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caganitas

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  1. ****Pm me with details and price****
  2. Looking for: pp 54+ AW any lvl PR/SR any level In Giran ***** pm me with level and price *****
  3. Thanks! Even tho I knew the differences between udp and tcp that is indeed a very good article
  4. Hi guys, im curious about how the server side part actually works and have a few questions if anybody can help: - Does l2off even use any udp packets or just tcp? - Whats the life-cycle of a player like: user clicks login on client, it connects to auth through tcp, and if authenticated also connects to game server through tcp? how does that work? Thanks!
  5. Hi guys, 1- Could someone re-post the CacheD packets format for GF? (XeL's post about what im requesting http://www.maxcheaters.com/topic/169319-question-cached-info/?hl=%2Bcached+%2Binfo ) 2- Does Cached only load data from DB on start and rely only on data received from shared memory/L2Server packets to update cache or does it re-load the cache from DB in an interval of time or from some events? Thank you!
  6. Hi Im trying to use R95 weapons adpted to interlude on GF files, the texture looks ok but the animation gets out of place, for NPCs and armors it worked fine. How can i fix this? Thanks!
  7. Hi guys, Im using GF files and im trying to change my loading screen. I was always getting crit error so i tried to simplify everything and use a file that has already been re-made, the one use in rpg-club GF server. So i open their file with UT2004 directly all the textures show with no problem I dont change anything this time i simply save the UT2004 version utx as UT-L2Font-e. Then i used l2encdec to encrypt it back using l2encdec -e 121 L2Font-e.utx and it generates the enc-L2Font-e. When i switch my L2Font-e with the newly encrypted file (after removing the enc- prefix) i get crit error. https://mega.co.nz/#!xowCkBqB!dEghpUK5TA0OSXLvfQKN-yOJkBg_nOK7KQp0xcmpf84 I attach all the versions from original utx to the final version aswell as the l2encdec used. hope anyone can help me find what i'm doin wrong! Thank you!
  8. Hi guys, I saw this lion share for interlude and i was trying to include it in my files, it isnt displaying correctly tho, im doing something wrong probably because my server is GF, how can i fix it? NPC grp: 11 LineageMonster.strider AvengerNewMount.newlion_m00 2 AvengerNewMount.whitelion_fb01 AvengerNewMount.whitelion_fb02 0 2 4416 10 1.00000000 0 1 4 MonSound.Hit_Shell_1 MonSound.Hit_normal_3 MonSound.Hit_Wet_3 MonSound.Hit_Bone_5 3 MonSound.grizzly_dmg_1 MonSound.grizzly_dmg_2 MonSound.grizzly_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 0 Link where i got the files: http://www.maxcheaters.com/topic/138420-share-white-lion-pet-for-c6-new-version-and-sounds/?hl=lion
  9. Its only server side? They are not new skills, they were copied from another pet, and im using exactly the same AI for this pet, so apart from assigning the skills to the AI parameters what am i missing to make them show on the client side? (L2off)
  10. No, but i mean on the serverside the skills used are defined through AI, how do you define on the client side which skills they have avaible
  11. Hi guys, I cant find where to define on the client side the skills a pet has. Which file contains this data? Thanks
  12. I got GF Advext extender 1- i wanna play around with the pet system. How can i manage what skills a pet has? I know the passives and the ones they do automatically through AI, but what about active skills and attacks, how to manage them? 2- Some pets like the Toy knight always get my level as soon as they update their exp instead of leveling like wolfs do and evolve with each kill. How can i change this configuration to make them level up normally? (as soon as i or the pet kill a mob the pet changes to the same level as the pet owner) Thanks!
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