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Posted

Lineage 2 Eola Community its Burning!

over a thousand online players in our forum today!

What you waiting for ?,Lineage 2 Eola Its coming in just 8 Days!

www.L2Eola.com

Be the part of the best High Rate-Mid Rate Interlude Server on 2017!

 

Image Preview:

416bf71513.png

Posted (edited)

210 posts across the entire forum? thats really impressive lmao

Forum been open few days a go as you can understand,same as the website.

and we're yet 9 days away from Grand Opening.

Edited by Lineage 2 Eola
Posted

Lineage 2 Eola Brings for first time Territory Wards in Interlude Project!

 

 

First of all this feature have been never applied in Interlude client before and it will be really unique and fun.

 

Territory Wards

How does it works:

Territory wards its an System for higher chronicles like Gracia,Freya and so.

Its a very attractive and good system for more pvp's and castle pvp domination's

Explanation:

Every clan has a (Ward),the wards has extra statics for Example Aden Ward: 

Territory wars are pretty similar to castle sieges but both - merchants and clans may participate.
The territory consists of castle(the eye of the storm smile.png ), the corresponding town or village, territory fortress and hunting ground. There are 9 territories: 
Twtag_gludio.jpgGludio,Twtag_dion.jpgDion,Twtag_giran.jpg Giran,Twtag_oren.jpg Oren,Twtag_aden.jpgAden,Twtag_innadril.jpg Innadril,Twtag_goddard.jpg Goddard,Twtag_rune.jpg Rune,Twtag_schut.jpg Schuttgart 
 
Notice: People will have those Crests up on their heads depend on which castle they own.
 
Attackers' goal - rush into the castle , steal the flag(ward) , "seal" it by using Capture Ward and port back to your castle.Defend both flags(your own and the stolen one) until TW end.
Defenders' goal - don't let attackers break into your castle and steal your flag.Don't let the attackers destroy catapults located inside the affiliated fortresse.If the catapult is destroyed all castle NPCs (guardians) disappear and the castle gates are open.
 
Participating rules and TW period:
1)You can register through the Mercenary Captain
2)TWs occur 1 day before the castle siege (Saturday-TW->Sunday-Castle Siege);
3)Clan members that are authorised for that action can sign the whole clan for the TW;
4)Only players above level 40 that have completed their 2nd class transfer are allowed to join the TW;
5)TW registration/cancelation period ends 2 hours before the TW begins;
6)Castle owners are automatically registered;
7)Ressurection rules are same as for CS;
 
Combat,penalties and more:
1)You do not need to hold CTRL button to attack your enemies;
2)You are not allowed to attack allied players(even forceattack won't do the trick);
3)AOE skills do not damage allied units,but neutrals(non affiliated) and enemies BOTH suffer their effects;
4)When you die you may suffer the "Battlefield syndrome"(same as death penalty);
5)You don't suffer exp loss upon death in the siegezone(same does not apply if you leave the battle area);
6)Leaving siege territory marks you nickname purple for 120 seconds (aka you are flagged);
7)If you die you can go to castle,village and/or the outpost(HQ).
 
Headquarters/outposts:
Castle lords are able to build headquarters(indestructible) which boost regeneration by 100%,you can "revive" here no matter if you are clan member or merc(aka random smile.png ).The outpost costs 120 gems B.You may have only 1 HQ.
 
Mercenaries(special items):
Mercenaries can keep their anonimity by transforming with the Mercenarie Disguise Scrolls(their names will be changed to "[Territory]Guardian" for both - character name and system msgs).Your disguise lasts 30 mins.
 
