is there an l2.exe in the folder? try doing it with l2.bin
you can make a bat file and tell it to run l2.bin with this command
and have l2.ini content in a txt file named l2dev( example )
http://prntscr.com/jxk7hl
http://prntscr.com/jxk6i7
i found out that i dont need to even interact or use the packet that sends the stats to the client, our very skilled developer found a way to do it in an other way ( he said he would pref to keep his work to himself ) so i cant share it with you even if i wanted to :(
my idea of working around this is replacing the existing window with an html window and use that instead of detailstatuswindow since you can update values in htmlwindow on the go, but we didnt do that.
thanks for the help.
moderators can lock the topic since the issue was resolved.
thank you very much, i will try to do this and if i manage to make it work i will tell you the way.
if there is an alternative way to make client display crit damage( for example ) in stats window i would love to hear about it.
i posted this in client dev section too but noone seems to know :(
I want to show "critical damage" STAT in the detail stat window
i edited the interface.xdat to add the 2 things the other stats have, it shows the static text on the left but i need a way to get the value from server to client
http://prntscr.com/jup9cj
http://prntscr.com/jup8gl
so...how can i get the value of critical damage or skill reuse or any other stat a character has and display it as it does for patk matk etc?
what i found out so far :
DetailStatusWindow.uc is the one handling the stats display http://prntscr.com/jup5vi
This one gets the info out of the packet( also in DetailStatusWindow.uc )
http://prntscr.com/jup6fb
but i cant find GetPlayerInfo ANYWHERE, i dont know how the stats are linked etc.
Any help is welcome
I want to show "critical damage" STAT in the detail stat window
i edited the interface.xdat to add the 2 things the other stats have, it shows the static text on the left but i need a way to get the value from server to client
http://prntscr.com/jup9cj
http://prntscr.com/jup8gl
so...how can i get the value of critical damage or skill reuse or any other stat a character has and display it as it does for patk matk etc?
what i found out so far :
DetailStatusWindow.uc is the one handling the stats display http://prntscr.com/jup5vi
This one gets the info out of the packet( also in DetailStatusWindow.uc )
http://prntscr.com/jup6fb
but i cant find GetPlayerInfo ANYWHERE, i dont know how the stats are linked etc.
Any help is welcome
hi again,
i am trying to put 90 images(2048x2048) in one utx file ( 90 frames for animated image ) i know it's big....
i create an empty utx
i open it with unreal editor
i import the images
BUT
if i scroll down, the program crushes
if i try to save it the program crushes
http://prntscr.com/jojr6y
i try it on my desktop too it has 16GB ram and a Strix GTX970 GPU with an other 4 GB or ram also a 500gb free SSD...
i monitor ram consumption as i add the images into the utx and it still has 10+ GB of free ram when it crushes
What is going Wrong and how can i resolve it?
Things i tried:
i made 5 utx files with 24 frames in each file and tried to link them( set the next frame of the last frame of utx1 to be the first frame of utx2 )
didnt work, it is not even saved after you reopen the utx.
i tried to increase the vram from bios but there is not such option.
please any idea is welcome.
are you sure Finn? i have been trying to make this for a while now and i didnt see any interface have that for h5( i can be mistaken ofc ) would it be too much toa sk you to point to the direction of the interface you are referring to?? Thaaaanks
i found a workaround , i can now decide position , size , i can add animation :) if anyone needs this info in the future feel free to ask me, thanks for the input , lock it if you wish.