Jump to content

Recommended Posts

Posted

@Dev Yeah sadly players mind aren't what they used to be back then, but it also helps me improve a lot of stuff and what I can change, the good part is I can now try to "fix" all the major issues that made the server fail and no its not because it's a pride pack, but the fact it still only attached pride players, and they except another copy of pride server which we changed and they quit because their minds haven't grown since Dav closed pride.

 

So yeah quite some stuff need to be changed but it will succeed

Posted

@Dev Yeah sadly players mind aren't what they used to be back then, but it also helps me improve a lot of stuff and what I can change, the good part is I can now try to "fix" all the major issues that made the server fail and no its not because it's a pride pack, but the fact it still only attached pride players, and they except another copy of pride server which we changed and they quit because their minds haven't grown since Dav closed pride.

So yeah quite some stuff need to be changed but it will succeed

right way of thinking and your server is good for gameplay but you still need to make it more attractive for newcomers and the same time keeping the current people,its hard to accomplish that and the changes you think,and for players yes all think that every server is same but if you eveb make changes it continues to based on pride so its not this unique

Posted

@whitechoco it all depends on how you look at it, I know I can never make a 100% unique server without having to code everything from scratch myself.

 

But what makes the servers all over the place unique is its game and playstyle.

If you think about it, we are playing an old game and nothing can be more unique because it's still based off lineage 2. I think you would have to make some drastically changes, such as custom character and classes, even character modifications and create your own monsters, texture wise to make it extremely unique.

Posted

@whitechoco it all depends on how you look at it, I know I can never make a 100% unique server without having to code everything from scratch myself.

 

But what makes the servers all over the place unique is its game and playstyle.

If you think about it, we are playing an old game and nothing can be more unique because it's still based off lineage 2. I think you would have to make some drastically changes, such as custom character and classes, even character modifications and create your own monsters, texture wise to make it extremely unique.

not races or classes,but for sure some attractive and intersteing char mods sure will help plus new texture and monster could even help you more,total right on this,but go for it and fullfill your skills potential to make smth better.

Posted

xoiten as admin you have potential of making greater things,just unleash yoiur potential and  bring back old pride days man,i read your posts and u are unique in your own way and understanding ppl,thats a good sign.

Posted

xoiten as admin you have potential of making greater things,just unleash yoiur potential and  bring back old pride days man,i read your posts and u are unique in your own way and understanding ppl,thats a good sign.

I respect Dav for his work, so I will not make another pride copy, his legend on his own and making copies of it without even touching it is just respectless for his work.

Posted

Stupid primes join servers with 100 online players mostly solo and think they are good . You tryhards have no chance against a premade clan like you . Every server i see you , you all cry all day long looking for the admins and the gms to make things the way you like . For gods sake dont join aepvp . You gonna ruin another server as always

Posted

butthurt guy found

he is right at least for now,you are still here complaining about ae like you have better serbers to play,you enjoyed it once,just do it again man,you're jus wrods about corrupt w/o proofs etc. Just log and play man,serber was for fun and it worked,and it will maybe now too.

Posted

Topic Cleaned stay on topic it's last Warning

 

Unlocked.

Calm your titties love, you have to reconsider what spam is first and only then worry about topic moderation.

Posted (edited)

On topic, this server seems fine , and even better by most of the retarded pride pack servers out there, but the population is low, and on servers with this kind of farm its pretty hard reaching old players 

Edited by SirRoyal
Posted

its WAY better than any pride pack , the farm is kinda easy (honestly you can reach any player in 4 days) the only problem is the community,low population , dunno why nobody joined , it seems that they dont want to play something different

Posted

its WAY better than any pride pack , the farm is kinda easy (honestly you can reach any player in 4 days) the only problem is the community,low population , dunno why nobody joined , it seems that they dont want to play something different

cant remember if u was on their forum before the opening but he had low population even before the opening..they had not try to advertise properly

