Jump to content

Recommended Posts

Posted (edited)

IL is the worst chronicle in terms of performance and optimization, try to spawn 10k kariks with PHX and make them cast a skill, you won't like what you're going to see

 

Once again it got nothing to do with client, and IL compared to GC is way more cleaner. I got ridiculous amount of lags on both GC / Classic clients on empty server zone. They even nerfed knownlist range on Classic.

 

And actually you simply CAN'T spawn 10k kariks with L2J on a same area with current L2J knownlist system (at least if each karik see each other, as they are supposed to do). Did you test it ?

Edited by Tryskell
Posted

Works on unity :D that's how I came to see 10k is client hard limit, it won't even show further NPC or player spawning in the area

Posted (edited)

Once again it got nothing to do with client, and IL compared to GC is way more cleaner. I got ridiculous amount of lags on both GC / Classic clients on empty server zone. They even nerfed knownlist range on Classic.

 

And actually you simply CAN'T spawn 10k kariks with L2J on a same area with current L2J knownlist system (at least if each karik see each other, as they are supposed to do). Did you test it ?

 

I said PHX, spawn them with PHX via script and NpcInfo packet, this will bring the client to its limits without server bottlenecks

Edited by xxdem
Posted
PvpAmount1 = 500

ColorForAmount1 = 293546

PvpAmount2 = 1000

ColorForAmount2 = 00ff00

PvpAmount3 = 1500

ColorForAmount3 = 0000ff

PvpAmount4 = 2500

ColorForAmount4 = ffff00

PvpAmount5 = 5000

ColorForAmount5 = ff0000

 

lol

Posted

 

PvpAmount1 = 500
ColorForAmount1 = 293546
PvpAmount2 = 1000
ColorForAmount2 = 00ff00
PvpAmount3 = 1500
ColorForAmount3 = 0000ff
PvpAmount4 = 2500
ColorForAmount4 = ffff00
PvpAmount5 = 5000
ColorForAmount5 = ff0000
 
lol

 

 

Maybe it doesn't look nice, but it is good enough  for my 15 minutes I spend

Posted (edited)
 

Maybe it doesn't look nice, but it is good enough  for my 15 minutes I spend

you can make it better 

 

example :

PvpAmount = 500,293546;1000,00ff00;1500,0000ff;2500,ffff00;5000,ff0000

load config 

public static Map<Integer, Integer> Color_name;

String spliter1= yourfolder.getProperty("PvpAmount", "");
String[] splitted = spliter1.split(";");
		
Color_name = new HashMap<>();
for (String s : splitted)
{
String[] a = s.split(",");
Color_name.put(Integer.parseInt(a[0]), Integer.decode("0x" + Integer.parseInt(a[1])));
}

used code

int state = 0;
		for (Entry<Integer, Integer> color : Config.Color_name.entrySet())
		{
			if (player.getPvpKills() >= color.getKey()&&player.getPvpKills() >= state)
				state = color.getKey();
		}
		
		if (state > 0)
			player.getAppearance().setNameColor(Config.Color_name.get(state));

 

it's one simple example who you can use it without many config  
( better is to use it with holder )
has better performance on many color names ( if you want the perfect performance )
Edited by pirama
Posted (edited)

...

 

 

You use a entrySet but don't even use getValue()... And do a .get( for nothing.

int state = 0;
for (Entry<Integer, Integer> color : Config.Color_name.entrySet())
{
	if (player.getPvpKills() >= color.getKey())
		state = color.getValue();
}
		
if (state > 0)
	player.getAppearance().setNameColor(state);

Latest aCis will introduce getIntIntHolderList() for StatsSet - getIntIntHolder(), and getDoubleArray() aswell.

Edited by Tryskell
Posted

You use a entrySet but don't even use getValue()... And do a .get( for nothing.

int state = 0;
for (Entry<Integer, Integer> color : Config.Color_name.entrySet())
{
	if (player.getPvpKills() >= color.getKey())
		state = color.getValue();
}
		
if (state > 0)
	player.getAppearance().setNameColor(state);

Latest aCis will introduce getIntIntHolderList() for StatsSet - getIntIntHolder(), and getDoubleArray() aswell.

 

i find you 

you are the bitch who spam bugs on rename :)

who you can get fail c/p ? just lol 

http://imgur.com/a/Yo9cE

Posted (edited)

i find you 

you are the bitch who spam bugs on rename :)

who you can get fail c/p ? just lol 

http://imgur.com/a/Yo9cE

 

Mate, what's your problem, you're ridiculous. I fixed your code. Check how entrySet is used, and thank me to teach you something new.

 

https://docs.oracle.com/javase/8/docs/api/java/util/Map.Entry.html

 

It looks like more the time passes, more you become ignorant, stupid and reckless. Normally it's the versus which happen for a normal human being : you become wiser and learn from mistakes.

Edited by Tryskell
Posted (edited)

Mate, what's your problem, you're ridiculous. I fixed your code. Check how entrySet is used, and thank me to teach you something new.

lol idiot you can't 1 c/p correct and talk ?

and you can't read ( is a simple example ) 

 

 

it's one simple example who you can use it without many config  
( better is to use it with holder )
has better performance on many color names ( if you want the perfect performance )

if you can , fix it better and stop the spam 

they maybe to need and value for change hue ( accordingly pvp ) the code is correct on this step ( It's just not the whole code )

Edited by pirama
Posted (edited)

lol idiot you can't 1 c/p correct and talk ?

and you can't read ( is a simple example ) 

 

if you can , fix it better and stop the spam 

they maybe to need and value for change hue ( accordingly pvp ) the code is correct on this step

 

When you provide public code (when you decide to do...), AT LEAST do it right. It's pointless to share code if it's not even the correct writting/use. Spreading invalid patterns is worst than not answering to a topic.

