
SSnakEE
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Everything posted by SSnakEE
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Guide Adding click-to-buff removal to interlude
SSnakEE replied to Celestine's topic in Client Development Discussion
ALT + click buff removal feature is available as part of the game in higher chronicles (gracia ++) and you cannot remove dances or songs, but ofc you can allow to remove it in IL, its just retail limitation -
Guide Adding click-to-buff removal to interlude
SSnakEE replied to Celestine's topic in Client Development Discussion
Sure. This is the AbnormalStatusWnd.uc file with ability of removing buff with ALT + click https://pastebin.com/iVWpYysq -
I found https://mega.nz/file/v0wViKjZ#8rC4nbFjsPmKDW5z2WxWX71jUbEMjXgw9EHX7_ZPssQ
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Hello on silent interface there is a feature that when you kill someone there is a red skull texture on screen: https://www.youtube.com/watch?v=CWO4nmsbArw I wanted to implement this feature on mine interface and for this puprose I need this texture. Does anyone of you have it or knows how to extract? I need only this one texture, I think I can handle making that in xdat and uc Thank you in advance
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Guide Adding click-to-buff removal to interlude
SSnakEE replied to Celestine's topic in Client Development Discussion
Hello. This code works well. It removes buff with double click, but If you preffer remove buff with ALT + mouse click, place this code in AbnormalStatusWnd.uc function OnLButtonDown(WindowHandle a_WindowHandle, int X, int Y) { local Rect windowBounds; local int targetRow; local int targetCol; local StatusIconInfo info; local SkillInfo skillInfo; if (IsKeyDown(IK_alt) == false) return; // Find window position windowBounds = Me.GetRect(); // Process clicks outside of window frame only if (X > (windowBounds.nX + NSTATUSICON_FRAMESIZE)) { // Calc row and col of targeted icon targetRow = (Y - windowBounds.nY) / NSTATUSICON_SIZE; targetCol = (X - windowBounds.nX - NSTATUSICON_FRAMESIZE) / NSTATUSICON_SIZE; // Store status info of targeted icon StatusIcon.GetItem(targetRow, targetCol, info); // Store actual skill info and make sure it is exists if (GetSkillInfo(info.ClassID, info.Level, skillInfo)) { // Request server to stop skill effect // Usage: _dispel:<int:skill_id>,<int :skill_level> // Example: _dispel:313,8 RequestBypassToServer ( "_dispel:" $ string ( skillInfo. SkillID ) $ "," $ string ( skillInfo. SkillLevel ) ) ) ; } } } -
Thank you, that worked Looks like compression 'none' was solution. Ehh all tutorials I was watching were showing DTX 3. Thank you again
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ok 1. You can see I am opening this .tga in PaintNet and it seems ok 2. After importing into unrealEd it looks different... no matter if I choose DTX1, 3, or 5. 3. After zooming in paint you can see texture looks different... and exactly same looks in game
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Hello guys. I am creating textures in Photoshop then exporting them as 32 bit .TGA images (I was trying with 16 bit, but then alpha was not working in UnrealEd). Then of course importing into UnrealEd and making UTX files. The problem I am facing is that colours in game seem to be different (like the game is supporting less colurs). Do you know maybe what can be reason of that? You can see on example below some pixels are different colour, while in photoshop they are almost same colour as pixels next to them. Thank you in advance for help
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Code Agathions aCis 401, does not interfere with summons or pets
SSnakEE replied to maxi56's topic in Server Shares & Files [L2J]
Hello. 1. Make sure to use in your xml: <set name="usingServerSideName" val="true"/> <set name="usingServerSideTitle" val="true"/> 2. And in npcname-e.dat do not use any name (not even a one space) In my case 50011 is Agathion -
Help HELP ME FOR CHAT INFORMATION
SSnakEE replied to Brun Brunus's question in Request Server Development Help [L2OFF]
You need put your text inside <table> and make sure you use FIXWIDTH instead width, and for colors use <font color=AABBCC> tags. Example: <br><html><head>Reloaded News:<body><table><tr><td FIXWIDTH=280><br><font color=3366AA>We've got a huge update. To see it double click on 'Click Me' item in your inventory. Also as you may noticed we have a new GM.</font> If you Didn't know that, say hi to <font color=FF0033>=GM=Animal</font><br><br>p.s: next upadte = new chronicle.<br1> p.s2: Don't forget to vote guys!</td></tr></table></body></html> -
Anyone has ide how it can be done? AccessDenied method (decay, change classor sex, add and broadcast) does not work for me;)
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;)
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"Our server is protected by Smartguard which means your personal informationare 100% protected." what does it mean?
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Share Mega Share Iordanov Interface 3.6.10 Updated
SSnakEE replied to Celestine's topic in Client Development Discussion
This interface is so nice that sometimes I have feeling i am not playing Interlude :) Thank you. just few notes from my side: 1. I am missing names of chat type tabs. https://imgur.com/a/kf4Bpk8 2. Cast bar for some skills works incorrectly: 3. Cast Bar sometimes does not appear 4. When I open custom map (radar). L2 hmtl windows behave like they were on the background. Those things have not any impact on gameplay, but as I noticed you are trying to make it perfect so I posted :D -
Congratulations!!! 440 people online with login down (server in GM mode). Cannot imagine how much will be when login will be up!! https://imgur.com/a/W8YPWxo
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I checked this serv, even farmed good items (quite easy). If you like play any other class than destroyer this server is not for you (instant frenzy, zealot). Mages totally unplayable. Server done on hurry, description copied from l2Spirit: > Main town here says Giarn in game is Goddard. > Top LS here says 15%, in game is 20 % > Buffs here says are 9h, in game are 3h. > "Interlude skill (90%)" this never stops amaze me Also now server is dead. So if you like play destro wait for next wipe:D
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... :D https://imgur.com/a/NLcmbZi
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Checked this serv: - current online 3/4 people - With items +25 i was dealing 400 dmg and getting 10k dmg from one guy (from those 4) on serv . - i had very bad time here, didnt feel fun of pvp. Waste of time, 0 fun.
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Read .uc Files From Lineageeffect.u
SSnakEE replied to kingjulen123's topic in [Request] Client Dev Help
Well I was working on Interface.u, and I was compiling it by using ucc.exe (it was also able to extract all .uc from Interface.u), so I thought I can check if I can unpack lineageeffect.u for this guy, but I got error on one utx file while extracting. Still if you say that unpacking this by using ucc is pointless, I gave it up. -
Read .uc Files From Lineageeffect.u
SSnakEE replied to kingjulen123's topic in [Request] Client Dev Help
So the only way to make it is extract lineageeffect.u by using ucc.exe? -
Looks like this guy is explaining how to make it: https://www.youtube.com/watch?v=_rfkiru1SFk
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You are master in avoiding and breaking l2 protections, you do not even need to make own but, you can crack SM everytime you have spare 10 minutes, and use existing bots :D For me success was to inject to l2 and possibility of tracking packets, unluckilly I managed to do it on uprotected l2 client. SG kicked my ass :rage: About what victoria said, I was also thinking about that. Not same owners but they both can gain money by just cooperating, so customers are forced to update either bot or protection (no point to use cracked outdated Adrenaline).
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Here you have also source of very old L2tower version: http://www.piotrzegar.pl/286/pobierz/690/L2Tower_1_0_Source_zip And before making new bot, I suggest you to check your bot is not recognised by SmartGuard. I was trying also to make own, and it disconnects me, so I gave it up:)
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So you made list with points that are showing his serv weakness (but has totally nothing to do with bugs), and after all you come with ending summary sentence taken directly from air, " I think there will be many bugs?" Sherlock.
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