Jump to content

Recommended Posts

Posted

Your language shows how retarded you are that's why nobody plays in your server.. you react to the people and the community by flaming them and me as a player which means a lot. It means you can't grow with that behavior no matter what you do in your life if that is server or a real job :D

My language is more than perfect :D my english maybe is not the best one but for sure i'll improve it.

And of course i won't kiss any frustrated ass just because he don't like my server and speaks like that about me/ my work.

 

My reaction is as fair as possible and you should not worry about my life.. It's great and full of joy. And i'm trying to not get in touch with tards like you which don't know to say their point of view without speaking like some trash kids.

I can assure you that what i'm saying is true, and every kidzor will have to see with his own eyes my next project. 

 

 

And sorry for not being an ass licker like most of those wanna-be owners who want to attract some ppl in their shit-lands by talking nice. For me is simple, you talk nice, i talk nice.. You are a shit, i'll give what you deserve :D

Posted

My language is more than perfect :D my english maybe is not the best one but for sure i'll improve it.

And of course i won't kiss any frustrated ass just because he don't like my server and speaks like that about me/ my work.

 

My reaction is as fair as possible and you should not worry about my life.. It's great and full of joy. And i'm trying to not get in touch with tards like you which don't know to say their point of view without speaking like some trash kids.

I can assure you that what i'm saying is true, and every kidzor will have to see with his own eyes my next project. 

 

 

And sorry for not being an ass licker like most of those wanna-be owners who want to attract some ppl in their shit-lands by talking nice. For me is simple, you talk nice, i talk nice.. You are a shit, i'll give what you deserve :D

 

You are the best no worries. Everyone should knee for your majesty for having so pro serbidor

Posted (edited)

You are the best no worries. Everyone should knee for your majesty for having so pro serbidor

Yes. Totally agree.

 

giphy.gif

Edited by N1ghty
  • 7 months later...
Posted

Talking about balance on L2 with full buffs and resists, + free epics, lmao.

 

I really want the interlude pvp community to feel the 7k archer criticals or 8k magic criticals on retail interlude, then ask for retail balance xd.

 

On a mass pvp situation, you should focus on the players that are more vulnerable by your class (for example, archers should not focus on daggers, ofcourse they are going to lose). Moreover, facetanking a titan with frenzy or a tyrant with zealot while barrier on is not the best idea and you should definitely not cry to admins after dying.

 

The only balance changes that should be made is on the resists or the land rate of skills, because of the perma buff bonuses and maybe cut down the damage of all classes by 5-10% so that you don't get 2 second pvps.

Posted

The main issue with balance in pvp servers is that lots of roles are unecessary because of custom additions.

 

Mana pots kill EE/SE

NPC Buffer kills wc/sws/bd/pp

GM Shops kill dwarves

Posted

The main issue with balance in pvp servers is that lots of roles are unecessary because of custom additions.

 

Mana pots kill EE/SE

NPC Buffer kills wc/sws/bd/pp

GM Shops kill dwarves

Basically unless you edit those classes they are unplayable in PvP servers.

Posted

The main issue with balance in pvp servers is that lots of roles are unecessary because of custom additions.

 

Mana pots kill EE/SE

NPC Buffer kills wc/sws/bd/pp

GM Shops kill dwarves

true dat

Posted

Basically unless you edit those classes they are unplayable in PvP servers.

Even if you do, their role is changed entirely.

 

You could give them buffs that cannot be obtained through the NPC, but that's an unnecessary balance risk. Why not simply remove the NPC completely and not risk anything? Their role will be the same anyway.

Posted

i legitimately believe that l2 perseus was pretty balanced given the circumstances (literally every new item has custom stats, new buffs, new classes)

Posted

i legitimately believe that l2 perseus was pretty balanced given the circumstances (literally every new item has custom stats, new buffs, new classes)

 

lmao

Posted

IMO. Balance should be made as overall classes,  this do not mean I specific mean each class, but rather the mains, Tank, Fighters, Rogue, Archer, Mage etc. HP, mDef, pDef, all of that has to be remembered.

For me, a good balance is when its something like this tank > fighter > rogue > archer > mage >  repeat.
It doesnt mean, that a mage cant kill an archer, but an archer should have a 60 vs 40% win chance vs an equally geared player. Every class should have a strong and weak side, and sadly this is what everyone keep forgetting because they always want their class to be the strongest.

 

1 vs 1 should be more focused on the knowlegde you know about the class and game, than rather spamming skills and qq, if you lose.

