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SillverShadow

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Everything posted by SillverShadow

  1. i would like to give this a try looks good but only "looks", if we cant try it( or buy it ) cant really judge :)
  2. good evening, i am here with a question again ^_^ So lets say that i want to see the DEBUFFS my targets has ( under the TargetStatusWnd) ( Only monsters or even players, either of both is fine ) I tried to copy the button party window has to show party members buffs debuffs etc but i didnt succeed. Any help is welcome, Thanks alot.
  3. thanks for all the info you gave me till now, i am trying to make a model form an other game to cast skills( if i use spatks as attack animation he does all of them but when casting skills he just stands there, i think what you said could be the problem coz i used an old orc model with this one and that old one didnt have many spatks( he had one ) but i cant be sure, if you could spare 5 minutes of your time on skype with me i am sure you would be able to spot the problem and i would be thankful :) Let me know if that's possible.
  4. found that too in lineagemonster.int thank you
  5. that answers the first question skill->spatk thank you any ideas about the autoattack->animation?
  6. good evening. My question today is this : if i have an npc that has the following animations : http://prntscr.com/hx7xx9 And i want it to cast a skill x with spatk1 and skill y with spatk2 ( where do i set that?, how do i connect a skill with an spatk animation? ) Also, if i want a monster to attack( normal hits ) using spatk3 where do i set that? what i tried didnt really help although i got some ideas :( i opened devbox and found a random monster that had spatk1 and spatk2 then i tried 2 random skills with that monster and saw that when i cast skill 1( red arrows ) he used spatk1 and when i used skill 2( blue arrows ) he did spatk2 http://prntscr.com/hx81qt then i went into skillgrp and 1: changed cast_style of skill 2 to the same of skill 1 to see if he will do skill 2 with spatk1, it did NOTHING ingame 2: i changed UNK_0 of skill 2 to the same of skill 1 it did NOTHING again 3:i changed ani_char of skill 2 to the same of skill 1 and it DID it, it cast skill 2 with spatk1 http://prntscr.com/hx80ro btw i made a list of all the possible ani_char that exist in h5 client : to see if this was a rule i found an other random monster with spatk1 and spatk2 i cast the SAME skills with the first npc ( without changing the skills) and this motherfucker used spatk1 for BOTH skills even though ani_char was different on skill 1 and skill 2 this made me want to eat my keyboard and i came here for help. Please give me any information you have on the 2 questions asked in the beginning of the post 1: how do i connect a skill with an spatk( or any animation ) 2: how do i control what animation the monster uses as autoattack Thank you very much.
  7. making a 4th bar is not a problem i can make the script and the xdat part but i dont have compiler for the gracia final client celestine any hints how to decompile and recompile interface.u of gracia final? ( h5 compiler didnt work and interlude gives errors coz of missing classes )
  8. format or find online kernel32.dll download and put in in your c:/windows/system32 folder
  9. Good working updater, helpful guy , answered all questions i had about it. keep making it better !
  10. then i suggest you dont use them. have a nice day.
  11. all weapons made by nevesoma and working perfectly.
  12. any idea what this is? when opening the client: http://prntscr.com/hnkwmu when pening devbox it doesnt crit me BUT when i go pv in devbox it gives error again http://prntscr.com/hnkx6w
  13. this is how to do it on interlude. download links in the description of video
  14. nevesoma will make it for me thank you for your offer big man bear
  15. i dont have the files, they are in the aion client :) is there a chance you can do it if i find them and send the files to you?
  16. he tried but didnt manage to do it.
  17. Is there anyone who can adapt this weapon set from AION to L2HF Playment with Paypal only.
  18. hahahaaahah well said
  19. do it with elfocrush tool
  20. good job, looking forward to those weapons and the npc you are adapting for me :)
  21. Ok so , With enter cat you can move with w.a.s.d BUT "a" and "d" TURN YOU they dont move you, ANY IDEA if it can be done and if it can , how? http://prntscr.com/hjhnyo for example can NEW "items" be added to this list or shortcut items? can they be edited?
  22. i have the compiler for h5 and i can show you how to use it ( tell me your skype if you want )
  23. good job mate, i will give you credits for this in my server :)
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