MasterToma Posted March 24, 2018 Author Posted March 24, 2018 Hi, Small report. Only 6 methods left in CWareHouse (but huge enought, each took me about 4 days to decompile). Today I've decompiled 17 packet handlers from CacheD packet027_RequestLoadPledge packet034_RequestLoadAllCastleData packet035_RequestLoadAgit packet074_RequestSetPledgeInfo packet082_RequestLoadDismissReservedPledge packet105_RequestLoadDoor packet107_RequestSaveDoorStatus packet131_RequestGetContributionRelatedPledge packet172_RequestGetDbRelatedCounts packet173_RequestLoadAllPledgeWar packet192_RequestSetNextCastleSiege packet196_RequestLoadCastleGuard packet197_RequestLoadAgitBid packet198_RequestLoadControlTower packet213_RequestLoadIntervalAnnounce packet218_RequestLoadLastResidenceTax Those ones are sent from L2Server.exe during startup. Now original C1 L2Server.exe successfully connects with decompiled CacheD. So, basically, only packet handlers left. I'm still doing all the stuff alone, but packet handlers are extremely easy. I've did 17 of them just in 3 hours. If you know C++-like language, you are welcome to contribute!
MasterToma Posted March 28, 2018 Author Posted March 28, 2018 (edited) Hi all! Great news! 84 packet handlers out of 220 were revealed by lordofdest. This allowed us to enter the game with decompiled CacheD! I'm still working with WareHouse methods, but from now, CacheD can be tested and used with original L2Off server. Edited March 28, 2018 by MasterToma
MasterToma Posted April 10, 2018 Author Posted April 10, 2018 yes, it's been closed. As I wrote during last year, when CacheD is compleded, I would close it, and only those, who contributed, would get the access to the code.
MasterToma Posted April 10, 2018 Author Posted April 10, 2018 - Original bug in C1 binaries, that led to deadlocks !!! deadlock or super-lag detected!!! !!! deadlock or super-lag detected!!! has been fixed - AuthD is fixed to work with original clean L2 C1 client - CacheD model is completed - admin handlers are almost completed - server handlers are almost done (60 left out of 220) In order to get access to latest code snapshot, you can help us with CacheD testing. I will send you our binaries, you have to find bugs which are not present in original CacheD, if we will be able to reproduce it, I will share you latest snapshot
guytis Posted April 12, 2018 Posted April 12, 2018 ---------------Detectar idiomaAfrikáansAlbanésAlemánAmáricoÁrabeArmenioAzerbaiyanoBengalíBielorrusoBirmanoBosnioBúlgaroCanarésCatalánCebuanoChecoChino (Simplificado)Chino (Tradicional)CingalésCoreanoCorsoCriollo haitianoCroataDanésEslovacoEslovenoEspañolEsperantoEstonioEuskeraFinésFrancésFrisón occidentalGaélico escocésGalésGallegoGeorgianoGriegoGuyaratíHausaHawaianoHebreoHindiHmongHúngaroIgboIndonesioInglésIrlandésIslandésItalianoJaponésJavanésJemerKazajoKirguísKurdoLaoLatínLetónLituanoLuxemburguésMacedonioMalayalamMalayoMalgacheMaltésMaoríMaratíMongolNeerlandésNepalíNoruegoNyanjaPanyabíPastúnPersaPolacoPortuguésRumanoRusoSamoanoSerbioSesotho meridionalShonaSindhiSomalíSuajiliSuecoSundanésTagaloTailandésTamilTayikoTeluguTurcoUcranianoUrduUzbekoVietnamitaXhosaYidisYorubaZulúEspañol I want to help. :)
MasterToma Posted April 14, 2018 Author Posted April 14, 2018 Just finished porting L2Auth for x64. Job was tricky, but it works! LogD and L2CacheD x64 porting is coming soon. Next step - cross-platform build, to be able to run on Linux. It means - cheaper hosting, more powerful server administration tools and more resources available for L2 server! Meanwhile, there is parallel activities on decompilation L2Server and L2NPC server. We still need contributors for porting Windows IO Completion Ports to boost::asio. If you are skilled enough, just PM me, and when task is done, you will have access to our repo with all WORKING source codes, 100% original (legacy branch) and modified (other branches)
MasterToma Posted April 26, 2018 Author Posted April 26, 2018 CacheD has been completely decompiled. 100% original code restored. Tested with C1 server, as well as with SINA extenders. Also, CacheD has been ported to x64 as well. L2NPC is the next one!
Rootware Posted April 29, 2018 Posted April 29, 2018 And what's the point of announce/advertise the closed/private project? What this do now in the Shared section with label [Share]?
MasterToma Posted April 29, 2018 Author Posted April 29, 2018 See first post. Repo was in public for year. Right now it's "help-to-get" model. Anyone can join, contribute and get access to the code. Many people already have this done. BTW, L2NPC is decompiled on 15% already. It connects to LogD and CacheD, and has all infra ready.
MasterToma Posted June 1, 2018 Author Posted June 1, 2018 Hi all, new heroes are needed! I'm decompiling L2NPC.exe, and have gone so far for now (ai.obj parsing is decompiled, which is a great success). But I know, that you want to get sources and contribute some how. For those of you: only c++ knowledge are needed (no decompilation). We need to port L2Auth, L2LogD and CacheD to Linux. So, all WinAPI has to be switched to c++: Critical section - to std::mutex Interlocked* to atomic Unicode string conversions to std::wstring_convert PM me with your Skype account, I'll send you needed modules, and when the work is done, you will receive all sources
SevenGuards Posted June 28, 2018 Posted June 28, 2018 (edited) What is the point of making it private, I mean what made you change your mind to make it "help-to-get" model? Edited June 28, 2018 by SevenGuards
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