Jump to content

Recommended Posts

Posted (edited)

When I noticed, that at least 3 people used my code for commercial purposes without notices and without sharing modifications. One Greek server has my  L2Auth modified, all others are private and unknown. I think, it's a bit unfair :) I would share it for those, who give me something back. Fixing compilation warnings, making some improvements, etc. 

 

BTW, thanks for bumping. My status about L2NPC.exe:

80% is decompiled in IDA (all variables, methods, structures, offsets, stack types, etc)

66% is in code right now

ALL parsers are decompiled and tested (for npcpos, categories, ai.obj etc)

NASC virtual machine is on 50% completion state

NASC-C1 compilator is on 66% completion state

 

I suppose to finish L2NPC.exe and NASC for C1 (for those, who might not now - there is no leaked C1 NASC, but C1 NASC is embedded inside L2NPC.exe) till the end of summer

 

As usual, any help is welcome. But recent months about 30 people only got my code, but didn't do anything back. So I share it pretty carefully now.

 

Edited by MasterToma
Posted

NASC compiler (codegen class) also exists in GF L2Npc, but sadly it is removed from anything newer, does not exists in H5 or GD :(. But it is easy enough to just patch GF for compiling :)

Posted
26 minutes ago, MasterToma said:

When I noticed, that at least 3 people used my code for commercial purposes without notices and without sharing modifications. One Greek server has my  L2Auth modified, all others are private and unknown. I think, it's a bit unfair :) I would share it for those, who give me something back. Fixing compilation warnings, making some improvements, etc. 

 

BTW, thanks for bumping. My status about L2NPC.exe:


80% is decompiled in IDA (all variables, methods, structures, offsets, stack types, etc)

66% is in code right now

ALL parsers are decompiled and tested (for npcpos, categories, ai.obj etc)

NASC virtual machine is on 50% completion state

NASC-C1 compilator is on 66% completion state

 

I suppose to finish L2NPC.exe and NASC for C1 (for those, who might not now - there is no leaked C1 NASC, but C1 NASC is embedded inside L2NPC.exe) till the end of summer

 

As usual, any help is welcome. But recent months about 30 people only got my code, but didn't do anything back. So I share it pretty carefully now.

 

bro if you don't want peeps modifying and using your stuff for commercial purposes you in the wroooooooong place, you should go check that postpacific backup that was posted and go see what l2 "dev" community was like 11 years ago and as someone who was active then and now i can tell you it has not got any better, people gonna take your work, they gonna put their name on it, and sell it to every dumbass who will pay for it - it's been like that for longer than 11 years trust me on that

 

i'm not saying you should open it back up but seems a bit on the sillysauce side to me to be posting updates about a closed project, not as sillysauce as porting it to linux though idk why you're doing that O.o

Posted (edited)
2 hours ago, MasterToma said:

When I noticed, that at least 3 people used my code for commercial purposes without notices and without sharing modifications. One Greek server has my  L2Auth modified, all others are private and unknown. I think, it's a bit unfair :) I would share it for those, who give me something back. Fixing compilation warnings, making some improvements, etc. 

 

BTW, thanks for bumping. My status about L2NPC.exe:


80% is decompiled in IDA (all variables, methods, structures, offsets, stack types, etc)

66% is in code right now

ALL parsers are decompiled and tested (for npcpos, categories, ai.obj etc)

NASC virtual machine is on 50% completion state

NASC-C1 compilator is on 66% completion state

 

I suppose to finish L2NPC.exe and NASC for C1 (for those, who might not now - there is no leaked C1 NASC, but C1 NASC is embedded inside L2NPC.exe) till the end of summer

 

As usual, any help is welcome. But recent months about 30 people only got my code, but didn't do anything back. So I share it pretty carefully now.

 

Huh u are funny guy Toma, i did told u the same thing, that  at the end u would get scammed in an unfair way, all your work(time. effort that u put into it), would be just reselled by other people and u wouldn't even know about it,

 

 

Edited by LightFusionMain
Posted
9 hours ago, Anarchy said:

i'm not saying you should open it back up but seems a bit on the sillysauce side to me to be posting updates about a closed project, not as sillysauce as porting it to linux though idk why you're doing that O.o

Well, posting updates still attract people. Each month someone gives code and brings back some value.

