Jump to content

Recommended Posts

Posted (edited)

You can't simply rename a project and make it look like it's an new platform. You obviously have to give more info on that.

It is based on a java project? Is it based on an L2OFF extender? Is it re written from scratch in another language (which is not btw).

 

If what you did was the case then anyone could do some changes and rename the project he is working on, but in it's core it is still the same platform.

 

The only other explanation is that you are using Jenose's L2NET project which has been around since 2014 https://github.com/Jenose/L2.Net

Edited by .Elfocrash
Posted (edited)

Hey Elfocrash, how's it going!

 

Altought we have started the project from an L2J Source, an innovated change was required from the direction we took into a more appropriate Microsoft's based and not Android'ed'.

 

Since we will make use of the newest Microsoft's development tools for Windows 10 and for their Phone's / Tablets OS Systems it made more sense in using L2OFF Source and mixing it with our up to that date developed L2J Source code.

 

Altough we always check the main code we want to convert from L2J Source and L2OFF Source, in the end it will be transformed into an L2Net assembly mainly. Tiny pieces of source code will be converted, adapted, improved into L2Net assembling the main L2Net project.

 

 

Edit: Saw your edit now:

  • About Jenose's Project, yes i have heard of it but we are entirely making it from scratch.
  • Our inspiration was from a Brazilian friend which helped me in several occasions and always talked with me about his first L2Net implementation and how his project was coming along. Later on he quit due to lack of time unfortunately.
Edited by DEV|Supreme
Posted (edited)

Oi Authority, podemos dizer que sim pois também inclui versão Portuguesa em certos aspectos tais como:

  • O site (traduzido em certa parte futuramente)
  • O forum tem sempre as notícias mais importantes traduzidas para Português e podem postar em Brasileiro / Português que nós traduzimos inclusive existe um moderator brasileiro: Sheen

 

Essencialmente presenciamos uma comunidade mista entre Brasileiros, alguns Argentinos, Latinos, vários Europeus e alguns Gregos. Russos temos poucos, mas podemo-nos expandir brevemente visto abrir-mos um Classic.

 

Sobre clans Brasileiros podemos contar sempre com 2: os Mercenários e os Revoltados.

 

Publicidade será feita também em vários grupos Portugueses (Brasileiros), tal como nós sabemos a comunidade que mais gosta de low rate e retail clássico de antigamente como C1 a C3 a C6 são eles mesmos, o que nos deixa ainda mais entusiasmados de os poder servir um servidor clássico com qualidade.

 

 

Agradeço pela atenção, espero ter esclarecido a sua dúvida, qualquer coisa estarei aqui, forum ou facebook para responder

 

Ou se preferir, pode entrar no nosso canal do Discord através do link: https://discordapp.com/invite/0qnUYuXY39Ics9tf

Edited by DEV|Supreme
Posted

Oi Authority, podemos dizer que sim pois também inclui versão Portuguesa em certos aspectos tais como:

  • O site (traduzido em certa parte futuramente)
  • O forum tem sempre as notícias mais importantes traduzidas para Português e podem postar em Brasileiro / Português que nós traduzimos inclusive existe um moderator brasileiro: Sheen

 

Essencialmente presenciamos uma comunidade mista entre Brasileiros, alguns Argentinos, Latinos, vários Europeus e alguns Gregos. Russos temos poucos, mas podemo-nos expandir brevemente visto abrir-mos um Classic.

 

Sobre clans Brasileiros podemos contar sempre com 2: os Mercenários e os Revoltados.

 

Publicidade será feita também em vários grupos Portugueses (Brasileiros), tal como nós sabemos a comunidade que mais gosta de low rate e retail clássico de antigamente como C1 a C3 a C6 são eles mesmos, o que nos deixa ainda mais entusiasmados de os poder servir um servidor clássico com qualidade.

 

 

Agradeço pela atenção, espero ter esclarecido a sua dúvida, qualquer coisa estarei aqui, forum ou facebook para responder

 

Ou se preferir, pode entrar no nosso canal do Discord através do link: https://discordapp.com/invite/0qnUYuXY39Ics9tf

voce tem skype per contactar con voce para falar do servidor..

