Ok before some smart-ass comment it's xml i told SweeTs to check and he also agreed with me that is weird and xml aggro doesnt work in any pack.
When a healer cast heal on a player who is being attacked by mobs, all mobs attack the healer 100% and no change target even with provoke.
If you open Greater Battle Heal in xml, you gonna see AggroValues which you can set to 0 (nothing change) or go to the AiAttackable java which simply take the aggro into an int
int AggroPoints = skill.getAgroPoints();
and add a check bellow this
AggroPoints = 0;
Again the mobs will attack the bishop no matter what.
So my question is, what exactly handle the hate of mobs toward a player skill? Let's say if we want to reduce the hate so healer can cast 50-100 times heal without all mobs attack him in the 1st one
which file should we adjust or change to succeed this?
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Question
AccessDenied
Ok before some smart-ass comment it's xml i told SweeTs to check and he also agreed with me that is weird and xml aggro doesnt work in any pack.
When a healer cast heal on a player who is being attacked by mobs, all mobs attack the healer 100% and no change target even with provoke.
If you open Greater Battle Heal in xml, you gonna see AggroValues which you can set to 0 (nothing change) or go to the AiAttackable java which simply take the aggro into an int
int AggroPoints = skill.getAgroPoints();
and add a check bellow this
AggroPoints = 0;
Again the mobs will attack the bishop no matter what.
So my question is, what exactly handle the hate of mobs toward a player skill? Let's say if we want to reduce the hate so healer can cast 50-100 times heal without all mobs attack him in the 1st one
which file should we adjust or change to succeed this?
Edited by AccessDenied12 answers to this question
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