Jump to content

Recommended Posts

Guest Elfocrash
Posted

I agreed with most of the part until i saw this "They are 200% better of l2jserver.".

 

Look, it's good, im ok with that, but it's not even close to how good l2jserver is. You won't really see the quality code of l2jserver in many projects in general for the developing world.

Posted

Finally someone saw, our work and our progress in this years... Thanks for posting this mate, means a lot for us!

Even if they make wars against us ( sharing files /accounts etc ) we will never stop updating and fixing bugs!

Reunion will be one of the best and active projects out there

 

More than 70 customers till now ...

We keep growing slow and stable!

 

www.l2reunion.eu

 

your work? may be stolen work? Im Ressurected from Ban, and im ready to fuck your ass till you will disappear from there

Want to FIND one server based on l2jShittareon files, if some server alive, drop me pm. thanks

Posted

If you are searching for good files to start your server, then you found them!
We provides Professional server files for any type of server! More than 2 years online with weekly updates!

!!Starting from 25 euro!!!
For more information add me on skype: mrnevermore1

Site: www.l2reunion.eu
 

Posted

There is noone who succeded with his pack except me cuz i had to invest more than 150 euro only to fix bugs. 

Posted

There is noone who succeded with his pack except me cuz i had to invest more than 150 euro only to fix bugs.

 

You said your opinion once so why you keep spamming here ? This is just a warn .

  • 3 weeks later...
  • 3 weeks later...
Posted

I tested this pack like 1 year ago and I was dissapointed that s all I can say :)

1 year ago we was, something like 200 revs back. Too many things and provlems are fixed till then. We are still alive and updating every day or week. 

 

 

christmas-tag.png

 

During xmass we will decrease projects price. For more information contact me on skype or pm me here.

Also by purchasing our project you will also get a discount for lameguard ( best client side protection ) 

Dont waste time and purchase your copy now!

 

I can provide test server anytime you want. 

Posted

1 year ago we was, something like 200 revs back. Too many things and provlems are fixed till then. We are still alive and updating every day or week. 

 

 

christmas-tag.png

 

During xmass we will decrease projects price. For more information contact me on skype or pm me here.

Also by purchasing our project you will also get a discount for lameguard ( best client side protection ) 

Dont waste time and purchase your copy now!

 

I can provide test server anytime you want. 

Anyway , I know you are a good guy , so I have no doubt about pack price/results expected

  • 1 month later...
Posted (edited)

There is noone who succeded with his pack except me cuz i had to invest more than 150 euro only to fix bugs.

so you buyed a pack that its bugs worth 150Euro? who fixed them maybe the author should pay the same guy to fix hes pack think it ;) Edited by Nightw0lf
Posted

so you buyed a pack that its bugs worth 150Euro? who fixed them maybe the author should pay the same guy to fix hes pack think it ;)

 

you're a post hunter? ;p ,thats reply from novemeber

yes, around 300e was for fixes not 150 ^^.

Posted

you're a post hunter? ;p ,thats reply from novemeber

yes, around 300e was for fixes not 150 ^^.

no this post was first (propably bumped)

so If and I say IF I was interested to buy this pack I have to learn how to fix them or pay so much money?

Posted (edited)

no this post was first (propably bumped)

so If and I say IF I was interested to buy this pack I have to learn how to fix them or pay so much money?

 

yeap, its rly trash pack... Mine is already fixed and lot of customs on it but i sell it expensive and is still trash even with so many fixes.

 

Now nevermore will go to moderator and delete our replies. you will see xD

We shouldnt post here. gm warned :/

Edited by Karasu

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock