GsL Posted March 7, 2013 Posted March 7, 2013 HEllo there Monsters can stuck on trees or walls if a players hit it and run there my ram was fine i dotn know why , one guy say me what beucase i spawn custom monsters there that happend i dotn know check this photo one other guy say me wht is from Geoengine... i dotn know guys i try to fix this shit ver 10 days i test many different geodata and i have same problem... Thor have stuck monster on tree...
0 Tryskell Posted March 7, 2013 Posted March 7, 2013 The problem isn't geoengine, the problem is how AI handles collision event. In your case, it's simple : it doesn't handle at all and continue regular behavior. So geoengine does his job, but AI doesn't exploit geoengine infos. You need to rewrite movement system to add a pathfinding system. If there is already a pathfinding system you have to debug it.
0 ProfessionalGeodata Posted March 7, 2013 Posted March 7, 2013 The problem isn't geoengine, the problem is how AI handles collision event. In your case, it's simple : it doesn't handle at all and continue regular behavior. So geoengine does his job, but AI doesn't exploit geoengine infos. You need to rewrite movement system to add a pathfinding system. If there is already a pathfinding system you have to debug it. Done : )
0 GsL Posted May 11, 2013 Author Posted May 11, 2013 Can some1 explain me why this happen again ?? This guy had fix it but now happens again , i done updates in my source but this should happens again ? any idea?
0 ProfessionalGeodata Posted May 11, 2013 Posted May 11, 2013 We'll fix it again, tonight, when I get home : )
0 GsL Posted May 11, 2013 Author Posted May 11, 2013 We'll fix it again, tonight, when I get home : ) Ok dude :)
0 GsL Posted May 26, 2013 Author Posted May 26, 2013 The problem isn't geoengine, the problem is how AI handles collision event. In your case, it's simple : it doesn't handle at all and continue regular behavior. So geoengine does his job, but AI doesn't exploit geoengine infos. You need to rewrite movement system to add a pathfinding system. If there is already a pathfinding system you have to debug it. any1 know how can i de bug it? Geodatapthanode is dissapeard and only he knew how to fix it , my geodata was working normal but something happend and again have same problem .. stuck on trees..
0 GsL Posted May 27, 2013 Author Posted May 27, 2013 Guys my pack dont read Pathnodes and when enter in game i move with pathnodes , wtf is this , also stuck on trees problem exist ..
0 GsL Posted May 28, 2013 Author Posted May 28, 2013 Can i remove geodata & pathnodes? from monsters or only pathnodes becuase i thing geodata is reason ??
0 Trance Posted May 28, 2013 Posted May 28, 2013 Can i remove geodata & pathnodes? from monsters or only pathnodes becuase i thing geodata is reason ?? Yeah, set your geodata config to "1".
0 Dev Posted May 28, 2013 Posted May 28, 2013 Yeah, set your geodata config to "1". It's not gonna work.
0 Trance Posted May 28, 2013 Posted May 28, 2013 It's not gonna work. Like that a mob can pass a texture (wall/door), so it is a probability.
0 xdem Posted May 28, 2013 Posted May 28, 2013 Like that a mob can pass a texture (wall/door), so it is a probability. but server cant understand textures nob
0 Trance Posted May 28, 2013 Posted May 28, 2013 but server cant understand textures nob A mob can't pass a texture w/ pathnode enabled. If pathnode is disabled, in this case set to "1", as I said before it is a probability.
Question
GsL
HEllo there
Monsters can stuck on trees or walls if a players hit it and run there my ram was fine
i dotn know why , one guy say me what beucase i spawn custom monsters there that happend i dotn know
check this photo
one other guy say me wht is from Geoengine... i dotn know guys i try to fix this shit ver 10 days
i test many different geodata and i have same problem...
Thor have stuck monster on tree...
35 answers to this question
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