Ok before some smart-ass comment it's xml i told SweeTs to check and he also agreed with me that is weird and xml aggro doesnt work in any pack.
When a healer cast heal on a player who is being attacked by mobs, all mobs attack the healer 100% and no change target even with provoke.
If you open Greater Battle Heal in xml, you gonna see AggroValues which you can set to 0 (nothing change) or go to the AiAttackable java which simply take the aggro into an int
int AggroPoints = skill.getAgroPoints();
and add a check bellow this
AggroPoints = 0;
Again the mobs will attack the bishop no matter what.
So my question is, what exactly handle the hate of mobs toward a player skill? Let's say if we want to reduce the hate so healer can cast 50-100 times heal without all mobs attack him in the 1st one
which file should we adjust or change to succeed this?
I haven't tryied the subclass system because i will not use it but i can check it, for sure it has some dublicate ai's in npcdata.txt (two monsters have the same ai) so you need to change them, you can find them from other pack because it's easier that way. I can send you the system, i guess there is no point to send the whole client because my client is changing to c3 but also the pack reads specific files from the system thats why some people may get disconected when they are trying to login. https://www.mediafire.com/file/4nd8fb9nwmfmdb0/System.rar/file
Question
AccessDenied
Ok before some smart-ass comment it's xml i told SweeTs to check and he also agreed with me that is weird and xml aggro doesnt work in any pack.
When a healer cast heal on a player who is being attacked by mobs, all mobs attack the healer 100% and no change target even with provoke.
If you open Greater Battle Heal in xml, you gonna see AggroValues which you can set to 0 (nothing change) or go to the AiAttackable java which simply take the aggro into an int
int AggroPoints = skill.getAgroPoints();
and add a check bellow this
AggroPoints = 0;
Again the mobs will attack the bishop no matter what.
So my question is, what exactly handle the hate of mobs toward a player skill? Let's say if we want to reduce the hate so healer can cast 50-100 times heal without all mobs attack him in the 1st one
which file should we adjust or change to succeed this?
Edited by AccessDenied12 answers to this question
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