  • 3 months later...
Posted

Sources are closed, sorry for that. In order to get them you have to join the community, and to be skilled C++ programmer.

 

BTW, thanks for bumping. My status about L2NPC:

Only 15 functions left in L2NPC.exe. All other is working (AI priority queue, script virtual machine, etc)
QuestDataChecker is completed on 85%
NASC-C1 compilator is on done. Extended compilator might be found here (use --extmode)
  • 3 months later...
Posted

Any plans to extend this to C3 and make it compatible with a downgraded interlude client? I work in C# not C++ and I've only been modifying C4 clients so far, but if someone is willing to give me some directions, I'm willing to put some serious time into the project.

Posted

When completing C1, I will add SDK with API, which will allow you to extend it to C3, or write any other customs. If you want to contribute and join the project, PM me with your skype.

  • 2 weeks later...
Posted
On 1/20/2019 at 8:16 PM, MasterToma said:

When completing C1, I will add SDK with API, which will allow you to extend it to C3, or write any other customs. If you want to contribute and join the project, PM me with your skype.

 

wow,add SDK with API,its cool...i realy wanna help your project.but im not good at program.maybe if there are some simple work i can help...best wishes for your Project...i realy like this game...

Posted
16 hours ago, sandeagle said:

wow,add SDK with API,its cool...i realy wanna help your project.but im not good at program.maybe if there are some simple work i can help...best wishes for your Project...i realy like this game...

 

Heads-up, I think he stopped responding. 

Posted

Do you think I should comment every new message here? :) I'm still working on L2Server, have done skilldata parser/lexer (about 120 skill classes, 20 conditions, all parameters are parsed). Now I'm preparing testing environment in C#, to test whole stack (L2Server, L2AuthD, CacheD and L2NPC). It is needed, since I already have first messages from my L2Server. So, heads-up, work is in progress ;)

  • 3 months later...
Guest
This topic is now closed to further replies.



  • Posts

    • Yeah, for sure. Hardly anyone doesn't use it yet, but those few are gonna give in soon. I'm not judging anyone who uses it – that's not the point. The point is that people do use it. I use it, you use it, we all use it. These days, it's just NORMAL. And it's gonna keep getting more and more normal. But like I said, you still gotta know what you're actually doing.
    • Then that's the problem. Server owners are as bad as they used to be in 2005, 2010 and so on.    This scene has technically mature developers, always money-hungry server owners, but what both these groups lack, is some creativity ... I would never play in a server that needs 7 layers of anti-bot. If it needs 7 layers of anti-bot, it means its a bot friendly server and not something worth playing. 
    • Lineage just has a giga boring quest line / lore and since server owners are not reinventing the wheel, players are forced to F1 F2 spam by server design.
    • Players say: We don't have time, please add auto-farm to the server, after all, farming in L2 is the most repetitive and boring thing, it gives no enjoyment.    Then players say: OMG your server is full of auto-farmers with adrenaline. Use anti-cheat guards.    Excluding the hilarious fact that an auto-farm player is essentiall botting without botting software ...   Noone stops to ask the simple question: If nobody likes farming to that extend that they go as far as building complex bots and ask for server-side bot programs and then for no apparent reason have to build anti-bot guards ... MAYBE the problem is that "farming" is an outdated feature that has to be removed from your servers ?   What you people are building here is software that protects a game feature, nobody likes and nobody wants to use.   Has the mental capacity of server owners and developers fallen so many IQ points the last decade ? One comes back to see the same server setups of a decade ago, with zero innovation, zero creativity and a huge amount of time and resources protecting a game feature nobody wants to even use ... The other dissappointing thing one sees here, is that a lot of GREAT developers who now work full time jobs in corporate, come back here, to bash the work of others because they find their current job tasks not as fullfilling as when they would develope game related code for Lineage 2...   Talking about life choices eh ? 😛
    • Have u seen the message i sent you?
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..