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Posted

maximilian, don't bother! 

He's the greatest developer of the whole universe, he doesn't have the time to help you with such a small problem :troll:

Posted

dude just drop your router/windows firewall then try

if not:

AutomaticIP = True

check port on internet

100% its your ports since your game server looks 9999

dont bother and dont wait answers from others they forgot that someday in past was like you and worse (some still are) but thats another sad story.

and this thread its not to report bugs or spam, please post in hellas forum http://l2jhellas.eu/

Posted (edited)

He's the greatest developer of the whole universe, he doesn't have the time to help you with such a small problem :troll:

 

no no its ok i can help everyone there is always time  :happyforever:

 

dear maximilian2 - sorry I bothered you with my 'silly question' but trust me it's not a pleasure banging my head with this problem - I've read EVERYTHING about 9999ping on the net and trust me I'm not unix noob.

meanwhile, if anyone is generous enough to help a brother with this 9999 PING, please reply.

maximilian, don't bother! 

 

 

l2herbal: 7777,2106,9014 ports open

ExternalHostname=WAN IP

InternalHostname=LAN IP

 

BTW homemade or dedicated? if it's homemade tell us what router he uses...

Edited by maximilion2
Posted (edited)

All the above ports are open in the firewall (just checked again on google). It's a dedicated Ubuntu 12.04 server so I don't think the problem is with the routers there in the datacenter.

Edited by l2herbal
Posted

All the above ports are open in the firewall (just checked again on google). It's a dedicated Ubuntu 12.04 server so I don't think the problem is with the routers there in the datacenter.

 

i told you ExternalHostname=

InternalHostname=

 

problem must be here wrong ips...

  • 2 weeks later...
Posted
GameServer_loop.sh

---------------------------------


 

#!/bin/bash

 

 

err=1

until [ $err == 0 ];

do

        . ./setenv.sh

        [ -f log/java0.log.0 ] && mv log/java0.log.0 "log/java/`date +%Y-%m-%d_%H-%M-%S`_java0.log.0"

        [ -f log/stdout.log ] && mv log/stdout.log "log/stdout/`date +%Y-%m-%d_%H-%M-%S`_stdout.log"

# For developers mostly (1. line gc logrotate, 2. line parameters for gc logging):

#       [ -f log/gc.log ] && mv log/gc.log "log/gc/`date +%Y-%m-%d_%H-%M-%S`_gc.log"

#       -verbose:gc -Xloggc:log/gc.log -XX:+PrintGCDetails -XX:+PrintGCTimeStamps -XX:+PrintHeapAtGC -XX:+PrintTenuringDistribution

# Alternative startup by NB4L1

#       java -Dfile.encoding=UTF-8 -Xmn128m -Xms512m -Xmx1024m -server com.l2jhellas.gameserver.GameServer > log/stdout.log 2>&1

        java -Dfile.encoding=UTF-8 -Xmx1024m com.l2jhellas.gameserver.GameServer > log/stdout.log 2>&1

        err=$?

#       /etc/init.d/mysql restart

        sleep 10;

done

 

 

 

still didn't solve my issues :(

  • 1 month later...
  • 2 weeks later...
Posted

test version or its a full fixed ? 

It's fully operating right now but i am waitting for any possible bug reports in order to fix them :P

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. 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