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Posted

super lag server , lag spikes ... already knows SH kills the server ... -1 this time

there was 0 lags since start, wtf? 

Posted (edited)

It looks really nice but feels really wrong; no freedom of choice and everything seems meaningless

this.

 

instant pvp servers r so boring, no farm = no fun.

Edited by kavvadi
Posted (edited)
 

long worked project, time to be out for everyone, gl vamp, also partnership with l2tales = success as always 

 

Reminds me of...

 

giphy.gif

 

I read all those commends from previous pages, "omg pvp server will die in 1 month" and "what server doesent after 1 month?" this managed to die in the exactly same time as TITANIC 1 max 2 days.

Payment for votes in tops doesent help servers dear Stalone, also fake advertising like 5000+ expecting for start, get serious :D only monkeys will believe that afterall :) you failed this now gl with Cartel and Innova cooperation shit u do there :D this time u will write 10.000+ on start if u didnt already wrote it... who knows after that one fails u will write direct connection with NCSoft.

Edited by Stereotype
Posted

Indeed success as always.

 

Non players will never make the perfect gameplay because they dont know what community wants, and exactly the opposite

Players will never make the perfect gameplay because they dont have the knowledge to do it.

 

Its sad, but i told it on first place that server will not last more than 1 week.

Posted

good luck vampir, the server has potential but community is r****, you need lot of money spend on campaigns and ru tops to pull this off with all kids around. 

 

Also bring down the competition to force the players play! this is ultimate solution for success.

Profit on high-rate is 350-400% lower than a midrate because i know from experience. If you still have the passion for the game you will success anyway

 

Regards and Good Luck

 

Now i read this top retarded romanian guy :)))))

Posted (edited)

Now i read this top retarded romanian guy :)))))

 

Yep and he pulled, he got over 500 online, the fail is not my problem

 

And...

 

yep youre part of that retarded community

Congratulations, you have something to be proud in life for  :happyforever:

 

L2 died with trashes ppl like you...

No more svs for you homos, go back to trash aeron

Edited by Karasu
Posted

 

L2 died because of trashes like me, that keep re-opening 2 weeks servers over 2 years just to obtain money and then close and re-open with different name.

 

fixed.

Posted (edited)

wrong vlad lickballz axel faggot

 

The players leave server when they get bored. Is the community fault and wiping the server wont bring the kids back.

Thats why is necessary new projects, to GET ALL THE PLAYERS BACK

 

You want me to keep sv with 20 online 1 year? gtfo you do it and spend money on dedi  :y u no?:  ,fag who never opened a server or donated to even consider crying/complaining/hating ,shit kid with no future ROFL  :not bad:  ,keep me entertained , i like it.

Edited by Karasu
Posted

All leave server, its not some :happyforever:

bcs of kurwateam!

 

full adren party runing and 1 shot everyone 

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  • Posts

    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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