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Posted

We have HighFive, Ertheia, Underground.

Working on Helios and after we are done with Faction quests we will move to Grand Crusade.

Also a Classic 2.0 branch is made, but we lack 3rd class quests, due to not having a high level character on official.

  • 1 month later...
  • 2 weeks later...
Posted

The last couple of days I have been working on a new Fake Players Engine.
Here is a small taste of what is to come. :D

 

 

 

 

Configs under developement:

 

# Enable fake players.
EnableFakePlayers = True

 

# Enable chatting with fake players.
FakePlayerChat = True

 

# Enable shots usage for fake players.
FakePlayerUseShots = True

 

# Reward PvP kills by killing fake players.
FakePlayerKillsRewardPvP = True

 

# Change Karma by killing unflagged fake players.
FakePlayerUnflaggedKillsKarma = True

 

# Aggressive AI fake players attack nearby monsters.
FakePlayerAggroMonsters = True

 

# Aggressive AI fake players attack nearby players.
FakePlayerAggroPlayers = False

 

# Aggressive AI fake players attack nearby fake players.
FakePlayerAggroFPC = False

 

# Fake players can drop items when killing monsters.
FakePlayerCanDropItems = True

 

# Fake players can pickup dropped items.
FakePlayerCanPickup = True
 

  • 2 months later...
Posted

This is a project I have not shared with subscribers.
Mainly for stability issues, due to the mass code reworks that are made.

 

It was originally made to be an open source alternative for Interlude.
Never proceeded to it tho.

 

I made this test server to check it out.
See if things can get better via trial and error reports.

 

Accounts are auto created.
Modified rates are: EXP/SP x100 and Adena x200.

 

System: http://www.mediafire.com/file/cca5x89g9jkxwi5/mobius_interlude.zip

Posted

Update: To make testing easier made stuff more PvP oriented.

Added:
-Auto free class change.
-Sceme buffer.
-Merchant with all gear up to S grade.
-Buff, song and dance duration set to 1 hour.

  • 3 weeks later...
  • 2 weeks later...
Posted (edited)

After 100 revisions I decided to introduce the Interlude branch to my subscribers.
Is it stable? Usable? Only time will tell... :D

 

In case you want to test it, you may try it via our test server.
Connection infos are still located at: http://l2jmobius.com/forum/index.php?topic=2252.0

Edited by Mobius
Posted
On 3/3/2018 at 2:06 AM, Mobius said:

After 100 revisions I decided to introduce the Interlude branch to my subscribers.
Is it stable? Usable? Only time will tell... :D

 

In case you want to test it, you may try it via our test server.
Connection infos are still located at: http://l2jmobius.com/forum/index.php?topic=2252.0

 

I tested your files.. looks really nice and bugless (known issues) . Good luck with your project.

Posted

Very Good work  mate keep your good work . your project seems very good i will continue  my tests and i will let you know my progress with new reply . 

Posted (edited)

In the past month I noticed that some subscribers tend to share the project to circles of people that have no access.
This has happened before, but this time feels truly out of control. It will notably have it's consequences.

Edited by Mobius
  • 3 weeks later...
Posted
1 hour ago, Mobius said:

HighFive version has been updated to match newer branches.

Among many reworks, mmocore was dropped in favor of netty.

when is the leaked version comes out?

Posted

Just let them share your files. Whats the deal? Everyone would see your work and eventually get in contact with you for getting a newer version. there would be more customers than you have now. being pissed wont solve your problem :'D

Posted
9 hours ago, Finn said:

Just let them share your files. Whats the deal? Everyone would see your work and eventually get in contact with you for getting a newer version. there would be more customers than you have now. being pissed wont solve your problem :'D

So you are a dev and you don't have 0.33 Euro per day to get proper files ?

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