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Kara

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Everything posted by Kara

  1. @Maxtor give me co admin to fix search
  2. Yeap go trust and download an .exe from a stranger on the forum good luck with the ransomware.
  3. Spoke for elfotrash bae
  4. Kara is like the final boss of the game the rest like elfodramaselfbanneverfinishanyproject wannabe fan bois are my minions #facts
  5. Happy to see my fellow minions to come back. Welcome back
  6. Only by the fact that 1 post of mine bring traffic to the topic mean #Kara_is_better_than_An4rchy Facts.
  7. Its his right to do whatever he want since its free but my opininion to be more safe is that you should implement a check if donation is more than 50 to go to owner directly. Lowet than 50 then 1 out of 5 to go to nightwolf. What you think? #kara_better_than_an4rchy
  8. Fofa αγορι μου εχω faction αμα θελεις στειλε kinky boy.
  9. Who spoke for Java? Java is one of the fastest language in our current days. In some things it even pass non-object oriented languages like C. Garbage collector with the improvements (ref to Z) it's millisecond of pause cause is multi threading.
  10. Yes PM kara to buy and be happy. I Also send nudes of my ex's feet.
  11. This is why i tell you let's make the ultimate C6 Server to fuck this lucera crappy trash compilanto projectino.
  12. You do server setup e.t.c but you cannot make a custom quest in H5? Ok weird.
  13. Time to learn. How you knew to put your little d*** inside your girlfriend's hole? Someone is teaching you? Nop. Life does. Same here. Find which file work for you DispellBySlot or Cancel e.t.c in your datapack and on top of the public void onStart() add a simple list ex. final List<BuffInfo> canceled = new ArrayList<>(); Now read the code and see where it stop the effects. Example effectList.stopSkillEffects(true, entry.getKey()); and bellow that add your spell into your list. Now make a new threadpool like: ThreadPoolManager.getInstance().scheduleGeneral(new ReturnBuffTask((L2Playable) info.getEffected(), canceled), 10 * 1000); Now create a new class named ReturnBuffTask.java and in constructor declare the L2Playable and the List as parameters. in: @Override public void run() it will be called once the time pass of your threadpool and runnable is executed. In there do a for to your list and add the skill back to the playable. Simple as that.
  14. Anarchy is noobish developer like Tryskell. So avoid their code (*Insert Anarchy hate here*) The code is very simple. If you're for example on aCis or L2J then you simply move to datapack find DispellBySlot or Cancel base on your pack and then you create a new List where you store the effects that are canceled. Then you simple do a check if the list is empty. If its not then you create a ThreadPool to execute a new runnable after x seconds and in that class you stored the character and the list you stored buffs. After execution is done you forEach in list and re-add the effects on player.
  15. And there is client limitation.
  16. There is nothing to solve here. First of all tell me why you want change all int and double to BigInt and i'll tell you why you can't do that.
  17. Are you a troll or are you serious? Changing all primitives to objects has worst impact in terms of ram usage.
  18. @BruTwhat w the downvote on all of his comment may i ask?
  19. Εγω κανω vote perma ban ολοι στο page [2]
  20. In datapack in Freya's script there is a method that check restrictions, if you read the code is simply you see something like getPartyMembers() < 11 or something, you change that to whatever number you want.
  21. I made these videos 9 years ago. I didn't know people still watch them.
  22. Take H5 Geodata and Pathnode from L2JServer free
  23. Ασε αυτες τις μαλακιες κ ελα να ανοιξουμε ενα τσοντο site melroni. Εχουμε και οι δυο γκομενες.
  24. Lobby can be used in H5 too?
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