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Posts

    • Where I can buy a cheap domain .com? cheapest I found was on Godaddy for 12 euro and Hostinger for 10 euro.
    • Hello everyone, here's a simple and useful idea for any type of server.   This code applies a discount when a player makes a purchase inside a clan’s castle or clan hall, offering a benefit to clan members who own a castle or clan hall. Important: Merchant transactions must be handled through multisell, not buylist. The discount is directly applied within the multisell, so the price shown is already reduced.   "For example, if a scroll costs 1000 Adena and you set a 20% discount in the config, the final price when purchasing inside a castle or clan hall will be 800 Adena."   This code is developed on the public aCis 401 revision.   public static int CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT; CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT = clans.getProperty("ClanBaseOwnershipMechantDiscount", 20); # If clan owns a clan hall or castle, all members have a discount of X% at merchant transactions (multisell). # Discount applies only inside the base (castle or clan hall). ClanBaseOwnershipMechantDiscount = 20   /** diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java index 556e111..bbf8e69 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java @@ -101,7 +101,7 @@ do { // send list at least once even if size = 0 - player.sendPacket(new MultiSellList(list, index)); + player.sendPacket(new MultiSellList(list, index, player)); index += PAGE_SIZE; } while (index < list.getEntries().size()); diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java index 7c82c5b..1654abc 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java @@ -6,6 +6,7 @@ import net.sf.l2j.Config; import net.sf.l2j.gameserver.enums.FloodProtector; import net.sf.l2j.gameserver.enums.StatusType; +import net.sf.l2j.gameserver.enums.ZoneId; import net.sf.l2j.gameserver.enums.items.CrystalType; import net.sf.l2j.gameserver.model.Augmentation; import net.sf.l2j.gameserver.model.actor.Player; @@ -225,6 +226,20 @@ return; } + if (player.isInsideZone(ZoneId.CLAN_HALL) && player.getClan() != null && player.getClan().hasClanHall()) + { + e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100); + if (e.getItemCount() == 0) + e.setItemCount(1); + } + + if (player.isInsideZone(ZoneId.CASTLE) && player.getClan() != null && player.getClan().hasCastle()) + { + e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100); + if (e.getItemCount() == 0) + e.setItemCount(1); + } + if (Config.BLACKSMITH_USE_RECIPES || !e.getMaintainIngredient()) { // if it's a stackable item, just reduce the amount from the first (only) instance that is found in the inventory diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java index 9269b06..c6102a0 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java @@ -2,6 +2,9 @@ import static net.sf.l2j.gameserver.data.xml.MultisellData.PAGE_SIZE; +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.model.multisell.Entry; import net.sf.l2j.gameserver.model.multisell.Ingredient; import net.sf.l2j.gameserver.model.multisell.ListContainer; @@ -15,7 +18,9 @@ private boolean _finished; - public MultiSellList(ListContainer list, int index) + private Player _player; + + public MultiSellList(ListContainer list, int index, Player player) { _list = list; _index = index; @@ -28,6 +33,8 @@ } else _finished = true; + + _player = player; } @Override @@ -74,7 +81,14 @@ { writeH(ing.getItemId()); writeH(ing.getTemplate() != null ? ing.getTemplate().getType2() : 65535); - writeD(ing.getItemCount()); + + if (_player.isInsideZone(ZoneId.CLAN_HALL) && _player.getClan() != null && _player.getClan().hasClanHall()) + writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100); + else if (_player.isInsideZone(ZoneId.CASTLE) && _player.getClan() != null && _player.getClan().hasCastle()) + writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100); + else + writeD(ing.getItemCount()); + writeH(ing.getEnchantLevel()); writeD(0x00); // TODO: i.getAugmentId() writeD(0x00); // TODO: i.getManaLeft()  
    • DISCORD : utchiha_market telegram : https://t.me/utchiha_market SELLIX STORE : https://utchihamkt.mysellix.io/ Join our server for more products : https://discord.gg/uthciha-services https://campsite.bio/utchihaamkt
    • WTB EXP ETERNAL 10x new dm.
    • This project is based on the latest public aCis sources (revision 401) and supports a multi-client system (C4 & IL), making it suitable for custom usage but not for retail.   You can configure the SelectedClient option in server.properties and loginserver.properties to switch between C4 and IL.  Both clients are fully synchronized, including login, server selection, packets, and geodata.   Notable Features: - Completed the login and server selection phase for both clients. - Synchronized all packets to support both clients (including some specific features). - Reworked the datapack and SQL files (excluding HTML files) to work seamlessly with both clients. - Added geodata support for both clients. - Adapted nearly all AI, scripts, bosses, HTML, and MULTISELL files to match C4 functionality. - Reduced the maximum clan level from 8 to 5 (C4 feature). - Rewrote clan HTML to remove C5-C6 features.   Disabled the following C5 and C6 features: - Divine Inspiration (C6 feature). - Clan skills and clan reputation points (C5 feature). - Pledge class (C5 feature). - Hero skills (C5 feature). - Dueling system (C6 feature). - Augmentations (C6 feature). - Cursed weapons (C5-C6 feature).   General Improvements: - Performed a general HTML cleanup and optimized features based on the client version. - Added an option to display the remaining time of disabled skills. - Skill timestamps now update when using the skill list.   This flexibility allows you to create a unique progression system tailored to your needs. The price for the diff patch, which can be applied to aCis public sources, is €150. For inquiries, please contact me via PM or Discord (ID: @Luminous).
  • Topics

×
×
  • Create New...