Posted

 

  • Verifique a sua caixa de mensagens do Maxcheaters, enviei-lhe o meu Skype.
perfeito eu estoy em trabalho em breve estaré online vía skype :)
Posted

Hey iGroparu

 

We already have Pre-Alpha online for everyone who wants help testing our developments and check them out. You just need to join us at our Discord app: https://discordapp.com/invite/0qnUYuXY39Ics9tf

 

About Official Beta, this month's end will probabily be announced

 

Finally Official Opening will be much forward then we expected but still inside Spring 2016 (May or June)

 

My university currently has priority for a small period of time after that I am back to L2W full time again.

 

Several projects im working on together with my university will be used in L2 Warpgate aswell.

 

I'll be releasing a Newsletter for every forum member and a News Post here about our latest developments by tomorrow or Sunday

Posted

Community,


Apologies for the late development update post, my university currently has priority for a small period of time after that I am back to L2W full time again.


This week's development involves our Pre-Alpha, Quests developments and an highlight about L2 Warpgate.


As promised we have setup a private Classic Erica Pre-Alpha x50 Server for the development's Task List testing purposes.

GB3iiL0.jpg


To gain access you need to join our Discord and request Supreme both Client and Patch files. Stay online as long as you can during your testings so you can report all the problems to us.


Not only that but you will be able to be the first to stay up to date to everything we discuss off public scene.


During the past weeks 84% Classic Quests (99 / 117) were developed from scratch, while other 16% will be developed after my university priorities.


Keep track of them at our Development's Task list as always.


I am still working towards BETA. Next development update I hope to get back working on the game server, when I do I'll be sure to make the update more content-rich for you guys containing some in-game screenshots at least. But thats -if- I get to work on it.


Regarding other classic private servers. We disallow people to post our Server on other forums. It brings a bad reputation and we have always disallowed it plus we dont see others as competition, simply because we need more quality in the private server scene. Our entire community is important to us and I will do anything in my power to provide you guys the best quality possible.


It's time for us to start expanding. Spread the word about L2 Warpgate.


Thank you and take care guys.

  • 3 weeks later...
Posted

Brevemente antes de Julho como anunciado anteriormente (Primavera 2016)

Vai ter reward para video de divulgação? donate ou algo do tipo?

 

open beta sai quando? querendo testa pelo menos os basicos (já fixados) antes de abrir...

Guest
This topic is now closed to further replies.



