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soon ganja will edit  client better than u... 

Edited by AchYlek
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    • At this time server is in beta stage. We need active players to report bugs.  Our goal is to make server easy but in the same time fun. We know that these days there is alot of players who already grew up and has work. So we made server with 8h buffs and we enabled auto farming. (but you are not protected from other players)  General Information:   *Experience (XP): x5 *Skill Points (SP): x5 *Adena: x2 *Drop: x1 (chance 2x) *Spoil: x1 (chance 2x) *RB XP/SP
    • 1. First of all.. go and download any freeshared project and try to launch it. success?  2. Now give your patch to some friends and let em join yours.  3. Try to undestand whats is going and try do not delete be4 you solve your problems.  SERVER IS ALMOST READY! P.S. 4. even you if you made all 3 steps on top, thats do not cancel @MK Arigato post. YOU ARE WELCOME ! AND LET THE KALA'S LIGHT GUIDE YOU!
    • Well whenever a player requests to cast a skill, if he meets the requirements server sends to client MagicSkillUse packet which holds information for the skill, source and target location(x, y, z respectively). All these information are handled by client. What you can try to do server-side is to change source location to dummy location (0, 0, 0) or something. Although im not sure if this is going to work as intented + it's a crappy way to do. The best way is to handle this on client (removing th
    • As title say, i am looking for a client dev to make for me to show Damage on Screen. I use RETAIL High Five interface & files. If you or another guy it's able to do this, please leave me here a message with price. P.S. I ned just Screen Damage !! ONLY
    • If we speak about Interlude, my pack is still actively updated - we introduced few weeks ago new SpawnManager, few days ago we released complete drop/spoil rates edit based on L2OFF rates and manor domains (seeds territory zones).   Hasha actually focus about implementing properly the AI system (would take few months), I personnally introduce numerous new event types (PARTY_KILLED, PARTY_ATTACKED, SEE_ITEM, NO_DESIRE, etc), and eventually the Desire system (under thoughts).  
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