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SSnakEE

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Everything posted by SSnakEE

  1. You can use only size which is power of two: for example 2 (2^1=2) ,4 (2^2=4) ,8 (2^3=8 ) ,16 (2^4=16) ,32 (2^5=32) ,64 (2^6=64) ,128 (2^7=128) ,256 (2^8=256), 512... So for example size: 32x128, 256x16 will be correct, but size eg: 33x128 will be wrong because 33 is not power of two.
  2. So there isn't possibility to put for example 100 hair accessories in one .utx? Even with those magic glidor tools :-\
  3. He ment armorgrp.dat line.
  4. So assuming there are 2 known methods of making .ukx files. 1. With using oaukx from obj files. But with this method I can make only one 3d more per one file without animations. 2. With glidors tools (tool or special patched ut2004). Here comes my question: this glidor tool can make everything (weapons, armors, accessories, nps)? or it has any limits?
  5. Oh as I see with this method I can only convert one mesh in one file. Because I need to convert about 150 3d models I need something that will keep them in one package. As I noticed some people shared packages with ukx files. Can I get more information about what tools I need for this and are they shared?:P
  6. Ok while in topic I faced other problem. I have 2 ukx files (i can open both in umodel), one is original (v123) from interlude, 2nd is not (v117). Does this version matters? :P (I ask because this v117 is not showing in game)
  7. Hi. Can anyone tell me, how can I port .ukx file (just mesh, not animation) from GoD to IL? :P If I use it without any changes, on IL I get crit error, so I guess I have to convert it somehow.
  8. Looks cool and similar to valakas weapons effect:D If you will add flaming aura arroud character if will look like super sayan aura! :D
  9. Someone already did it, or at least was trying, because it's not possible to login on his serv, but with one 120mb patch he was able to "convert" Il to H5 :P http://www.maxcheaters.com/topic/185829-l2j-interlude-classic/ Here is his forum with more details: http://forum.aden.land/index.php?/topic/6-adenland-the-first-interlude-classic/page__pid__8&do=findComment&comment=8
  10. Is test server still alive? :P I am trying connect, but I just get message "You are currently logging in. Please wait a moment.".
  11. Password is : byinspector
  12. Notice that in "UserInfo.java" you use: _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_GLOVES) while in "CharInfo.java" it is: _inv.getPaperdollItemId(Inventory.PAPERDOLL_GLOVES)
  13. You can do same like with one set just add "else if" for more sets eg: if (_inv.getPaperdollItemId(Inventory.PAPERDOLL_HEAD)==elegiaHelmId && _inv.getPaperdollItemId(Inventory.PAPERDOLL_GLOVES) ==elegiaGlovesId && _inv.getPaperdollItemId(Inventory.PAPERDOLL_CHEST) == elegiaChestId && _inv.getPaperdollItemId(Inventory.PAPERDOLL_LEGS) == elegiaLegsId && _inv.getPaperdollItemId(Inventory.PAPERDOLL_FEET) == elegiaBootsId) {writeC(1); } else if (_inv.getPaperdollItemId(Inventory.PAPERDOLL_HEAD)==vorpalHelmId && _inv.getPaperdollItemId(Inventory.PAPERDOLL_GLOVES) ==vorpalGlovesId && _inv.getPaperdollItemId(Inventory.PAPERDOLL_CHEST) == vorpalChestId && _inv.getPaperdollItemId(Inventory.PAPERDOLL_LEGS) == vorpalLegsId && _inv.getPaperdollItemId(Inventory.PAPERDOLL_FEET) == vorpalBootsId) { writeC(1); } else { writeC((_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA)) ? 1 : 0); // Hero Aura } or 2nd way, for less code use build in classes to check sets: final ArmorSet elegiaSet = ArmorSetsTable.getInstance().getSet(elegiaChestId); final ArmorSet vorpalSet = ArmorSetsTable.getInstance().getSet(vorpalChestId); // more sets here if (elegiaSet.containAll(_activeChar) && _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_CHEST)==elegiaChestId ) { writeC(1); } else if (vorpalSet.containAll(_activeChar) && _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_CHEST)==vorpalChestId ) { writeC(1); } //else if for more sets ... else { writeC(_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA) ? 1 : 0); // 0x01: Hero Aura }
