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joker90

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Everything posted by joker90

  1. I will get back to the the l2j custom pack soon, of curse first i will upgrade it into the last free l2j acis version
  2. Update 11 Transfer and conversion all the updates from 350 rev to 360 rev
  3. Maybe it doesn't look nice, but it is good enough for my 15 minutes I spend
  4. Guys listen up, I have made 4 private repositories in Bitbucket, 1. The first repository includes all the custom features for the aCis pack rev 360 , but there will be a delay of 15 features. 2. The second repository includes all the custom features for the aCis pack rev 360 , there will be no delay at all Access in the below repositories will get only the authorize members by tryskell, which mean if they don't have the pack Legally they can't get access. 3. The third repository includes all the custom features for the aCis pack rev 370 , but there will be a delay of 15 features. 4. The fourth repository includes all the custom features for the aCis pack rev 370 , there will be no delay at all
  5. I am member in maxcheater since the age of 15, what do you except ?
  6. Hello bistabill, thank you for your interest, but the less response I get from the ppl the less time I spend developing it ^-^ ^-^
  7. Guys I believe this is obvious, 10.1 means it is an extension of the update 10 which means is doesn’t count as an update… Elfocrash why do you event care? You disliked the pack from the moment got created so let me share the code earlier only for those who really cares for this pack ;)
  8. Update 10.1 Update Includes => new event engine Share configuration for all the new events 1.Dynamic number of teams 2.Different color per team 3.Different coordination per team 4.Different team name per team You can create as many teams as you like //NEW seperated by semicolon TvTEventTeamName = Good;Evil;Some TvTEventTeamColor = ffff00;ff0000;0000ff TvTEventTeamCoordinates = 148695,46725,-3414;149999,46728,-3414;149999,46728,-3414 To be clear here, these days I am creating a completly new event engine for TvT,CTF,DM using Polymorfism and Abstraction for all the Events. The events will share methods,atributes and fields. The goal is a good architecture designing so we can easily create and adopt new events above that. #--------------------------------------------------------------- # Team vs. Team Event Engine - #--------------------------------------------------------------- # enable TvTEvent TvTEventEnabled = true # Time Between TvT events (in minutes, 300 = 5 hours) TvTEventInterval = 2 # Registration timer (in minutes) from start of event. TvTEventParticipationTime = 1 # Event running time, in minutes TvTEventRunningTime = 2 # TvT Event NPC Details (create a custom npc of type L2TvTEventNpc) TvTEventParticipationNpcId = 50021 TvTEventParticipationNpcCoordinates = 83358,148879,-3405 # Minimum amount of players allowed in each team TvTEventMinPlayersInTeams = 1 TvTEventMaxPlayersInTeams = 20 # Level rules TvTEventMinPlayerLevel = 70 TvTEventMaxPlayerLevel = 80 # Remove buffs effect TvTEventRemoveBuffs = false # If Enable Players cant be healed TvTHealPlayersEnable = false # If true, gives reward for kills stage without die # Example: Get 3/7/10 kills without die, and you will be rewarded # No more than 1 item! TvTKillsRewardEnable = true TvTKillsReward = 57,500000000 # Teleport delay Timers (in seconds) TvTEventRespawnTeleportDelay = 5 TvTEventStartLeaveTeleportDelay = 10 # Back to Town TvTEventBack = 83013,148595,-3469 #Team Details (name, start and death x,y,z tp point) //NEW seperated by semicolon TvTEventTeamName = Good;Evil;Some TvTEventTeamColor = ffff00;ff0000;0000ff TvTEventTeamCoordinates = 148695,46725,-3414;149999,46728,-3414;149999,46728,-3414 # Reward for winning team # itemId,amount;itemId,amount;itemId,amount;... # no ";" at the start or end TvTEventReward = 57,100000;5575,1000 # TvTEvent Rules TvTEventTargetTeamMembersAllowed = true TvTEventPotionsAllowed = false TvTEventSummonByItemAllowed = false # Door id's to close/open on start/end # ex.: 1;2;3;4;5;6 # no ";" at the start or end TvTEventDoorsCloseOpenOnStartEnd =
  9. Sorry but you have no idea how many ppl ask for my help every day to help them with the setup of this pack, so yes this pack its preferable than the .Dot net Sucking thing
  10. I don't think there is any CTF and DM event for acis pack out there...
  11. Nothing is dead, prepare to see something special !! I am creating a completely new Event Engine which includes TvT,CTF,DM
  12. PaRaNoiC done !! 1. My first post of this topic includes all the changes and updates together 2. My second post of this topic includes all the updates in detailed form Also it will be a TEST Server for you to test any update you like !!
