Welcome to MaxCheaters.com

Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads

Recommended Posts

### Eclipse Workspace Patch 1.0
#P L2_GameServer_It
Index: java/net/sf/l2j/gameserver/skills/Formulas.java
===================================================================
--- java/net/sf/l2j/gameserver/skills/Formulas.java (revision 3695)
+++ java/net/sf/l2j/gameserver/skills/Formulas.java (working copy)
@@ -1162,6 +1162,104 @@
{
defence += target.getShldDef();
}
+
+ if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.DAGGER && skill != null)
+ {
+ L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem();
+ if (armor != null)
+ {
+ if (((L2PcInstance) target).isWearingHeavyArmor())
+ damage /= Config.DAGGER_VS_HEAVY;
+ if (((L2PcInstance) target).isWearingLightArmor())
+ damage /= Config.DAGGER_VS_LIGHT;
+ if (((L2PcInstance) target).isWearingMagicArmor())
+ damage /= Config.DAGGER_VS_ROBE;
+ }
+ }
+
+ if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.BOW && skill != null)
+ {
+ L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem();
+ if (armor != null)
+ {
+ if (((L2PcInstance) target).isWearingHeavyArmor())
+ damage /= Config.ARCHER_VS_HEAVY;
+ if (((L2PcInstance) target).isWearingLightArmor())
+ damage /= Config.ARCHER_VS_LIGHT;
+ if (((L2PcInstance) target).isWearingMagicArmor())
+ damage /= Config.ARCHER_VS_ROBE;
+ }
+ }
+
+ if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.BLUNT && skill != null)
+ {
+ L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem();
+ if (armor != null)
+ {
+ if (((L2PcInstance) target).isWearingHeavyArmor())
+ damage /= Config.BLUNT_VS_HEAVY;
+ if (((L2PcInstance) target).isWearingLightArmor())
+ damage /= Config.BLUNT_VS_LIGHT;
+ if (((L2PcInstance) target).isWearingMagicArmor())
+ damage /= Config.BLUNT_VS_ROBE;
+ }
+ }
+
+ if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.DUALFIST && skill != null)
+ {
+ L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem();
+ if (armor != null)
+ {
+ if (((L2PcInstance) target).isWearingHeavyArmor())
+ damage /= Config.FIST_VS_HEAVY;
+ if (((L2PcInstance) target).isWearingLightArmor())
+ damage /= Config.FIST_VS_LIGHT;
+ if (((L2PcInstance) target).isWearingMagicArmor())
+ damage /= Config.FIST_VS_ROBE;
+ }
+ }
+
+ if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.DUAL && skill != null)
+ {
+ L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem();
+ if (armor != null)
+ {
+ if (((L2PcInstance) target).isWearingHeavyArmor())
+ damage /= Config.DUAL_VS_HEAVY;
+ if (((L2PcInstance) target).isWearingLightArmor())
+ damage /= Config.DUAL_VS_LIGHT;
+ if (((L2PcInstance) target).isWearingMagicArmor())
+ damage /= Config.DUAL_VS_ROBE;
+ }
+ }
+
+ if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.SWORD && skill != null)
+ {
+ L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem();
+ if (armor != null)
+ {
+ if (((L2PcInstance) target).isWearingHeavyArmor())
+ damage /= Config.SWORD_VS_HEAVY;
+ if (((L2PcInstance) target).isWearingLightArmor())
+ damage /= Config.SWORD_VS_LIGHT;
+ if (((L2PcInstance) target).isWearingMagicArmor())
+ damage /= Config.SWORD_VS_ROBE;
+ }
+ }
+
+ if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.POLE && skill != null)
+ {
+ L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem();
+ if (armor != null)
+ {
+ if (((L2PcInstance) target).isWearingHeavyArmor())
+ damage /= Config.POLE_VS_HEAVY;
+ if (((L2PcInstance) target).isWearingLightArmor())
+ damage /= Config.POLE_VS_LIGHT;
+ if (((L2PcInstance) target).isWearingMagicArmor())
+ damage /= Config.POLE_VS_ROBE;
+ }
+ }
//if (!(attacker instanceof L2RaidBossInstance) &&
/*
if ((attacker instanceof L2NpcInstance || attacker instanceof L2SiegeGuardInstance))
Index: java/net/sf/l2j/Config.java
===================================================================
--- java/net/sf/l2j/Config.java (revision 3695)
+++ java/net/sf/l2j/Config.java (working copy)
@@ -881,7 +881,30 @@
public static boolean L2JMOD_WEDDING_SAMESEX;
public static boolean L2JMOD_WEDDING_FORMALWEAR;
public static int L2JMOD_WEDDING_DIVORCE_COSTS;
-
+
+ /** Class Balances */
+ public static float DAGGER_VS_HEAVY;
+ public static float DAGGER_VS_LIGHT;
+ public static float DAGGER_VS_ROBE;
+ public static float ARCHER_VS_HEAVY;
+ public static float ARCHER_VS_LIGHT;
+ public static float ARCHER_VS_ROBE;
+ public static float BLUNT_VS_HEAVY;
+ public static float BLUNT_VS_LIGHT;
+ public static float BLUNT_VS_ROBE;
+ public static float FIST_VS_HEAVY;
+ public static float FIST_VS_LIGHT;
+ public static float FIST_VS_ROBE;
+ public static float DUAL_VS_HEAVY;
+ public static float DUAL_VS_LIGHT;
+ public static float DUAL_VS_ROBE;
+ public static float SWORD_VS_HEAVY;
+ public static float SWORD_VS_LIGHT;
+ public static float SWORD_VS_ROBE;
+ public static float POLE_VS_HEAVY;
+ public static float POLE_VS_LIGHT;
+ public static float POLE_VS_ROBE;
+
// Packet information
/** Count the amount of packets per minute ? */
public static boolean COUNT_PACKETS = false;
@@ -1848,6 +1871,34 @@
TVT_EVENT_RUNNING_TIME = Integer.parseInt(L2JModSettings.getProperty("TvTEventRunningTime", "1800"));
TVT_EVENT_PARTICIPATION_NPC_ID = Integer.parseInt(L2JModSettings.getProperty("TvTEventParticipationNpcId", "0"));