Rewards:
1)The wards benefit their owners with stat bonuses:
Gludio Territory Benefaction - STR +1 / INT +1
Dion Territory Benefaction - DEX +1 / WIT +1
Giran Territory Benefaction - STR +1 / MEN +1
Oren Territory Benefaction - CON +1 / MEN +1
Aden Territory Benefaction - DEX +1 / MEN +1
Innadril Territory Benefaction - CON +1 / INT +1
Goddard Territory Benefaction - DEX +1 / INT +1
Rune Territory Benefaction - STR +1 / WIT +1
Schuttgart Territory Benefaction - CON +1 / WIT +1
 
These rewards effects appear in your skills window as passives if you are member of a castle owning clan.Academy members do not receive the bonuses.In order to get the benefits from the "stolen" wards your clan has to own its own castle ward.For example if your clan owns Gludio and has stolen Innadril's flag but the Gludio flag is missing (aka it's stolen from you) you DO NOT get the Innadril ward's bonus.
 
Items and Badges:
You can buy various items and Noblesse status after finishing the Mercenary Captain's quest.
 
Blessed Giant's Codex - Oblivion 20 badges, 1000 Farm Items
Giant's Codex - Mastery 80 badges, 1800 Farm Items
Giant's Codex - Discipline 54 badges, 2000 Farm Items
 
Blue Talisman - Buff Cancel 13 badges, 1800 Farm Items
Blue Talisman - Buff Steal 14 badges, 1800 Farm Items
Red Talisman - Territory Guard 
Blue Talisman - Lord's Divine Protection
White Talisman - All Resistance
 
Territory Health Recovery Potion 8 badges, 500 Farm Items
Territory Mana Recovery Potion 8 badges, 500 Farm Items
Territory CP Recovery Potion 8 badges, 500 Farm Items
 
Rune Clip 32 badges, 1800 Farm Items
Magic Ornament 16 badges, 1800 Farm Items
Guardian's Strider 80 badges 2800 Farm Items
 
Supply Box – Epic Chest
Supply Box – Belt: Grade S,A 70 badges + 1800 Farm Items
Supply Box – Magic Pouch: Grade B,C 4 badges + 1800 Farm Items
Supply Box – Magic Pouch: Grade S,A 16 badges + 1800 Farm Items
Supply Box – Magic Pin: Grade B,C 8 badges + 1800 Farm Items
Supply Box – Magic Pin: Grade S,A 32 badges + 1800 Farm Items
 
When you have collected 100 badges from one territory you can become Noblesse without levelling subclass to 75.
 
 
Setting territory lord:
To proclaim the territory owner castle lord needs to fulfill "Path to Becoming a Lord" quest.Starter NPC is the Chamberlain located in each castle.
 
Conditions for proclaiming a territory lord:
1)The castle should have either no relation or contract status with all player owned fortresses in the territory (excluding a border fortress). If a fortress has claimed its independence within the territory, then the lcastle lord cannot be proclaimed as lord of the territory.
2)One has to complete the 'Path to Becoming a Lord' quest.
3)One has to complete the quest 2 hours befor to the start of the territory war.
 
The following changes occur when a territory lord is proclaimed:
1)Being proclaimed as territory lord is a necessary condition to expand a clan's level to 8.
2)The territory lord's clan emblem is automatically registered to all NPC's residing within their territory.
3)10% increase in seed sales and crop purchases.
 
Territory lord proclamation will automatically be cancelled under following situations:
1)When the clan is disbanded.
2)When the lord is changed at the end of a castle siege
3)When proclaiming lord is cancelled, all activated functions will be initialized.
VIDEO PREVIEW ON H5 SERVER:
Posted

 

Blessed Giant's Codex - Oblivion 20 badges, 1000 Farm Items

Giant's Codex - Mastery 80 badges, 1800 Farm Items
Giant's Codex - Discipline 54 badges, 2000 Farm Items

 

 

Giant's Codex  what for? Interlude has SBOGs kappatwitchtv.gif?1

Posted

We will make the interlude client more interesting in the near future of the server,we plan to keep the same amount of people for months,as first day! :)

 

How did that answer my meme though?  :you serious?:

Anyway gl in 2017 everyone

Posted (edited)

How did that answer my meme though?  :you serious?:

Anyway gl in 2017 everyone

and i thought that this game would be totally dead until the end of 2016 :(

Edited by MrPro*

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