  • Posts

    • Hello everyone I'm Albert, Starting now with the dream on have a L2 server, I'm having several issues with RS and I need someone help to Create an skill and implement to the correct class ID and make it work. Skill Required from me is  Festival Sweep  Skill or Item with the ability. I really need help guys and then after if possible i would need NPC and skins with .dressme        
    • Changeset 410 (3371)   Makers, NpcAi / Desires, Cursed Weapon rework, Bugfixes, Admincommands, Movement, Organization   Makers Fix ghost corpses. Introduce task manager for MultiSpawn spawn schedule. Introduce task managers for Npc respawn and despawn tasks. Add missing random treasurebox maker. NpcAi / Desires AttackableAttack > NpcAttack, allowing ATTACK_FINISHED event over Npc. Merge all reduceWeight from NpcAI operations. Don't broadcast MoveToPawn packet for cast hold scenarii. CH and CP managers use hold cast. Probably way more to add. Rework DesireQueue#addOrUpdate to avoid to generate a List. Drop _isInHitAnimation, avoid twice runAI calls upon attack end animation, save a ThreadPool. Implement Desire#isInvalid, used over the main loop to clean invalid Desires. All sided getDesires().removeIf are dropped, notably over AggroList/HateList. Cursed Weapon rework Fix potential task scheduling issues, reworking the whole layers. Reduce code by 1/3. Use L2OFF formulas/data for item drop rate, staging process. CW end duration now decreases when killing other Players. Bugfixes Revert schedule part from ThreadPool. Fix Pet inventory IU. Ty Denzel for the report. Fix Pet item timestamp reuse delay. Ty artemis for the fix. Disable automatic beastshots when his owner dies. Ty Root for the report. Player cannot craft while casting a skill, nor trade. Ty Root for the report. Add missing weight checks for player/summon pickup, and player craft. Ty Root for the report. Implement /graduatelist command, which displays a list of clan academy graduates for the past week. Ty RooT for the report. Fix PLAYING_FOR_LONG_TIME concept ; rest message is server related, not Player related. Ty RooT for the report. Player should stop movement when opening store. Fix Q351 occurences of itemId 4310 by 4407 one + slight fix. Fix Q365 missing memoState + poison skillId. Ty Root for the report. Fix Q417 Torai despawn over cond 11. Fix Q216 4 missing npcIds. Ty Karudin for the report. Fix the invalid comment of DeleteCharAfterDays Config. Fix NPC drop penalty level calculation. Ty Bandnentans for the report. Items are now dropped in a 30/45 donut shape around dropper. Ty Bandnentans for the report. PartyMatch fixes Don't show Party members or CW holder as available waiting members. You can't show overall List or join a PartyMatch room as CW holder. CW owner, upon acquisition, leave PartyMatch system. PartyMatch window is now automatically closed upon Player#removeMeFromPartyMatch. Remove Player from PartyMatch if Player and newly joined Party leader PartyMatch rooms differ. You can't join or be invited in a PartyMatch room if already partying/CW holding. Fix ShowLicence config when set to false. Ty artemis for the fix. Fix maximum number of macros. Ty artemis for the fix. Fix invalid IU update over //enchant. Ty artemis for the fix. Fix Castle Mass Gatekeeper HTMs. Ty kingNik0n for the fix. Drop _disabledItems implementation. Won't be used by next refactors. Ty artemis for the report. Fix loading handlers under debug. Ty Keku for the fix. Fix character_macroses table structure (commands = 12x32 chars minimum). Admincommands Merge all old spawn admincommands (//list_spawns, //spawn, //unspawnall, //respawnall, //delete) to //spawn and //unspawn (previously //delete). Generate //help. //unspawn works over all ASpawn. Merge all old fence admincommands (//spawnfence, //deletefence, //listfence) to //fence [add|remove], generate AdminFence. They now use proper Pagination. You can also teleport to it. Implementation of //show manor. Implementation of //set quest <id> [cond]. Related items must be hand-given. Implementation of //set henna [page] [add|remove symbolId]. The hennas are still bound to game logic (slots, canBeUsedBy). Movement - Ty LaRoja, Bandnentans Fix Boats IOOBE. Adapt getHeight logic from L2OFF. Introduce back WASD movement, handle boat board/unboard. Fix WATER/FLY movement logic. Avoid to pathfind diagonal cells with detected obstacle. Organization Addition of QuestVars class, holding all related variables from quests (itemIds, npcIds, questNames, sounds, etc), allowing to reduce length of each script while reusing variables. 100+ cloned variables were deleted. Refactor geometry package and Territory. Territory is now a unique 3D shape, holding any type of 2D geometry.  Remove few useless Location#clone uses. Implementation of ItemContainer#forEachItem. Clean many unused FrequentSkill. The whole enum is questionable. Drop MathUtil#checkIfInRange, implement WorldObject#isInStrictRadius (involve collision of that WorldObject, and potential WorldObject parameter). WorldObject#isIn2DRadius parameter is now a Point2D, not a Location (since a Location inherits Point2D, Location are still usable as parameter). Rework Pagination#generatePages to handle page number > 1000. Use Pagination over Tryskell SchemeBuffer. Ty CUCU23 for the share.
    • It's a custom instance used as Event not retail - like. You can re-create it easily.
    • GRAND OPENING TODAY !!! FROM - 16/05/2025, FRIDAY, 20:00 +3 GMT !
  • Topics

×
×
  • Create New...