Ok before some smart-ass comment it's xml i told SweeTs to check and he also agreed with me that is weird and xml aggro doesnt work in any pack.
When a healer cast heal on a player who is being attacked by mobs, all mobs attack the healer 100% and no change target even with provoke.
If you open Greater Battle Heal in xml, you gonna see AggroValues which you can set to 0 (nothing change) or go to the AiAttackable java which simply take the aggro into an int
int AggroPoints = skill.getAgroPoints();
and add a check bellow this
AggroPoints = 0;
Again the mobs will attack the bishop no matter what.
So my question is, what exactly handle the hate of mobs toward a player skill? Let's say if we want to reduce the hate so healer can cast 50-100 times heal without all mobs attack him in the 1st one
which file should we adjust or change to succeed this?
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Thank you guys.
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That funny many here download but no one would like to share back its such a selfish behavior of people in 2020s
That why games die because of people who are later reselling thigs what people almost forgot or no have access to.
Question
AccessDenied
Ok before some smart-ass comment it's xml i told SweeTs to check and he also agreed with me that is weird and xml aggro doesnt work in any pack.
When a healer cast heal on a player who is being attacked by mobs, all mobs attack the healer 100% and no change target even with provoke.
If you open Greater Battle Heal in xml, you gonna see AggroValues which you can set to 0 (nothing change) or go to the AiAttackable java which simply take the aggro into an int
int AggroPoints = skill.getAgroPoints();
and add a check bellow this
AggroPoints = 0;
Again the mobs will attack the bishop no matter what.
So my question is, what exactly handle the hate of mobs toward a player skill? Let's say if we want to reduce the hate so healer can cast 50-100 times heal without all mobs attack him in the 1st one
which file should we adjust or change to succeed this?
Edited by AccessDenied12 answers to this question
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