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SSnakEE

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Everything posted by SSnakEE

  1. Try another broowser (For me Chrome doesnt start downloading, but Internet Explorer works ok with this site).
  2. Small info to you. Someone is able to log on accounts without knowing password or even (seems now useless) PIN. Why I know it? Today I noticed that my acc was cleaned from all valuable items.
  3. Don't know about stealing items but abusing admin rights by players or admins who plays as players is fact. I know you will say it's not, well noone expect you to admit it. Tell me, how one guy who engraved castle had 1 hour invicibility? You succeed with your server but imagine what could you achieve if you had just IQ more than 50... But on the other hand... people are still playing, donating, despite they know what you are doing... so why you have to change anything. :not bad:
  4. I do not recommend strongly to play here. Server is basing on donation, and people with GM privileges are playing here (friends or server owners). If you dont believe just ask players for info about last siege . The guy who took castle was on //invul about 1h. Also many people made movies but really, 1st I see such corrupted :D Generally people are trying to hide with corruption, not just do like that one... So, dont waste your time guys.
  5. Ye I can agree that oaukx makes crap in file, but I can see, a lot of people managed to port items from higher chronicles (with oaukx) to Interlude with proper reflections. There must be something that I am doing wrong.
  6. Can you upload somewhere Postal2 Unreal ED? I will try with it.
  7. Hi, I try convert 3d mesh from higher chronicle to Interlude. I do it like this: 1. With uModel I get .psk file with mesh 2. With 3ds max 2009 I import this psk file and remove all it's bones 3. I export to .3ds file and import with ZModeler 1.07b 4. I export from ZModeler as .3ds file 5. I import .3ds to 3dx max again, Unwrap UVW 6 I export to .obj, use l2oakx for c6 Model is showing in game correctly, problem is with reflections, lighting on it. It's too shiny and seems that light is on wrong places. Anyone knows maybe where I make mistake?
  8. Not big loss since l2 modding scene is dead, also because l2 is getting less famous each year. Few people know how to make customs, and they sell them what generally means if Glidor will stop support l2 they will suffer the most.
  9. I have seen such error on Interlude but under windows XP. Patch from this server wasn't causing error (on xp), you can try download and change files for yours (it's interlude) http://l2euphoria.com/
  10. Ok, but we have to say it: without glidor tool you cannot make armor, so if you havent it, just give up this idea.
  11. Some time ago, I was asking what can be done with special tool provided by Glidor and people told me it's for armors. So before you will start learning making armors (all this 3ds things and texturing), I guess you have to obtain this tool or Special Unreal 2004 Patched Editor which is able to save animated mesh as .ukx file suported by L2.
  12. I guess you are new here :P Have in mind that here almost noone is helping, Many client modders are using this section for selling their services, while users expecting here help. Admin should add new section on Marketplace called "Client mods selling" so those sellers wont look at this section, and not respond at topics with ultra useless posts like "how much can you pay?", and if someone will decide to buy mod, he will just visit client mods on marketplace.For example, I see this topic, i see that there are already some answers, so I think "oh, maybe I will find out something about animation", but when I enter I see same sh1t again. About animations, there are very few people who know how to edit them. They never tell any info about it. The only way for you for now is to buy from them, use in own client, and when you release client patch for your server all planet will be able to leech your bought custom...
  13. It should be done similar to .dressme system. I would do it like this: in UserInfo.java and CharInfo.java make some checkings: if you will find block of code like this(in CharInfo.java): writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIRALL)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HEAD)); (...) writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIR)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FACE)); and in UserInfo.java (same for both, just there you can see small differences in UserInfo and CharInfo) writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HAIRALL)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_REAR)); (...) writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HAIR)); writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_FACE)); This part of code sends information about what items are currently equipped, so client will show them on character. You will just have to make checkings, which will look like this : if (shirt is equipped) && (all set items are equipped) { shirt can change visually only fully equipped set writeD(_inv.getPaperdollItemId(custom hair 2 slot accessory id)); writeD(_inv.getPaperdollItemId(custom helm id)); (...) writeD(_inv.getPaperdollItemId(custom hair 1 slot accessory id)); writeD(_inv.getPaperdollItemId(custom face 1 slot accessory id)); of course for those things you dont want to be displayed just put 0 eg. using shirt = no any hair accessory so put: in: writeD(_inv.getPaperdollItemId(custom hair 2 slot accessory id)); this: writeD(_inv.getPaperdollItemId(0)); } else { here will be normal set and items shown writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIRALL)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HEAD)); (...) writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIR)); writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FACE)); } You should have in mind that those 2 packets (one is what you see, 2nd what other people see), are sending info to people what they should see about you. It means all your character statistics will be real, just visual changes will be made. I think you got main idea of it:P
  14. Do not loose your time and give up this idea asap. Believe me.
  15. Search for "wireframe mode" for your l2 chronicle. It should be User.ini file.
  16. You can use only size which is power of two: for example 2 (2^1=2) ,4 (2^2=4) ,8 (2^3=8 ) ,16 (2^4=16) ,32 (2^5=32) ,64 (2^6=64) ,128 (2^7=128) ,256 (2^8=256), 512... So for example size: 32x128, 256x16 will be correct, but size eg: 33x128 will be wrong because 33 is not power of two.
  17. So there isn't possibility to put for example 100 hair accessories in one .utx? Even with those magic glidor tools :-\
  18. So assuming there are 2 known methods of making .ukx files. 1. With using oaukx from obj files. But with this method I can make only one 3d more per one file without animations. 2. With glidors tools (tool or special patched ut2004). Here comes my question: this glidor tool can make everything (weapons, armors, accessories, nps)? or it has any limits?
  19. Oh as I see with this method I can only convert one mesh in one file. Because I need to convert about 150 3d models I need something that will keep them in one package. As I noticed some people shared packages with ukx files. Can I get more information about what tools I need for this and are they shared?:P
  20. Ok while in topic I faced other problem. I have 2 ukx files (i can open both in umodel), one is original (v123) from interlude, 2nd is not (v117). Does this version matters? :P (I ask because this v117 is not showing in game)
  21. Hi. Can anyone tell me, how can I port .ukx file (just mesh, not animation) from GoD to IL? :P If I use it without any changes, on IL I get crit error, so I guess I have to convert it somehow.
  22. Looks cool and similar to valakas weapons effect:D If you will add flaming aura arroud character if will look like super sayan aura! :D
  23. Someone already did it, or at least was trying, because it's not possible to login on his serv, but with one 120mb patch he was able to "convert" Il to H5 :P http://www.maxcheaters.com/topic/185829-l2j-interlude-classic/ Here is his forum with more details: http://forum.aden.land/index.php?/topic/6-adenland-the-first-interlude-classic/page__pid__8&do=findComment&comment=8
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