 

You use entrySet on a wrong manner, and your code could be more optimized, live with it.

 

Read my post again, and stop the childish anger, you will maybe figure what you did wrong.

Edited by Tryskell
Posted (edited)
 

When you provide public code (when you decide to do...), AT LEAST do it right. It's pointless to share code if it's not even the correct writting/use. Spreading invalid patterns is worst than not answering to a topic.

 

You use entrySet on a wrong manner, and your code could be more optimized, live with it.

 

Read my post again, and stop the childish anger, you will maybe figure what you did wrong.

 

 

int changecolor = 0;

 

changecolor = (color.getvalue()+(  player.getpvpkills() - color.getkey()));

 

player.getAppearance().setNameColor(changecolor);

 

ofc and you don't understand what i mean , so get it because you need it

Edited by pirama
Posted (edited)

 

 
 

 

int changecolor = 0;

 

changecolor = (color.getvalue()+(  player.getpvpkills() - color.getkey()));

 

player.getAppearance().setNameColor(changecolor);

 

ofc and you don't understand what i mean , so get it because you need it

 

 

Your entrySet exemple is still wrong. You're funny. :D

Edited by Tryskell
Guest
This topic is now closed to further replies.



  • Posts

    • Hello guys, As you can understand I don't want to share yet many information regarding the project while it is under heavy development stage, I can understand your curiosity about  "What might be" however think it like a secret sauce from a restaurant that does not actually share the recipe from it, but of course once we have something in our hands we will provide any logical information. If you are interested that much you can always take a look in our discord: https://discord.com/invite/mightyproject Hello there, No it is not Unreal Engine 5, well for this we will need some good budget and a skilled team based on UE5. Thank you looking foward seeing you playing in our project soon, and trust me it will be mighty! https://discord.com/invite/mightyproject
    • Hello guys, There isn't much information to share yet regarding the project. We've been working on it for the past few months with the goal of creating something unique and truly different. Over the years, I've seen countless projects with the same features repeated over and over again. This time, we're aiming to build something solid and unlike anything players have seen before. Since many of you have been asking about Unreal Engine 5, I'd like to clear that up. Building something on UE5 requires a very large team and a lot of resources to accomplish properly. Right now, we can't say anything regarding UE5. Maybe in the future, who knows? Tzelal is a real life friend of mine. I've known him for many years, and he's a great guy. Right now, he's looking for people who genuinely want to be part of this project. The team is working 20+ hours a day, every single day. I'm often on calls with them, watching their progress and seeing everything they're creating. So, if anyone is wondering what's happening behind the scenes, my answer is simple, something amazing. I know many of you have been asking about features and other details, but we don't want to spoil anything just yet. There is still a lot of work to be done, and we'd rather reveal things when they're ready. Once everything is in the state we want, we'll start releasing sneak peeks. If you'd like to join the project, feel free to send Tzelal a private message so you can go through an interview. Please don't waste his time, or yours, if you're not genuinely interested. Now, I'd like to make a few things clear. No, we're not making another generic server with the same old features and the same old engine that you've seen for years. Our goal is to build something completely different, something that players haven't experienced before. And no, we're not going to give up on development. We work every day, and we keep pushing forward even when some challenges seem difficult. We're committed to making this project the best it can be. That's all for now. There will be much more to share once we're ready to show it. Thanks for your time, everyone.
    • 📢 MMORE.DEV — ONE SLOT AVAILABLE FOR A PROJECT   1 slot has opened up for long-term cooperation. We welcome anyone interested — we're looking for projects built for long-term collaboration, not one-off tasks.   🎯 We're ready to take on projects for these chronicles:   Essence Classic   Current protocols: 520, 542, 557+ One example of our developers' work — the Aden.Land team.   📋 We're also accepting preliminary discussions for the Main (GOD) branch — if you're planning a project on this chronicle, reach out in advance so we can go over the details and timeline. _______________________________________________________________________   For any questions — PM us or reach out on Telegram: https://t.me/L2scripts
    • 🔥 L2SCRIPTS BIG SALE 🔥 30-50% OFF ALL LEGACY PRODUCTS! Special offer for MaxCheaters users! Promotion runs from July 25 to August 1 inclusive _____________________________________________________    🎁 Promo details: 30-50% discount on all legacy studio products Source codes, ready-made builds, technical support — everything you've been wanting to grab at a great price. ___________________________________________________________________________   ⚡ Why you should hurry: A discount like this across the whole lineup is a rare event in our 20 years on the market This offer is strictly time-limited — exactly 7 days, no extensions Available only for MaxCheaters users Support slots are limited. ____________________________________________________ ✅ Proven quality — 20 years in the L2 market ✅ Full range of chronicles and ready-made solutions ✅ Personal support from our team ____________________________________________________   🌐 Our websites: L2-scripts.com — https://l2-scripts.com Mmore.dev — https://mmore.dev Telegram for contact: https://t.me/L2scripts ____________________________________________________   Don't miss your chance! In 7 days prices go back to normal — grab what you need at the best price in the studio's history. ➡️ Browse the product catalog: https://l2-scripts.com For any questions — PM us or check the support thread.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..