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Posted

we are still waiting the olympiad ....... i will donate some money if this will help you to finish more faster....thnx

xaxaxs
Posted

we are still waiting the olympiad ....... i will donate some money if this will help you to finish more faster....thnx

 

They're working randomly, not going according to plan. This is the reason that leads to unstable, also they should test more before committing.

Posted

They're working randomly, not going according to plan. This is the reason that leads to unstable, also they should test more before committing.

our project! our rules! we can work as we like. 

Posted (edited)

our project! our rules! we can work as we like. 

 

Then you're "working" on it just for fun, nothing else.

Edited by Tяαnce
Posted (edited)

we are still waiting the olympiad ....... i will donate some money if this will help you to finish more faster....thnx

About olympiad: about olympiad and points etc.... Olympiad is working fine. image: http://postimg.org/image/ljpq71par/  here is the points. olympiad "save tasks" working fine just update your sql. also stop crying about bugs and report them.

Edited by AbSoLuTePoWeR
Posted (edited)

Revision 345-350
 

 

Reworked: L2Party.java, WareHouseWithdrawlList.java, WareHouseDepositList.java, PartySmallWindowAdd.java, PartySmallWindowAddAll.java.

Fixed: Skill reuse thanks:meksereis
Fixed: Warehouse(enchant,trade,aug exploits)
Fixed: Blocklist(player can't recive requests from blocked players
Fixed: Phx bug in warehouse
Fixed: Dead players can't deposit items
Fixed: NPE with party members.
Fixed: Premium Service.
Fixed: Stuck in faction mod.
Fixed: Shutdown problem.
Formula: Some minor optimizations.
Minor fixes.

 


Thanks for the report to: meksereis,jrwtf,nortoner1.

Edited by Nightw0lf
Posted

we are still waiting the olympiad ....... i will donate some money if this will help you to finish more faster....thnx

donate them it is fixed :p

 

First topic updated new compiled rev

Posted (edited)

They're working randomly, not going according to plan. This is the reason that leads to unstable, also they should test more before committing.

 

dude whats your problem, i didnt understand it in first place.

working randomly? seriusly? that was an argument?

according to plan? you want to say that you know the plan of l2jhellas devs?.

unstable, we should test more? did you test the pack and you say this? 99.9% the answer is no. except if you stocking in hellas timeline like the rest leachers thats your problem, its open source but if you find any bug you can report it in forum not here.

Then you're "working" on it just for fun, nothing else.

the point or your problem here was?

 

As i see, all of your questions must have been answered, for more questions you can see the first topic or you can open a conversation in hellas forum, but before, read the rules first.

Edited by Nightw0lf
Posted

do you keep updating the file links?

I mean I see in the TimeLine that you fixed some problems with the packet so I'm asking if those files in the link are upadated?

ofc we do check the revision of the timeline and then the revision of the compiled...

Posted

Revision: 358

Reworked: L2AttackableAI.java , L2CharacterAI.java , L2Attackable.java . Optimize: EnterWorld.java(loading 20-30 ms faster) Fixed:players can't trade if: enchanting-active warehouse, players can't withdraw if:enchanting-active trade, players can't enchant if: active warehouse-trading, players can't drop items if:trading-enchanting-active warehouse,mobs hate-attack, players can't give-get items to pet if: active warehouse-trading-npe with item and amount can't be 0.

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  • Posts

    • im using l2jmobius
    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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