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New Augmentation System (Enchant-Like)

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Hello everyone.

 

I saw this on L2Java x5000 and I liked it, so I made it.

 

Video (sorry for the sh1t quality and the letters in the screen, but I used a sh1ty free recorder):

 

 

It is coded on aCis. I will accept adaptations to other chronicles/packs for extra 2 euro.

 

Price:​ 15 euro.

Method: PayPal only.​

quite smart idea bro

 

Good luck.

 

PS: still messing with l2j?

  • Author

quite smart idea bro

 

Good luck.

 

PS: still messing with l2j?

 

Hehe, always :P Thanks.

Nice idea. Saves so many minutes of augmenting. Good luck with your sales.

  • Author

Nice idea. Saves so many minutes of augmenting. Good luck with your sales.

Thanks mate.

LOL SO SIMPLE BUT SO FUCKING EPIC !!!! GJ

  • Author

LOL SO SIMPLE BUT SO FUCKING EPIC !!!! GJ

I had the same reaction when I saw it on L2Java ;p Thx.

can this be done in OFF ?

Nice idea. Saves so many minutes of augmenting. Good luck with your sales.

Yup, but well.. Everyone uses scripts, bots to do that :P

 

But yeah, it's a good idea. You can aug in no time when the mob drop it.

Can be improved, by showing only weapons on the list. Check with isWeapon.

 

Otherwise good.

Edited by Asmodeus

Really nice , good luck

  • Author

 

 

Can be improved, by showing only weapons on the list. Check with isWeapon.

 

Otherwise good.

 


 

 
No it cannot be done like this, enchant system uses ChooseInventoryItem packet which sends only the opcode of the packet and the scroll id to add the name on the title of the page. Then, I guess, it reads client-side the items in the inventory and shows them in the window. The only possible way to do it like this if you delete all other items from players inventory and leave the weapons, then send an inventory update packet, then send the ChooseInventoryItem packet and then re-add them in the inventory, but that's not efficient at all since each lifestone will be 'laggy'. So a simple check would be enough :P
 

Thx everyone.​

Edited by An4rchy

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