entire inventory save system has been restructured to eliminate redundancy and enhance performance. Previously, each item triggered its own database save Connection task (e.g., on equip, unequip, drop, add, etc.), resulting in overhead and complexity. Now, a centralized ItemAutoSaveTaskManager handles all pending item saves through a single, unified SQL connection task. -The entire creature respawn system has been restructured to eliminate redundant tasks and improve efficiency. Previously, each creature had its own separate respawn task, leading to potential overhead and complexity. Now, a centralized RespawnTaskManager handles all pending creature respawns through a single task. -TradeController has been restructured to eliminate redundant tasks by using MerchantTaskManager(same optimization as creature spawn) -StatusListenerManager now handles broadcast of statusUpdate(hp) -FollowTaskManager handles all following creatures through a single task. Fix: -clan hall buff support. thanks to Almaz. -Valakas Teleport. thanks to Almaz.  SQL Connection: Update MariaDB connector to 3.5.4          
    • isnt his i also find it on l2ketrawars  https://imgur.com/a/4BMldRQ someone lock the topic ,solved!
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