good evening.
My question today is this :
if i have an npc that has the following animations : http://prntscr.com/hx7xx9
And i want it to cast a skill x with spatk1 and skill y with spatk2 ( where do i set that?, how do i connect a skill with an spatk animation? )
Also, if i want a monster to attack( normal hits ) using spatk3 where do i set that?
what i tried didnt really help although i got some ideas :(
i opened devbox and found a random monster that had spatk1 and spatk2
then i tried 2 random skills with that monster and saw that when i cast skill 1( red arrows ) he used spatk1 and when i used skill 2( blue arrows ) he did spatk2
http://prntscr.com/hx81qt
then i went into skillgrp and
1: changed cast_style of skill 2 to the same of skill 1 to see if he will do skill 2 with spatk1, it did NOTHING ingame
2: i changed UNK_0 of skill 2 to the same of skill 1 it did NOTHING again
3:i changed ani_char of skill 2 to the same of skill 1 and it DID it, it cast skill 2 with spatk1
http://prntscr.com/hx80ro
btw i made a list of all the possible ani_char that exist in h5 client :
to see if this was a rule i found an other random monster with spatk1 and spatk2
i cast the SAME skills with the first npc
( without changing the skills)
and this motherfucker used spatk1 for BOTH skills even though ani_char was different on skill 1 and skill 2
this made me want to eat my keyboard and i came here for help.
Please give me any information you have on the 2 questions asked in the beginning of the post
1: how do i connect a skill with an spatk( or any animation )
2: how do i control what animation the monster uses as autoattack
Thank you very much.