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Fanky

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  1. Fanky's post in Having Some Problems With Acis was marked as the answer   
    there is a shitload of guides over the mxc/web.
     
    so..
  2. Fanky's post in Question With Enchant Rate was marked as the answer   
    they are inside XMLs if i remember well,try to search for them.
  3. Fanky's post in I Guess It's "simple" To Create... was marked as the answer   
    check the void,
    +        if(activeChar.getPvpKills() == Config.PVP_AMOUNTPVP1)
    +        {
    +            activeChar.getInventory().addItem("PvP Reward", Config.PVP_REWARD1, Config.PVP_AMOUNT1, activeChar, activeChar);
    +            activeChar.sendMessage("You've been rewarded for your pvp amounts!");
    +        }
    +        
    +        else if(activeChar.getPvpKills() == Config.PVP_AMOUNTPVP2)
    +        {
    +            activeChar.getInventory().addItem("PvP Reward", Config.PVP_REWARD2, Config.PVP_AMOUNT2, activeChar, activeChar);
    +            activeChar.sendMessage("You've been rewarded for your pvp amounts!");
    +        }
    +        
    +        else if(activeChar.getPvpKills() == Config.PVP_AMOUNTPVP3)
    +        {
    +            activeChar.getInventory().addItem("PvP Reward", Config.PVP_REWARD3, Config.PVP_AMOUNT3, activeChar, activeChar);
    +            activeChar.sendMessage("You've been rewarded for your pvp amounts!");
    +        }
     
     
    before it was >= at every check now its == so player will be rewarded only at XX pvp
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