  13. Sweet this pack will be the the most popular custom aCis pack ever made ... remember my words, come here in 6 months from now. The first time I saw aCis was the date I created this topic and currently I Understand more from this pack than the 90% of the developers of maxcheaters, but you instead are working with aCis since 2010, so yes keep laughing to a 7 days old L2J Developer :) PS: in a couple of months they will prefer this pack more than the official one ;) and they don't need to pay for anything (if they want pvp server)
  14. The members who gives reputation on the first post will get full access for every release, and they don't need to wait for every 15 updates, I will make a private repository for them as well, I will give them my full support for any adoption, if for example they have acisVersion>acisFreeVersion exclusively, there is no problem at all ! Next update will be CTF Event
  15. Thanks a lot Celestine, my next updates will be CTF and DM Events
  16. Update 10 Update Includes => TVT Event Manipulating this code => http://www.maxcheaters.com/topic/206016-tvt-event-reworked-tvtjoin-tvtleave-tvtstatus/ VoiceCommands .tvt_join (joins the user in tvt) .tvt_leave (leave the user from tvt) .tvtstatus AdminCommands //tvt_start (not waiting for the TVT_EVENT_INTERVAL and immediately starting the event, if and only if the state == EventState.INACTIVE) //tvt_cancel (immediately cancel the event, if and only if the state == EventState.PARTICIPATING) //tvt_add (adding a simple user in the tvt) //tvt_remove (removing a simple user from the tvt) Bugs Fixed 1. Error in Heal.Java fixed L2MonsterInstance: callSkill() failed on skill id: 4020 net.sf.l2j.gameserver.model.actor.instance.L2MonsterInstance cannot be cast to net.sf.l2j.gameserver.model.actor.instance.L2PcInstance 2. IF the match is tie the tvt is getting finished and you are getting teleported and not waiting for final kill 3. Another bug i have found from the below code, In L2TvTEventNpcInstance you should replace this if (!TvTEvent.isPlayerParticipant(playerInstance.getName())) htmFile = "TvTEventParticipation"; else htmFile = "TvTEventRemoveParticipation"; with this if (!TvTEvent.isPlayerParticipant(playerInstance.getName())) htmFile += "TvTEventParticipation.htm"; else htmFile += "TvTEventRemoveParticipation.htm"; Check the first POST of this TOPIC => #--------------------------------------------------------------- # Team vs. Team Event Engine - #--------------------------------------------------------------- # enable TvTEvent TvTEventEnabled = true # Time Between TvT events (in minutes, 300 = 5 hours) TvTEventInterval = 2 # Registration timer (in minutes) from start of event. TvTEventParticipationTime = 1 # Event running time, in minutes TvTEventRunningTime = 2 # TvT Event NPC Details (create a custom npc of type L2TvTEventNpc) TvTEventParticipationNpcId = 50021 TvTEventParticipationNpcCoordinates = 83358,148879,-3405 # Minimum amount of players allowed in each team TvTEventMinPlayersInTeams = 1 TvTEventMaxPlayersInTeams = 20 # Level rules TvTEventMinPlayerLevel = 70 TvTEventMaxPlayerLevel = 80 # Remove buffs effect TvTEventRemoveBuffs = false # If Enable Players cant be healed TvTHealPlayersEnable = false # If true, gives reward for kills stage without die # Example: Get 3/7/10 kills without die, and you will be rewarded # No more than 1 item! TvTKillsRewardEnable = true TvTKillsReward = 57,500000000 # Teleport delay Timers (in seconds) TvTEventRespawnTeleportDelay = 5 TvTEventStartLeaveTeleportDelay = 10 # Back to Town