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SillverShadow

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Everything posted by SillverShadow

  1. thank you for the explanation, i have never used that filehosting i use mega, sorry for the stupid question i didnt see the checkbox.
  2. criticalerror, why did you put an exe downloader in the rar instead of the files..?
  3. why not just upload the files, i dont like running exe to download... http://prntscr.com/8utuo2
  4. gave me an error... the error is always about the first item in my inventory. History: UObject::execStructMember <- (InventoryWnd Transient.InventoryWnd @ Function Interface.UICommonAPI.ParamToItemInfo : 09B6) <- UUIEventManager::execParseInt <- UObject::ProcessEvent <- (InventoryWnd Transient.InventoryWnd, Function Interface.InventoryWnd.OnEvent) <- XMLUIManager::ExecuteUIEvent <- ID:2600, param:classID=57 name=Adena iconName=icon.etc_adena_i00 itemType=4 serverID=268482420 itemNum=209457 slotBitType=0 enchanted=0 blessed=0 damaged=0 equipped=0 price=0 reserved=-1 reserved64=0 defaultPrice=0 refineryOp1=0 refineryOp2=0 currentDurability=-1 currentPeriod=-9999 enchantOption1=0 enchantOption2=0 enchantOption3=0 relatedQuestCnt=0 weight=0 materialType=3 durability=-1 crystalType=0 consumeType=3 ItemSubType=0 AttackAttributeType=-2 AttackAttributeValue=0 DefenseAttributeValueFire=0 DefenseAttributeValueWater=0 DefenseAttributeValueWind=0 DefenseAttributeValueEarth=0 DefenseAttributeValueHoly=0 DefenseAttributeValueUnholy=0 IsBRPremium=0 BR_CurrentEnergy=-1 BR_MaxEnergy=-1 Order=0 <- NConsoleWnd::AddInventoryItem <- ItemListPacket <- UNetworkHandler::Tick <- Function Name=ItemListPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop :/
  5. that goes with the client i think, not sure you can put it in h5
  6. here is an example you want a skill to repeat itself 3 time so you make 3 skills with the same animation and do this <skill id="1" levels="1" name="test1"> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="2" /> <set name="abnormalType" val="PD_UP_SPECIAL" /> <set name="affectLimit" val="10-25" /> <set name="affectRange" val="600" /> <set name="effectPoint" val="-7985" /> <set name="hitTime" val="2000" /> <set name="icon" val="icon.skill0368" /> <set name="magicLvl" val="85" /> <set name="mpConsume" val="35" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="30000" /> <set name="rideState" val="NONE" /> <set name="targetType" val="AURA" /> <for> <effect name="Debuff"> <mul stat="mDef" val="0.93" /> <sub stat="runSpd" val="10" /> </effect> </for> <endEffects> <effect name="CallSkill"> <param skillId="2" skillLevel="1" /> </effect> </endEffects> </skill> <skill id="2" levels="1" name="test2"> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="2" /> <set name="abnormalType" val="PD_UP_SPECIAL" /> <set name="affectLimit" val="10-25" /> <set name="affectRange" val="600" /> <set name="effectPoint" val="-7985" /> <set name="hitTime" val="2000" /> <set name="icon" val="icon.skill0368" /> <set name="magicLvl" val="85" /> <set name="mpConsume" val="35" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="30000" /> <set name="rideState" val="NONE" /> <set name="targetType" val="AURA" /> <for> <effect name="Debuff"> <mul stat="mDef" val="0.93" /> <sub stat="runSpd" val="10" /> </effect> </for> <endEffects> <effect name="CallSkill"> <param skillId="3" skillLevel="1" /> </effect> </endEffects> </skill> <skill id="3" levels="1" name="test3"> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="2" /> <set name="abnormalType" val="PD_UP_SPECIAL" /> <set name="affectLimit" val="10-25" /> <set name="affectRange" val="600" /> <set name="effectPoint" val="-7985" /> <set name="hitTime" val="2000" /> <set name="icon" val="icon.skill0368" /> <set name="magicLvl" val="85" /> <set name="mpConsume" val="35" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="30000" /> <set name="rideState" val="NONE" /> <set name="targetType" val="AURA" /> <for> <effect name="Debuff"> <mul stat="mDef" val="0.93" /> <sub stat="runSpd" val="10" /> </effect> </for> dont put end effect here so it doesnt do anything and the loop stops </skill> keep in mind that if you want the skill to do what it does only 1 time and the other times it casts it does nothing just dont put <effect name="Debuff"> <mul stat="mDef" val="0.93" /> <sub stat="runSpd" val="10" /> </effect> only in the first one.
  7. an other way is to use callskill as endeffect and make it cast the skill 3 times xD
  8. i like the fact that you put 2 arrows pointing at it ^_^
  9. wait what? there is no setup in the folder
  10. https://mega.nz/#!CEtxFCQK!fJ8MHJLRbvlZ-AxBSXnYK9oO587mhs6B1hzfAA2Lowc All icons( up to ertheia) extraxted, now you can make your own utx ^_^
  11. or just make a new utx with the icons you want in it ^_^
  12. Problem Solved.Lock the topic. Here is the solution Start your CB HTML with this: <html> <body> <br> <center> <table> <tr> <td cellspacing=0 cellpadding=0 background="myicon.bg"> (myicon is the name of the utx and bg is the name of the image in the utx ) put your content here. End your CB HTML with this: </td> </tr> </table> Or in simple words, just put EVERYTHING in a table and add the image you want as the tables background.
  13. exete dikio den eixa dei afto pou egrapse kato kato...my bad.
  14. yep. you make a utx ( i make it with unreal ED ) and then i use elfocrash tool to encrypt it.
  15. so i saw this http://prntscr.com/8k47bw and i saw this too http://i.imgur.com/iUJmF9Y.jpg the guy in the second photo says that adding imgsrc="texture.texture" adds the background and it seems to be working fine for normal html windows BUT not for community board. what i tried : http://prntscr.com/8k4f1h My Result : http://prntscr.com/8k4en0 Any idea why and how to resolve the issue? Thanks in advance.
  16. o anthropos ipe oti einai to proto tou post oxi oti einai dikia tou i armor...min ton fate...
  17. TIP: double check your texture file, is it in the right format?( dxt etc )
  18. ok thanks for the info ^_^
  19. wow this guys is not very smart. prasinofenomeno you ask a question in a language not everyone knows and you expect an answer, and that in english..... ask the question in english may be we will be able to help you then
  20. Dear, why would you want that....ugly as fuck... You can make that in 2 hours instead of searching...just take color replacement brush in PS and paint the whole texture...
  21. Is there a guide or tutorial on how to edit l2 Interface? and what files to edit? Thanks in advance.
  22. how did you do the fade in transition??? ^_^
  23. Amazing work like always.....
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