+ DAGGER_VS_HEAVY = Float.parseFloat(L2JModSettings.getProperty("DaggerVsHeavy", "2.50"));
+ DAGGER_VS_LIGHT = Float.parseFloat(L2JModSettings.getProperty("DaggerVsLight", "2.00"));
+ DAGGER_VS_ROBE = Float.parseFloat(L2JModSettings.getProperty("DaggerVsRobe", "1.80"));
+
+ ARCHER_VS_HEAVY = Float.parseFloat(L2JModSettings.getProperty("ArcherVsHeavy", "2.50"));
+ ARCHER_VS_LIGHT = Float.parseFloat(L2JModSettings.getProperty("ArcherVsLight", "2.00"));
+ ARCHER_VS_ROBE = Float.parseFloat(L2JModSettings.getProperty("ArcherVsRobe", "1.80"));
+
+ BLUNT_VS_HEAVY = Float.parseFloat(L2JModSettings.getProperty("BluntVsHeavy", "2.50"));
+ BLUNT_VS_LIGHT = Float.parseFloat(L2JModSettings.getProperty("BluntVsLight", "2.00"));
+ BLUNT_VS_ROBE = Float.parseFloat(L2JModSettings.getProperty("BluntVsRobe", "1.80"));
+
+ FIST_VS_HEAVY = Float.parseFloat(L2JModSettings.getProperty("FistVsHeavy", "2.50"));
+ FIST_VS_LIGHT = Float.parseFloat(L2JModSettings.getProperty("FistVsLight", "2.00"));
+ FIST_VS_ROBE = Float.parseFloat(L2JModSettings.getProperty("FistVsRobe", "1.80"));
+
+ DUAL_VS_HEAVY = Float.parseFloat(L2JModSettings.getProperty("DualVsHeavy", "2.50"));
+ DUAL_VS_LIGHT = Float.parseFloat(L2JModSettings.getProperty("DualVsLight", "2.00"));
+ DUAL_VS_ROBE = Float.parseFloat(L2JModSettings.getProperty("DualVsRobe", "1.80"));
+
+ SWORD_VS_HEAVY = Float.parseFloat(L2JModSettings.getProperty("SwordVsHeavy", "2.50"));
+ SWORD_VS_LIGHT = Float.parseFloat(L2JModSettings.getProperty("SwordVsLight", "2.00"));
+ SWORD_VS_ROBE = Float.parseFloat(L2JModSettings.getProperty("SwordVsRobe", "1.80"));
+
+ POLE_VS_HEAVY = Float.parseFloat(L2JModSettings.getProperty("PoleVsHeavy", "2.50"));
+ POLE_VS_LIGHT = Float.parseFloat(L2JModSettings.getProperty("PoleVsLight", "2.00"));
+ POLE_VS_ROBE = Float.parseFloat(L2JModSettings.getProperty("PoleVsRobe", "1.80"));
+
/** L2JMOD Wedding system */
L2JMOD_ALLOW_WEDDING = Boolean.valueOf(L2JModSettings.getProperty("AllowWedding", "False"));
L2JMOD_WEDDING_PRICE = Integer.parseInt(L2JModSettings.getProperty("WeddingPrice", "250000000"));
Index: java/config/l2jmods.properties
===================================================================
--- java/config/l2jmods.properties (revision 3695)
+++ java/config/l2jmods.properties (working copy)
@@ -132,3 +132,52 @@
# ex.: 1;2;3;4;5;6
# no ";" at the start or end
TvTEventDoorsCloseOpenOnStartEnd =
+
+#---------------------------------------------
+# Balance Dagger Classes -
+#---------------------------------------------
+DaggerVsHeavy = 2.50
+DaggerVsLight = 2.00
+DaggerVsRobe = 1.80
+
+#---------------------------------------------
+# Balance Archer Classes -
+#---------------------------------------------
+ArcherVsHeavy = 2.50
+ArcherVsLight = 2.00
+ArcherVsRobe = 1.80
+
+#---------------------------------------------
+# Balance Blunt Classes -
+#---------------------------------------------
+BluntVsHeavy = 2.50
+BluntVsLight = 2.00
+BluntVsRobe = 1.80
+
+#---------------------------------------------
+# Balance Dual-Weapon Classes -
+#---------------------------------------------
+DualVsHeavy = 2.50
+DualVsLight = 2.00
+DualVsRobe = 1.80
+
+#---------------------------------------------
+# Balance Fist Classes -
+#---------------------------------------------
+FistVsHeavy = 2.50
+FistVsLight = 2.00
+FistVsRobe = 1.80
+
+#---------------------------------------------
+# Balance Sword Classes -
+#---------------------------------------------
+SwordVsHeavy = 2.50
+SwordVsLight = 2.00
+SwordVsRobe = 1.80
+
+#---------------------------------------------
+# Balance Pole Classes -
+#---------------------------------------------
+PoleVsHeavy = 2.50
+PoleVsLight = 2.00
+PoleVsRobe = 1.80

