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Horse

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Everything posted by Horse

  1. You should be able to run database installers if you have the proper jdk. Also check by right clicking on the installer if you can open with java runtime or try to set java runtime as default. Well, you can torrent most navicat versions anyway and they might be a bit more user friendly for beginners. But different strokes for different folks.
  2. The latest revision uses openjdk 12. Previous revisons use jdk 10 if im not mistaken.
  3. Yea, thank you for your input. I realized that a while later. Took me like 5 client downloads to find a single one with clean system that i could run properly instead of running it with an extra .bat/ini. Topic can be closed.
  4. Based on the time i was able to endure in the beta, I'd say the complete opposite. Basic gracia pride pack with little to no fixes, even the "eye candy" client-side features are hardly noticable, which ofc serve no purpose at all. Servers like crabbed, veherion or what and some other more decent pride copies (decent as far as these download/compile/change 2 things in DB and add a few shiny new wep/armor textures servers go) were miles ahead of this project. But most pride plebs flock to these servers the moment the see they "Pride name and features" anyway, so i guess its kay. gl, anyway.
  5. With 50x rates? Forget it. Even with 5x rates u can max out things in 2-3 weeks.
  6. I've downloaded classic server client and compiled it, only to realize that changing the ip address to 127.0.0.1 in the L2.ini has no effect whatsoever and i can't connect to my server. Can anybody explain how can i change the server address or what file should I edit in order to redirect my game client to be able log in my server?
  7. So I looked around and... Why even bother opening a server if its full of bugs and exploits? Don't waste your and the players' time if you're not willing to put time and effort into your project...
  8. Correct me if I'm wrong but what he wants is to be able to see correct drop info of mobs on a server where this feature isn't originally included in the system files. Thus, even if he has these files, they'll show incorrect info on any server that has different rates or edited drops.
  9. You won't be able to see the droplist of monsters by simply editing your client inferface and dat files only. This needs server side editing as well.
  10. You can't deceive the almighty L2NEt haha:D
  11. Well, that sounds very professional indeed... I also read discord a bit when they were doing beta, and oh boy... I usually try to give a chance to these pride and other custom servers, but when i see that people report bugs that are impossible not to notice if you spend a few hours on your server and test things a little... I could scream in agony. Also based on the website and those discord convos, I wouldn't be surprised if this is just a downloaded pre-compiled pack with some html changes...Feels like that this is also one of those "i don't even know how to change a single line in my source or i don't evenhave a source to work with" servers. I don't want to brag but even people like me who only tinker with l2j files for their and their friends' pleasure and are not professional java developers, can learn and understand stuff enough to customize the shit out of this game and notice and fix most of the bugs or create new features and stuff. I really don't get it how anybody in 2019 thinks that they can open a server without any knowladge or at least a decent amount of seriousness. WTS Forgotten Scroll: Common Sense... Anyway, GL with the server...
  12. Putting the number of online players at G.O aside, it is absolutely pointless to limit beta LOL. Wouldn't the point be to have as many ppl as possible to test stuff , find bugs and so on? OR is this supposed to be some sort of countermeasure to avoid "bad press" in case the server bad?
  13. https://www.l2nights.com It's not pride-copy, but seems very similar to pride. Custom classes, skills, accessories, items along with many other pride-style features and more.
  14. They look great, especially titan and sps skills. GL.
  15. Seems like something fresh compared to those copy-paste IL servers that popup every now and then, GL.
  16. no no no, . The server is running on a Linux ubuntu dedicated machine. And I REMOTELY CONNECT to the DB through navicat from MY WIN7 deskopt pc. And the mystery to me is that, when I was testing the server on my own PC Win7 and connected locally to the DB with navicat I never had the Too Many Connection error. In a nutshell there are two big mysteries to me here: 1: When I run the server from the Linux OS Dedicated, I need to set the max_connections in the mysql's cnf higher than the MaxDBConnections in the server.properties file. Like MaxDBConnections: 100 in server.properties and in the Linux Server Mysql max_connection: 101 atleast to be able to connect to the server when the gameserver is running. 2: It seems that when I connect to the db with navicat and do not properly close the connection in navicat, or even if I try to connect with an unauthorized user and fail to actually enter the db, that connection seems to stay active. And again, I didn't experienced such problem when I used My own Pc or when I temporarly uploaded my server to a win 2008 VPS. It's as if idle or inactive connections stay alive when they shouldn't.
  17. Since my deskopt pc is running on windows yea, using navicat for remote connection is a given.
  18. The first thing that actually made some sense. Yes, one time I hadn't properly shut down theserver, and the connections were not properly closed. Ofc my main question still stands, why do I need more mysql connections than server side maxdbconnections value. The reason I am asking this is because I have never encountered such a problem when I was using windows or windows server.
  19. 50 -60 years old fellows? the hell are you talking about? Clearly not about l2j projects. I think you have some serious misunderstandings here. Thanks for stating the obvious...then again... it has hardly anything to do with my question ..lol.
  20. No offense, but it seems you don't even understand what I'm asking, so I'd appreciate if you didn't post random,totally irrelevant suggestions out of the blue, if you can't answer my quiestion.
  21. Imagine if all this effort went into enhancing Attackable, Guard and Npc AIs...
  22. It's a bit hard to understand what you are trying to say, but I take it you assume i'm talking about a live server while I'm not. Therefore, talking about backup at this point seems irrelevant. Regardless of defualt or non-default values, the problem is that I had to set the number of connections higher in the mysql settings compared to the servers settings in order to be able to connect to the DB remotely through navicat. And I simply wish to properly understand why is that, and why many projects have such high maxdbconnection values while in theory it wouldn't be needed, that's all.
  23. My mistake, i meant to write 40 not 400. The default value was 100 which I actually lowered. Although as far as i understand even that value is higher than it actually should be. Since it shouldn't be higher than core numbers * 2 + effective spindles. And yet After browsing through many source files of other projects i see the following: MaxDbConnections on L2j : 100, Mobius: 500, Tales:999 and so on all higher than 100 or even above 500. So, yea it left me perplexed. And that is why I am asking if there's an optimal value, or I'm missing something and there's a reason these projects have very high dbconnection values. As for HeidiSQL I used it before switching to Navicat Premium which seems far better in my humble opinion, but each to its own, i guess. As for your sarcasm, I doubt any of us are given birth as Linux experts. I barely used linux before, so yea, obviously I ask to better understand it. Naturally, I 'm not planning to expose my DB to that, so no.
  24. Meanwhile I realised that I had the max DB connection set to 40 in the server,properties and I had to set a value bigger than 40 in the mysql's .cnf file. And now it seems to be working. Does that mean that the amount of connections I set in the server.properties is automatically reserved on server startup? Also, I would like to ask you guys: What would be the optimal DB connection amount for (lets say 400-500 players) in server.properties / and in the mysql config. Thanks in advance.
  25. Hi there, My problem is: I can connect remotely to the database (using navicat) when the gameserver isn't running. However after I launch the gameserver on my server machine and I try to connect remotely to the database I get the Too Many Connections error. After I kill the gameserver I'm still unable to connect to the DB until i restart mysql. And the same thing happens if I simply quit navicat while I'm logged in the DB without closing the connection first. Does anyone have any ideas what may be the issue?
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