I've seen a lot of players, winning and losing, and they would brag about it if they win and they whine if they lose, but when they finally meet someone that actaully knows how to play the class, they wouldnt admit defeat, but rather say its unbalance because they cant beat every class.
Any good player should know how to fight against different classes, and not just see them as one opponent.
Its like that real life too, no one is the same, you gotta know how to fight against it, you study and you master it.

A lot of players know their classes, because they played it for so long, but how have they played it? retail wise / private server wise?
Those two balance are completely different because of the fact that on the buffs.

Posted (edited)

IMO. Balance should be made as overall classes,  this do not mean I specific mean each class, but rather the mains, Tank, Fighters, Rogue, Archer, Mage etc. HP, mDef, pDef, all of that has to be remembered.

 

For me, a good balance is when its something like this tank > fighter > rogue > archer > mage >  repeat.

It doesnt mean, that a mage cant kill an archer, but an archer should have a 60 vs 40% win chance vs an equally geared player. Every class should have a strong and weak side, and sadly this is what everyone keep forgetting because they always want their class to be the strongest.

 

1 vs 1 should be more focused on the knowlegde you know about the class and game, than rather spamming skills and qq, if you lose.

 

I've seen a lot of players, winning and losing, and they would brag about it if they win and they whine if they lose, but when they finally meet someone that actaully knows how to play the class, they wouldnt admit defeat, but rather say its unbalance because they cant beat every class.

Any good player should know how to fight against different classes, and not just see them as one opponent.

Its like that real life too, no one is the same, you gotta know how to fight against it, you study and you master it.

 

A lot of players know their classes, because they played it for so long, but how have they played it? retail wise / private server wise?

Those two balance are completely different because of the fact that on the buffs.

That mostly applies to 1v1 or small scale pvp. L2 is built around large fights (sieges, raids etc), where better tactics and numbers is what matters mostly, not rock-paper-scissors design, since you're supposed to have everything in order to be competitive anyway. Balance in L2 means that all classes are represented and can fill their role in large pvp.

For example, daggers' role (or rogue as you said) is to assassinate squishy key targets (healers mostly). In older chronicles ( T1> )he could not do that in mass pvps since he would immediately get focused by a mage/archer group or simply CC'd by some sws/bd/healer. Later he was given the tools to do his job (stealth/blinks) and started to rise in popularity at mass pvp.

 

Other classes are strictly outclassed by others. For example, EE > SE, WC > PP.

Others, like PS, have no purpose in pvp.

Others are represented in an unintended way. WK/ES were played as supports only before GoD. That was not what NC wanted when developing these classes.

