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Posted

u didnt leave an argument or review u just hated just because someone else did it, i dont rly care who flames or hate me.

i just left my review. reviews aint always good. as i said already i still respect your coding and i dont hate you at all.

 

idiots like u have no right to flame or hate me

actually every customer of yours has the right to post his opinion either you like it or not.

 

lazy guys like you get free and illegal money via l2 while i work to get them.

1. did i ever show you my tax returns so you can have an opinion on whether i make my money illegal or not?

2. if people make money of your work you are always free to step up ur level and be a server admin too.

 

on your 3 last post you assume things about me. stop being a liar, see it as an advice.

Posted

I thing this spam can be ended here..brut is one good developer and skilled i have hired him when i was newbie and still remember that he was fast as hell...so my opinion about this spam can completed via pm or skype..

Posted (edited)

i just left my review. reviews aint always good. as i said already i still respect your coding and i dont hate you at all.

 

 

actually every customer of yours has the right to post his opinion either you like it or not.

 

 

1. did i ever show you my tax returns so you can have an opinion on whether i make my money illegal or not?

2. if people make money of your work you are always free to step up ur level and be a server admin too.

 

on your 3 last post you assume things about me. stop being a liar, see it as an advice.

no thats not a review, if u had a problem in the past u would do the review then, u just came to support the other flamer which i dont even know i probly never worked with him.

 

I thing this spam can be ended here..brut is one good developer and skilled i have hired him when i was newbie and still remember that he was fast as hell...so my opinion about this spam can completed via pm or skype..

thank you for the support, i appreciate it and i wont answer his messages again.

Edited by BruT
Posted (edited)

i guess thats why someone above called you a jerk.

 

you can deny to work someone but dont start your job and quit midway like with me. thats just unprofessional and childish.

you lie again, you had access to the files and nothing should be unknown since you coded on those files for over 5 hours.

just admit that u were lazy and move on.

anyway its not about crying, its about leaving a review on this topic for the interested customers etc.

 

ps. i still think your coding skills are pretty good.

Makes me curious, what kind of work was it to take 5 hours and then quit? :D

Edited by Nik
Posted (edited)

Makes me curious, what kind of work was it to take 5 hours and then quit? :D

can't be 5 hours of work, it was that i couldnt realise how exactly works his event engine, he said i quit in the first 5 mins then 5 hours, i edited all posible files and it didnt gave result so i quit, and i think that his files were on jar.

p.s. i am pretty sure i told him that i cant do it, and i didnt quit anything he cuted my work cuz he couldnt provide the fix his players wanted.

Edited by BruT
Posted

can't be 5 hours of work, it was that i couldnt realise how exactly works his event engine, he said i quit in the first 5 mins then 5 hours, i edited all posible files and it didnt gave result so i quit, and i think that his files were on jar.

If was nexus engine yeap is jar file :P

Posted

Makes me curious, what kind of work was it to take 5 hours and then quit?  :D

was like 10 things+ and none of them event related. just 5+ hours in total.

you also tried to fix the event bug unsuccessfully but i didnt really care since you at least tried (if i remember correct u tried for about a week with daily fixes)

 

can't be 5 hours of work, it was that i couldnt realise how exactly works his event engine, he said i quit in the first 5 mins then 5 hours, i edited all posible files and it didnt gave result so i quit, and i think that his files were on jar.

p.s. i am pretty sure i told him that i cant do it, and i didnt quit anything he cuted my work cuz he couldnt provide the fix his players wanted.

you continue to assume things on your own. if u dont remember who i am check skype conversations of me (nickname: kavvadi) and my team.

i had the source, u coded on it for over 5 hours w/o touching event engine.

when i asked u to code on my events u searched for 5 mins and then u told me i dont have any events on my running server.

i asked u 2nd time also and u told me to find them for u which i couldnt due to my lacking knowledge on eclipse/jave/etc.

 

in conclusion u broke a fine cooperation and after that u straight up lie to cover your laziness.

u have my permission to make public every skype conversation & paypal transaction. im just telling the truth...

  • 2 weeks later...
  • 3 months later...
Posted (edited)

He was good when I first time meets him, now overprice as fuck. for asking add siege times in frozen he asks me 25eu.

ofc I pay him but never ask him again help.

Edited by Mellion
  • 2 weeks later...
Posted

He was good when I first time meets him, now overprice as fuck. for asking add siege times in frozen he asks me 25eu.

ofc I pay him but never ask him again help.

His prices are ok (he gets 10 euros per hour) and he is really good best dev i've met here. The only problem is that you cannot communicate with him that easy... i think that he speaks bulgarian.

Posted

The only problem is that you cannot communicate with him that easy... i think that he speaks bulgarian.

