Jump to content

Recommended Posts

Posted (edited)

Just a silly kid, you can ignore this post easily. I am not gonna answer to his challenge because it's pointless. Lets see if I got protection or not, and lets see how is possible that "vision" (United States) to use such a bad language, probably you're part of that server "l2promisance" that copy my features, and also how is possible that 2 turks to "attack" me in same day, Ravin3 and Dumanist, something is rotten here, I am wondering what? Could it be a partenership between you and appeal? Could it be a simply revenge because I ignored your invitation to join my staff? I repeat, I don't need unskilled developers, and I don't need any partenership, I am working solo, and lets see if I am doing it well or not. 

 

Confirmation :
Seems to be exactly the same english "skills"
http://prntscr.com/97ay8f

http://prntscr.com/97awqd

Edited by Blackhive
Posted

Just a silly kid, you can ignore this post easily. I am not gonna answer to his challenge because it's pointless. Lets see if I got protection or not, and lets see how is possible that "vision" (United States) to use such a bad language, probably you're part of that server "l2promisance" that copy my features, and also how is possible that 2 turks to "attack" me in same day, Ravin3 and Dumanist, something is rotten here, I am wondering what? Could it be a partenership between you and appeal? Could it be a simply revenge because I ignored your invitation to join my staff? I repeat, I don't need unskilled developers, and I don't need any partenership, I am working solo, and lets see if I am doing it well or not. 

just find it in depmax64 how its be lie ? and  i am not in staff of appeal . just i find it and ask you what the fuck is this ? 

Posted

Just a silly kid, you can ignore this post easily. I am not gonna answer to his challenge because it's pointless. Lets see if I got protection or not, and lets see how is possible that "vision" (United States) to use such a bad language, probably you're part of that server "l2promisance" that copy my features, and also how is possible that 2 turks to "attack" me in same day, Ravin3 and Dumanist, something is rotten here, I am wondering what? Could it be a partenership between you and appeal? Could it be a simply revenge because I ignored your invitation to join my staff? I repeat, I don't need unskilled developers, and I don't need any partenership, I am working solo, and lets see if I am doing it well or not. 

 

Confirmation :

Seems to be exactly the same english "skills"

http://prntscr.com/97ay8f

http://prntscr.com/97awqd

that is proof ? and that my facebook ? i cant see there "ravin3"  or something else. dont lie us ! we will see who is scammer right now. we dont give it to try.

Posted
http://prntscr.com/97b4vm

Check this screens, AdvExt support just answered to your questions.
He just told that "tcrider84" (which you just mentioned you had a talk before) it's from Turkey

Ravin3 - l2 Justice http://prntscr.com/97b5g2 (Pretending to be me on my forum)
Ravin3 from Turkey http://prntscr.com/97b5rk (IP from Turkey - Confirmation)

Right now the famous "TCRIDER84" from Depmax just got blocked and topic was removed, how is that possible?
You and your friend Dumanist got a lot of things to learn, life is not that easy as it seems to be my boys, go take a nap and let me do my job, you should do your job as well, because I am pretty sure you gonna fail with Appeal and I will "help" on it.
Posted

 

http://prntscr.com/97b4vm

 

Check this screens, AdvExt support just answered to your questions.

He just told that "tcrider84" (which you just mentioned you had a talk before) it's from Turkey

 

Ravin3 - l2 Justice http://prntscr.com/97b5g2 (Pretending to be me on my forum)

Ravin3 from Turkey http://prntscr.com/97b5rk (IP from Turkey - Confirmation)

 

Right now the famous "TCRIDER84" from Depmax just got blocked and topic was removed, how is that possible?

You and your friend Dumanist got a lot of things to learn, life is not that easy as it seems to be my boys, go take a nap and let me do my job, you should do your job as well, because I am pretty sure you gonna fail with Appeal and I will "help" on it.

 

you can create thats so easy by photoshop ;) we will see who is the best.

Posted

Ha ha you gotta be kidding me, in less than 3 minutes I made that on photoshop. You become more pathetic with every post you create here, move to appeal or justice and flame off kid. 
You asked for proofs, I offered you proofs, just for show, not because I care about you or your fake questions. 

Posted

Ha ha you gotta be kidding me, in less than 3 minutes I made that on photoshop. You become more pathetic with every post you create here, move to appeal or justice and flame off kid. 

You asked for proofs, I offered you proofs, just for show, not because I care about you or your fake questions. 

anyway. i hope you got succesfully too. we will see at 28.11.15 

Posted

Once again you become pathetic. I have no clue why you decided to create this mess, but after you embarrass yourself, now you come back with a "gl hope you will have success".
If that "we will see on 28/11" is a threat, I suggest you do not bother to ddos because you're just wasting time.

Posted

Finally those guys wrote to me, and tells that both of them are REAL THOMAS CRIDER, and his opponent is lier. But both of them don't have access to Thomas Crider email. I've wrote to his email, and got a reply in 1 hour

 

https://gyazo.com/b1c94893776114d791c7125da29d7f92

 

so this useless topic, who of fake Thomas Criders are less fake could be closed

Guest
This topic is now closed to further replies.



  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock