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Salty Mike

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Everything posted by Salty Mike

  1. Add me on discord: SaltyMike#9999
  2. The so-called state is controlled by and within the client itself. The only way to determine it, as far as I know, is to listen for the packet sent by the client when the map is being opened.
  3. Has the 'InertiaPath' java file been shared anywhere? If so, can I get a link? Thanks in advance!
  4. If I remember correctly, that was because ICONS on H5 were 32bit and ICONS on new chronicles were 64bit. So, in order to make them appear normally, you need to resize the icons from the newer chronicles. DISCLAIMER 1: I remember reading about this, but I have never done it myself. DISCLAIMER 2: It might be the number of pixels in terms of length and width as opposed to bits, I'm not sure.
  5. I know that they are NOT selling their source code first-hand.
  6. Trash or not, it is infinitely times cheaper than L2jEternity. Plus, the one you mentioned does not provide source code, only pre-compiled version with root access to the SCRIPTS folder. This means, you only have limited access to your code and you can't make any adjustments to the core. You can't upgrade, nor update it.
  7. You can send/draw points(dots) and lines and all sorts of geometrical figures with the ExServerPrimitive packet. Its proper implementation is another story.
  8. I want that too! However, the issue is that it would require the creation of a new HTML-handling template within the Client's Interface itself. I've asked about this on a predominantly Russian forum and this was their answer. Do let us know if you find a way, the easier - the better!
  9. The two best, in my personal opinion are: - Active Anti-Cheat, which costs some USD300 initially and USD30 (or so) monthly for updates. - Strix Guard, which costs abour USD150 one-time, and no additional fees, as far as I'm aware.
  10. The password are listed under the spoiler tag at the end of the first post. I think this one of these corresponds to Hellbound: CT10: FCITN1N0_kf CT15: FCITN1N5_khf
  11. Your reply has nothing to do with the topic, so it is basically a SPAM message. Do you happen to play on such servers? (I would bet that you don't). Either way, I'll take that opportunity to respond - The creator of the topic did not state what source he/she was using, but implied that they already HAD one that they were happy with. "I might need in the future an event engine" - Hustman. So I wonder where does this frustration comes from... I could only assume that you want to con the guy to pay you XX amount of money for something that you didn't create yourself. DISCLAIMER: I am NOT selling anything, so I have nothing to gain from all of this!
  12. It would cost you absolutely nothing, since you can rummage a free-shared server pack. (as long as we are talking about Java-based server, and not OFF). There also was a share of Tournament v2.0 a few months ago, which is basically 1v1, 2v2, 3v3, 5v5, 9v9, something like that, which can be used as basis and just make the teams bigger.
  13. What do you mean to bypass SmartGuard? I've always thought that protections are two-sided (one part is on the server and another on the client). And as such, the server sends a request to the client and if the client does not respond in the correct way, the protection cuts the connection.
  14. You would need to create a new Server->Client packet. I know that you can send bypasses from the client to the server without the need of creating a new client->server packet, but I am yet to find a way to do it the other way around.
  15. It is too complicated. Very hard to achieve. You would need to create new models/textures and edit existing ones. If you only want to make it visible in the inventory, then it is as simple as creating new/custom items and linking them with the existing sets in the server.
  16. Why would you send him to pay for something that literally takes 2 minutes to write/debug/fix? The error message shows it very clearly - your Experience XML file returns a NULL pointer exception. This could mean one of several things: - your syntaxis is wrong; - you have added higher MAX level in the config than you have specified in terms of EXP requirement in the Experience XML file; - you have the same EXP requirement for 2 or more levels. Solution: Go through your EXP table (xml file) and make sure that the EXP requirement values for each additional (customly added) level are not only different but also that the next one is greater than the previous one. VERY IMPORTANT!!! ALSO, make sure that if your MAX level in the config is 85, you have also added EXP requirement for level 86 as well, because it is required in order to calculate the EXP from level 85 at 0% to level 85 at 100%. Example - If the required EXP for level 81 is 1,000 EXP, then the required EXP for level 82 must be greater than 1,000. And if your MAX level is 83, with required EXP lets say 4,000, then you must also add EXP for level 84 at value greater than 4,000. DISCLAIMER: the EXP requirements are usually listed as MAX values, meaning the level will be changed only when the player's total EXP (gained from level 1 until the level they currently are) reaches the listed/required amount of EXP.
  17. You can: -Get yourself any decent H5 server. -Go to the Chromatic Highlands where the water spirits are and fight them for a bit. They apply a camera effect debuff. -Take the ID of the debuff and go through the skill code to figure it out.
  18. Well, I did try sending an empty primitive but the client still suffered from an FPS drop. I'll try sending a point at predetermined coordinates next. Any idea how to make it so that the circle moves with the character without clearing the existing lines and sending them all over again at different coordinates? Like, is there a way to basically link the said packet to player's coordinates so that no matter where the character goes, the circle goes with it and the char is always in the middle of the circle (from top-down perspective). I realise this might be a silly question but I'm still new to this kind of stuff, so... here we go. What would happen if I simply send another packet with the same name but with different coordinates without clearing the lines of the previous one? Would the old one be replaced? //debug_center: the assigned name of the packet //clearDebugPackets: clears all lines and points associated with the packet and sends an empty packet with the same name //reset(): clears the cached packet server side; debug_center = activeChar.getDebugPacket("center"); debug_center.reset(); activeChar.clearDebugPackets(debug_center);
  19. Long story short, I've written a function that displays a circle around the character when certain conditions are met. However, I can't seem to find a way to make it so that the circle in question is dynamic, or in other words to make it move around with the character. (No matter what I tried, the result was always the same - heavy FPS drop in the client after 15-20 seconds). Is there a way to update the circle in real time (as the character moves) and if so, how? I'm looking for a solution that does not involve client modifications. Any ideas, tips, and tricks are more than welcome.
  20. UPDATE: I actually found the English version lying around ENG_LINK If you don't mind translating the names and descriptions, here is a link to these exact assets in Russian: RU_LINK
  21. Could you confirm that the screen-flickering continues to happen even if you have the auto-cache cleaner turned off?
  22. On what source, if you don't mind me asking? FandC, Sunrise, Scripts, something else?
  23. You can move the %stats% (such as %name%, %ip%, %clan%) from the BBSTOP section to BBSSERVICES by copy/pasting this part: html.replace("%name%", replacement); html.replace("%clan%", replacement); return html;
  24. Don't bother. His files had already been cracked and shared, following an arbitration process on a prominent Russian game-development forum involving the topic that you've linked. I hope posting the LINK here does not get me in trouble, but in case it does - go to mmo-info and search "iPerfect". It appears to me as if the person in question has developed a linking for shady business practices, if you can call them that.
  25. The file is missing.
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