Edited by Fortuna

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • 🚀 L2JOne Website System — Features & Security Overview 📌 Overview The L2JOne Website System is a complete platform designed for Lineage 2 servers, providing account management, donation processing, game integration, automation tools, and advanced security protections.   Built with a focus on: Security Performance Automation Scalability Easy Administration 🎮 Player Features ✔ Account Registration Direct account creation from the website Game database integration Data validation Optional email verification Google reCAPTCHA protection ✔ Secure Login System Protected user sessions Automatic Session ID regeneration Session Fixation protection Secure logout ✔ Player Control Panel Ticket balance management Purchase history Transfer history Character selection Automatic item delivery ✔ Account Recovery Email-based recovery Temporary recovery tokens Automatic token expiration 💰 Donation System Supported Payment Gateways Mercado Pago PIX Credit Card Debit Card Stripe International credit cards PayPal Worldwide payments Binance Pay Cryptocurrency payments ⚡ Automated Credit Delivery Once a payment is confirmed: Gateway validates the transaction. Webhook signature is verified. Order is marked as completed. Credits are added to the player's balance. Player transfers credits to a character. Items are automatically delivered in-game. No manual intervention required. 🎁 Coupon System Percentage discounts Fixed value discounts Usage limits Expiration dates Minimum purchase requirements 🎟 Ticket System Internal virtual currency Item conversion system Administrative adjustments Full transaction history Balance management 📊 Administrative Dashboard Real-Time Statistics Total revenue Daily revenue New registrations Total purchases Pending payments Approved payments Reports Sales reports Financial reports Player activity reports Transfer history Interactive Charts Revenue growth Daily earnings Monthly earnings Visitors by country Payment distribution 🌍 Analytics System Visitor countries Browser statistics Operating systems Device tracking Access history 📰 News Management System Unlimited news posts Featured images HTML editor support Homepage highlights 🎥 Video & Streaming System Supports: YouTube Twitch Kick Custom stream embeds ⏳ Countdown System Launch countdown timer Configurable date and time Timezone support Homepage integration 📥 Download Center Fully configurable: Game Client Official Patch Mirror Downloads Torrent Downloads External Download Links 📱 Social Media Integration Discord Facebook Instagram Telegram YouTube 🔒 Security Layer CSRF Protection All forms include: Unique security tokens Mandatory validation Automatic expiration Protects against: Cross-Site Request Forgery (CSRF) Google reCAPTCHA Protection Integrated Google reCAPTCHA v3 Protects against: Bots Automated registrations Brute-force attacks Session Security Session ID regeneration HttpOnly cookies SameSite cookie protection Secure cookie support Protects against: Session hijacking Session fixation attacks Upload Protection Sensitive file types are blocked: .sql .sqlite .log .pem .key Directory Protection Direct access denied to: config/ private/ storage/ cli/ database/ Unauthorized access is blocked. Anti-Replay Protection Financial callbacks include: Signed timestamps Expiration windows One-time validation Protects against: Payment replay attacks Duplicate transaction processing Webhook Security HMAC signature validation Shared secret verification Mandatory request authentication Protects against: Fake payment notifications Fraudulent credit generation Duplicate Payment Prevention Built-in: Idempotency control Transaction reference validation Payment status verification Prevents: Double credits Repeated processing SQL Injection Protection Secure database layer using: PDO Prepared Statements Parameter Binding No unsafe SQL concatenation. XSS Protection Output sanitization through: HTML escaping Input filtering Protects against: Cross-Site Scripting (XSS) Session theft Licensing Protection Centralized licensing system with: Unique license key Unique secret key Remote validation Domain verification Heartbeat monitoring Anti-Cloning Protection Licenses are linked to: Authorized domain Unique credentials Central validation server Unauthorized domain usage can be automatically blocked. ⚙ Administrative Tools User Management Create accounts Edit accounts Suspend users Adjust balances Financial Management Approve transactions Cancel orders Financial reports Content Management News management Download management Video management Social media management Global Settings Rates configuration Countdown management Payment gateway settings License management 🚀 Technology Stack PHP 8+ MySQL 9+ / MariaDB 11+ Bootstrap 5.3.8 AdminLTE 4..0.2 Mercado Pago SDK Stripe SDK PayPal API Binance Pay API Google reCAPTCHA v3 PDO Secure Database Layer 🛡 Final Result The L2JOne Website System delivers a professional-grade solution for Lineage 2 servers, combining: ✅ Modern Administrative Dashboard ✅ Advanced Donation System ✅ Automatic In-Game Delivery ✅ Real-Time Statistics ✅ Centralized Licensing Platform ✅ Financial Fraud Protection ✅ SQL Injection Protection ✅ XSS Protection ✅ CSRF Protection ✅ Anti-Replay Security ✅ Anti-Cloning Protection A complete, secure, and scalable platform built for professional Lineage 2 server operations DEMO SITE: "My Site" - Lineage II I am currently studying programming in Trybe | Cursos de Inteligência Artificial e Tecnologia Price: 100 USDT Payment methods: Crypto using the Tron network or PayPal (you pay an administrative fee). You can choose to pay a monthly fee to get new features or stick with your current version with security updates! The maintenance fee is only 30 USDT per month. Customers currently using my website: http://www.l2shadowwars.com/                                                                                                        Panel Admin:            Database WebSIte     PANEL PLAYER     StartPack    
    • Fixed a lot of null crashes, damn vanganth 🤣 Added engine that you can create your custom quests Extender dungeon systen so u can create as many dungeons as you like       Possibility to create a server from scratch its possible just is the work + the license/month , many ask for the creation.. i can do everything u like, i can even implement UFOs to fly over gym so.. whatever your dream is i can be as close as possible!
    • Hello, it is someone here to help me to make multiskill on helios pack? ( Not stacksub ) i want. On Hi5 i have this config .   # When enabled, the following will be true: # All classes can learn all skills. # Skills of another class costs x2 SP to learn. # Skills of another race costs x2 SP to learn. # Skills of fighters/mages costs x3 SP to learn. # Default: False AltGameSkillLearn = True
    • Thank you Mobius, and thank you to everybody that has helped this project making it the easiest platform to work on even if new. GGZ
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..