  14. Hmm, i tested It now, and it works :P UserInfo.java: (you see hero aura on yourself) if (_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HEAD)==helmId && _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_GLOVES) ==glovesId && _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_CHEST) == chestId && activeChar.getInventory()..getPaperdollItemId(Inventory.PAPERDOLL_LEGS) == legsId && _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FEET) == bootsId) { writeC(1); } else { writeC((_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA)) ? 1 : 0); // Hero Aura } CharInfo.java (other players see hero aura on you) if (_inv.getPaperdollItemId(Inventory.PAPERDOLL_HEAD)==helmId && _inv.getPaperdollItemId(Inventory.PAPERDOLL_GLOVES) ==glovesId && _inv.getPaperdollItemId(Inventory.PAPERDOLL_CHEST) == chestId && _inv.getPaperdollItemId(Inventory.PAPERDOLL_LEGS) == legsId && _inv.getPaperdollItemId(Inventory.PAPERDOLL_FEET) == bootsId) { writeC(1); } else { writeC((_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA)) ? 1 : 0); // Hero Aura }
  15. I didn't test it but I think should work: in CharInfo.java and UserInfo.java replace line : writeC((_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA)) ? 1 : 0); // Hero Aura with this: if (_inv.getPaperdollItemId(Inventory.PAPERDOLL_HEAD)==helmId && _inv.getPaperdollItemId(Inventory.PAPERDOLL_GLOVES) == glovesId && _inv.getPaperdollItemId(Inventory.PAPERDOLL_CHEST) == chestId && _inv.getPaperdollItemId(Inventory.PAPERDOLL_LEGS) == legsId && _inv.getPaperdollItemId(Inventory.PAPERDOLL_FEET) == feetId) { writeC(1); } else { writeC((_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA)) ? 1 : 0); // Hero Aura } where: helmId = Id of helm in your set, glovesId = id of gloves in your set and so on...;PHero skills will not be given. Only aura
  16. Maybe you are still with this problem, so I will answer you. Problem is not with your client. White lion has bugged textures, just replace : "AvengerNewMount.whitelion_fb01 vengerNewMount.whitelion_fb02" with "AvengerNewMount.browlion_fb01 AvengerNewMount.browlion_fb02" so he will be brown, but properly textured:P
  17. Can you post youtube video of result. I am sure you will sell it when people will see it, because there is not any good cloak for IL on whole universe!
  18. https://www.youtube.com/watch?v=fiLGLscYPkQ this one is yours?
  19. As for now, noone did fully (wait, run, sit) animated cloack for Interlude :( After playing higher chronicle with cloack, I really miss them on every IL server ;d
  20. Hello guys. Can someone post me here augments (actives and passives) good configuration for normal l2 IL server. I mean, maybe those ones that I have already are good, but hey... +50 m atak on emp active lvl 10 is too few. I don't want to fak gameplay by setting too strong augments, so maybe someone can post here good actives and passives configuratios, that he already checked, and they were ok and worthy to keep on weapon. Thank you in advance;P
  21. Hello guys. I have question to those who are good at making textures. When I make own texture (change hair color), import it to UnrealED, and set in shader this texture as : diffuse and opacity, the 3d model which use this texture is transparent, i can see what is has inside:P Without opacity, I see on hair gray texture (on fringe for example).
  22. Guys, is it possible to make own buff eg. Super Haste , that will have description like enchanted buff. Like instead "Haste +1 Time" it will be "Haste Custom Buff". I was trying change it in skillname-e.dat, but no effect. Chronicle: Interlude.
  23. Here you can find some: http://www.maxcheaters.com/topic/168690-pack-acessories-100-il/ Btw while in this subjest I have question. Is is possible somehow to add this hairstyles in interlude client as normal hair style that can be changed with potion, or it's not possible? :P Like this one: http://www.maxcheaters.com/topic/164915-hi5-hair-and-face-styles/
  24. Guys, I want to ask, if it is possible to make two items stuck on one slot? For example how I can use tattoo "under" hair accessory:P
  25. Yo, some time ago, someone shared Awakening shield ported to Interlude. Ofc now all possible links are dead. Can someone, who has it, reupload it somewhere? :P This is what I am writting about: www.maxcheaters.com/topic/183274-interlude-awakening-shields/
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