 

 

  Credits se ena rwsiko site :) epsaxa sta shares na dw an yparxei kapou alla den vrika kati paromoio...an yparxei kati paromoio delete or lock :)

EDIT: to dokimasa se freya client me ena mikro change sta import kai doulevei :)

Edited by nikosdevil20

Share this post


Link to post
Share on other sites
  • Replies 66
  • Created
  • Last Reply

Top Posters In This Topic

Use [ code ] tag.

 

 

From my pov, it's shit code. It's way better to change manually the skill power's and so on :D

 

Anyway thanks.

Share this post


Link to post
Share on other sites

Use [ code ] tag.

 

 

From my pov, it's shit code. It's way better to change manually the skill power's and so on :D

 

Anyway thanks.

i have code tag..this code is for control damages to classes..about skills rate and others you must fix alone :)

Share this post


Link to post
Share on other sites
  • 4 weeks later...

Oh God, again this shit.

 

Ok wtf already.

 

That guy puts some effort into it, shares it with everyone and doesn't want anything for it. Yeah maybe it's easier to do manually or whatsoever, but why trashtalk someone who just wants to help?

 

+1 for sharing, OP.

Share this post


Link to post
Share on other sites

Ok wtf already.

 

That guy puts some effort into it, shares it with everyone and doesn't want anything for it. Yeah maybe it's easier to do manually or whatsoever, but why trashtalk someone who just wants to help?

 

+1 for sharing, OP.

The point is, it's already shared few times.. And in fact, it's shit code. ;)

Share this post


Link to post
Share on other sites

The point is, it's already shared few times.. And in fact, it's shit code. ;)

1st in forum i never see shared this code. 2nd topics with collection links from old shares no one work all links have error. about shit code if you dont know use yes is so shit. for something fast in live server is too usefull. sorry for my english :)

Edited by nikosdevil20

Share this post


Link to post
Share on other sites

It's shit for real dude. There are many better ways to edit classes.

for me works perfect idk why you say that...you arent the only of say that but idk why..

Share this post


Link to post
Share on other sites

about shit code if you dont know use yes is so shit.

 

Your reply made my day. Most of ppl who know how things goes will tell you it's shit code.. Anyway, let's stop on that since you won't get that :)

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.