/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.model.zone.type;
import net.sf.l2j.gameserver.model.actor.L2Character;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.zone.L2ZoneType;
public class L2PrimevalZone extends L2ZoneType
{
public L2PrimevalZone(final int id)
{
super(id);
}
@Override
protected void onEnter(final L2Character character)
{
if (character instanceof L2PcInstance)
{
if (character.getInstanceId() == 0)
{
character.setInsideZone(L2Character.ZONE_PRIMEVAL, true);
L2PcInstance player = character.getActingPlayer();
if (!player.isInPI())
{
player.sendMessage("You have entered Primeval Isle");
player.setIsInPI(true);
player.updatePvPFlag(1);
player.sendMessage("PvP Flag status updated");
}
}
}
}
@Override
protected void onExit(final L2Character character)
{
if (character instanceof L2PcInstance && character.getActingPlayer().isInPI())
{
character.getActingPlayer().broadcastUserInfo();
character.getActingPlayer().setIsInPI(false);
character.getActingPlayer().stopPvPFlag();
character.getActingPlayer().sendMessage("You have left Primeval Isle");
}
character.setInsideZone(L2Character.ZONE_PRIMEVAL, false);
}
@Override
public void onDieInside(final L2Character character)
{}
@Override
public void onReviveInside(final L2Character character)
{}
}