Diabaths Posted September 13, 2012 Posted September 13, 2012 i use acis and i have prob in die.java how to modify this to work in acis???
^Wyatt Posted September 13, 2012 Author Posted September 13, 2012 i use acis and i have prob in die.java how to modify this to work in acis??? if you have problems when adapting... post your code and your problem in the correct section here pd: looking for someone with this patch added and working to help me testing one thing, send pm plz
leo9412 Posted September 13, 2012 Posted September 13, 2012 Thanks Wyatt! Awesome job!, works in L2jFrozen.
^Wyatt Posted September 13, 2012 Author Posted September 13, 2012 Update V.1.2 ! also corrected an error of interlude patch # If set to false, zone will be no-restart zone NoRestartZone = False # If set to false, zone will be no-logout zone NoLogoutZone = False # If set to false, zone will be no-store zone NoStoreZone = False # Give noblesse after revive? ReviveNoblesse = False # Heal after revive? ReviveHeal = False Now I see that config names should be different but nvm...
DarkMemØrieS™ Posted September 13, 2012 Posted September 13, 2012 thx ^Wyatt for new nersion :P u are best and thx for your work
GsL Posted September 13, 2012 Posted September 13, 2012 thx ^Wyatt for new nersion :P u are best and thx for your work
`NeverMore Posted September 14, 2012 Posted September 14, 2012 awesome work ! Thanks for sharing ! One idea , since your revive tp is instant and automated you can disable to village button ### Eclipse Workspace Patch 1.0 #P L2J_Server Index: java/com/l2jserver/gameserver/network/serverpackets/Die.java =================================================================== --- java/com/l2jserver/gameserver/network/serverpackets/Die.java (revision 5526) +++ java/com/l2jserver/gameserver/network/serverpackets/Die.java (working copy) @@ -35,7 +35,7 @@ public class Die extends L2GameServerPacket { private final int _charObjId; - private final boolean _canTeleport; + private boolean _canTeleport; private boolean _sweepable; private L2AccessLevel _access = AdminTable.getInstance().getAccessLevel(0); private L2Clan _clan; @@ -58,6 +58,10 @@ _canTeleport = !((cha.isPlayer() && TvTEvent.isStarted() && TvTEvent.isPlayerParticipant(_charObjId)) || cha.isPendingRevive()); if (cha instanceof L2Attackable) _sweepable = ((L2Attackable) cha).isSweepActive(); + if (cha instanceof L2PcInstance && L2MultiFunctionZone.revive == true && ((L2PcInstance)cha).getWorldRegion().containsZone(55555)) + { + _canTeleport = false; + } } Import 55555 id to your code and ready ! Dunno,its just an idea , but then there will be able to escape only with Gatekeeper !
GsL Posted September 14, 2012 Posted September 14, 2012 When you Revive you have protection?? if some1 attack you??
^Wyatt Posted September 14, 2012 Author Posted September 14, 2012 awesome work ! Thanks for sharing ! One idea , since your revive tp is instant and automated you can disable to village button O_o... it's already done in my code
`NeverMore Posted September 14, 2012 Posted September 14, 2012 O_o... it's already done in my code true , i didnt check the whole code , i just read it fast ! anyway thanks for sharing ! :D
^Wyatt Posted September 14, 2012 Author Posted September 14, 2012 true , i didnt check the whole code , i just read it fast ! anyway thanks for sharing ! :D hahah no worries, ty. Update! Added patch for L2jServer H5 Beta, rev core:5639 datapack:9185 ty to valanths1990
GsL Posted September 19, 2012 Posted September 19, 2012 as i see code need some edit i belevie what everyone1 need that, 1st if u hit some1 in that zone u dont flaged 2nd if u enable flag when u enter u dont get +1 at pvps and u dont get any reward.
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