TvTEventBack = 83013,148595,-3469 # First Team Details (name, start and death x,y,z tp point) TvTEventTeam1Name = Good TvTEventTeam1Coordinates = 148695,46725,-3414 # Second Team Details (name, start and death x,y,z tp point) TvTEventTeam2Name = Evil TvTEventTeam2Coordinates = 149999,46728,-3414 # Reward for winning team # itemId,amount;itemId,amount;itemId,amount;... # no ";" at the start or end TvTEventReward = 57,100000;5575,1000 # TvTEvent Rules TvTEventTargetTeamMembersAllowed = true TvTEventPotionsAllowed = false TvTEventSummonByItemAllowed = false # Door id's to close/open on start/end # ex.: 1;2;3;4;5;6 # no ";" at the start or end TvTEventDoorsCloseOpenOnStartEnd =
  17. Φιλε baggo εγω μπήκα μετα απο 7 χρόνια (δες ποτε εκανα εγγραφη) γτ ήθελα τον ελέυθερο χρόνο μου να ασχοληθω λίγο και να θυμηθώ τα παλιά και πετάγονται οι μάγκες και αρχίζουν και κράζουν απο το πρωί μεχρι το βραδύ γιαυτό η ελλάδα έφτασε εδω που έφτασε αφου οι Ελληνες ειναι μ@@σμενα, αναφορικα με τα λεγομένα μου δεν κορόιδεψα κανενένα οτι είπα ισχύει και μπορώ να το αποδείξω
  18. 1. Δεν τα κάνω Push γιατι θέλω πρωτα να δω ενδιαφέρον, ολα γίνονται commit στο local repository αν ξέρεις τι ειναι αυτο.. 2. Elf γνωρίζεις τι ειναι το Agile kai to Scrum? καπως έτσι δουλεύουμε φιλαράκι 3. xxdem επειδή έγω ρε φίλε τωρα στα 27 μου ήρθε τον ελευθέρο χρόνο να ασχοληθω για πλακα με αυτο και να βοηθήσω newbies δεν καταλαβαίνω το προβλημα σου 4. Agile-Scrum methodolies => remote development from distance from different teams and project managers by providing tasks and deadlines 5. Μνημόνια μεχρι να σβήσει ο ήλιος μαγκακιά που το παίζετε οτι τα ξέρετε ολα και δεν ξέρετε τπτ
  19. Λοιπόν τελευταίο μήνυμα γιατί δεν θέλω να σπαμαρω το topic, φίλοι μου καλοί μου φίλοι και αναφέρομαι στα μαγκάκια τα ελληνάκια που τους αξίζει μνημόνια μέχρι να σβήσει ο ηλιος, δεν είναι ποια γώσσα προγραμματισμού γνωρίζεις η ποσά frameworks γνωρίζεις η Πόσες βιβλιοθήκες third party libraries γνωρίζεις είναι καθαρά η αντίληψη και η νοημοσύνη που έχεις, το ποσό καλός είσαι στα data structures και γενικότερα στην αλγοριθμική επίσης ποσό γρήγορα μπορείς να μάθεις κάτι νέο και να ξεκινήσεις την ανάπτυξη λογισμικού με την χρήση ενός μονο καλού documentation μια γλω΄σσα προγραμματισμου μπορείς να την μάθεις μέσα σε 3 μέρες αυτό είναι το ποιο εύκολο γιαυτο μην κάνετε γελοίες ερωτήσεις . το acis το δουλεύω και το βλέπω πρώτη φορά στην ζωή μου εδώ και 7 μέρες και έχω αρχίσει να προσανατολίζομαι μεσα στο Project και πολυ καλα μάλιστα
  20. Φίλε είπες κουταμάρα συγνώμη για την έκφραση...για να σε προσλάβουν αυτές οι εταιρείες πρέπει να έχει υποβαθρό στα πάντα να μπορείς να ξεπηδάς απο το ένα στο αλλό μεσα σε λίγες ημέρες, δες αυτο το topic ποτε δημιουργήθηκε τοτε ξεκίνησα να βλέπω το acis για πρωτη φορα στην ζωη μου αυτό λέγεται rapid development και fast learning τα οποια χωρις αυτα μονο website φτιαχνεις μια ζωη .. Αναφορικά με αυτα που έκανες editing Elfo. αν κατι σταματήσει να ειναι popular συνεχίζεις την επεκτασιμότητα και την συντηρησιμότητα του λογισμικου γιατι κάποιοι εξακολουθουν να το χρησιμοποιουν
  21. .ΝΕΤ , ASP.NET MVC, WPF, Windows Forms, Entity Framework, Fluent Hibernate, LINQ, ADO.NET SQL Server, C++, C#,Visual Basic, ASP.NET Webforms etc.. και μισθό 1.456 ευρώ κάθε μήνα, τέτοιο μισθό δεν θα δείς ποτε φίλε.. κάτσε φτιάξε κανενα website η κανενα σερβερακο σε l2j με 100 ευρώ και μετα τράβα να πιείς φραπέ στην παραλία !! μνημονια μεχρι να σβήσει ο ήλιος φίλε μου 500 ευρω βασικός μισθός αξίζει σε εσας τα μαγκακια
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