What, I used to talk with him in past and there was not any problem o.O Yeah, he's good and prices looks ok :)

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  • Posts

    • Added the protection module to the demo.   DDoS Guard Pro v2.0 is a system protection module for PlayMMO CMS designed to reduce the load on the website during HTTP floods, bot activity, suspicious frequent requests, and attacks on individual pages or API methods. Unlike simple global limiters, DDoS Guard Pro v2.0 supports flexible rules based on routes and HTTP methods. This allows you to block the entire site in a targeted manner, rather than blocking the entire site equally. You can set up protection for specific areas of the site, such as login, registration, APIs, administration, forms, and other sensitive areas. What is the purpose of the module? DDoS Guard Pro v2.0 helps protect your site from basic L7 attacks at the HTTP request level. The module is useful when your site receives: frequent requests from a single IP address; HTTP page floods; login or registration form flooding; automatic requests from bots; URL scanning; frequent API requests; suspicious activity spikes; load on individual CMS methods or pages. The module helps to reduce the load on PHP and CMS by limiting suspicious activity before it starts to create a serious load on the site. Main features Per-route and per-method Rate Limit In the new version, protection is configured not only globally, but also according to specific rules. You can set limits separately for: GET; POST; PUT; PATCH; DELETE; ALL. This allows you to flexibly protect different parts of your website. For example: for the login page, you can set a strict limit; for registration, you can set a separate limit; for the API, you can set a limit for reading and a limit for changing data; for regular website pages, you can set a soft limit or not set a limit at all. This approach reduces the risk of accidentally blocking regular users and makes the protection more accurate. Flexible rule system The module supports setting rules in the following format: METHODS|PATTERN|LIMIT|WINDOW|BURST_LIMIT|BURST_WINDOW|BLOCK_SECONDS|IDENTITY|NAME Example of rules: POST|*login*|10|60|5|10|600|ip|login_post POST|*register*|8|60|4|10|600|ip|register_post GET|*api*|300|60|80|10|120|ip|api_get PUT,PATCH,DELETE|*api*|80|60|20|10|300|ip|api_write This allows you to specify exactly: which HTTP methods to protect; which URLs or URL patterns to consider; how many requests are allowed; over what time period; what burst limit to use;  how many seconds to block the offender;  by which ID to count the limit;  what the rule is called. Burst protection against sharp spikes  In addition to the regular request limit, the module monitors sharp spikes of activity.  This is useful when a bot makes many requests in a few seconds. In this case, the protection can be activated faster, without waiting for the overall limit per minute.  Burst protection is especially useful for: authorization pages; registration; API; search; data submission forms; administrative sections. Support for different types of requests DDoS Guard Pro v2.0 works not only with POST requests. The module can control: GET — regular pages, API requests, search; POST — forms, login, registration, data submission; PUT — updating data via API; PATCH — partial data update; DELETE — data deletion; ALL — all methods at once. This makes the module suitable not only for regular sites, but also for CMS with API, personal accounts, game panels and administrative actions. Limit storage: Redis, APCu and file fallback In the new version, the module supports several options for storing temporary data. Available modes: Redis; APCu; file fallback. The auto mode tries to use the most suitable option: Redis; APCu; file storage as a fallback. Redis or APCu are suitable for more efficient operation, while the file storage is left as a fallback option for simple hosting environments that do not have additional extensions. JSONL logging The module records protection events in JSON Lines format. Logs are saved in the following file: storage/logs/ddos_guard.jsonl This format is more convenient than a regular text log, because each event is stored as a separate JSON record. The logs can record the following information: event time; IP address; HTTP method; URL; name of the triggered rule; reason for blocking; number of requests; action status; user-agent; protection mode. The JSONL format is convenient for analysis by external tools, log agents, and monitoring systems. Prometheus metrics DDoS Guard Pro v2.0 adds an endpoint for receiving metrics in Prometheus format. Endpoint: /?ddos_guard_metrics=TOKEN The token is set in the module settings. Metrics allow you to track: the number of processed requests; the number of rule activations; the number of blocks; activity by limits; protection events; module status. This allows you to connect monitoring and configure alerts so that the administrator can see when suspicious activity starts on the site. LOG ONLY mode The module has a LOG ONLY mode. In this mode, DDoS Guard Pro does not block users, but only records events and potential triggers in the log. This mode is recommended to be used after installation, in order to first see which rules are triggered, and only then to enable the real blocking.  This helps to avoid too strict limits and random blocking of regular users.  Support for Cloudflare and proxy  The module supports working behind Cloudflare or another reverse proxy.  With proper configuration, it is possible to take into account the real IP of the user, and not the IP of the proxy server.  This is important for sites that use:  Cloudflare; nginx reverse proxy; load balancers; CDN; hosting proxy protection. Nginx-recommendations DDoS Guard Pro v2.0 contains an example nginx-config: modules/ddos_guard/nginx-ddos-guard-example.conf This allows you to use the module as an additional application layer of protection, and to move the main coarse limits to the nginx level. Recommended protection scheme: Cloudflare / nginx / firewall → DDoS Guard Pro → PlayMMO CMS This approach is more correct than trying to solve all problems only at the PHP level.
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