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Everything posted by SillverShadow
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Weapon [Re-Share]Unique Weapon Set (Ct2.5)
SillverShadow replied to CriticalError's topic in Client Development Discussion
thank you for the explanation, i have never used that filehosting i use mega, sorry for the stupid question i didnt see the checkbox. -
criticalerror, why did you put an exe downloader in the rar instead of the files..?
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Weapon [Re-Share]Unique Weapon Set (Ct2.5)
SillverShadow replied to CriticalError's topic in Client Development Discussion
why not just upload the files, i dont like running exe to download... http://prntscr.com/8utuo2 -
Share High Five Extended Interface
SillverShadow replied to nasky's topic in Client Development Discussion
gave me an error... the error is always about the first item in my inventory. History: UObject::execStructMember <- (InventoryWnd Transient.InventoryWnd @ Function Interface.UICommonAPI.ParamToItemInfo : 09B6) <- UUIEventManager::execParseInt <- UObject::ProcessEvent <- (InventoryWnd Transient.InventoryWnd, Function Interface.InventoryWnd.OnEvent) <- XMLUIManager::ExecuteUIEvent <- ID:2600, param:classID=57 name=Adena iconName=icon.etc_adena_i00 itemType=4 serverID=268482420 itemNum=209457 slotBitType=0 enchanted=0 blessed=0 damaged=0 equipped=0 price=0 reserved=-1 reserved64=0 defaultPrice=0 refineryOp1=0 refineryOp2=0 currentDurability=-1 currentPeriod=-9999 enchantOption1=0 enchantOption2=0 enchantOption3=0 relatedQuestCnt=0 weight=0 materialType=3 durability=-1 crystalType=0 consumeType=3 ItemSubType=0 AttackAttributeType=-2 AttackAttributeValue=0 DefenseAttributeValueFire=0 DefenseAttributeValueWater=0 DefenseAttributeValueWind=0 DefenseAttributeValueEarth=0 DefenseAttributeValueHoly=0 DefenseAttributeValueUnholy=0 IsBRPremium=0 BR_CurrentEnergy=-1 BR_MaxEnergy=-1 Order=0 <- NConsoleWnd::AddInventoryItem <- ItemListPacket <- UNetworkHandler::Tick <- Function Name=ItemListPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop :/ -
try DXT1
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How To Display Skill Casting Bar
SillverShadow replied to lucifer13's topic in [Request] Client Dev Help
that goes with the client i think, not sure you can put it in h5 -
here is an example you want a skill to repeat itself 3 time so you make 3 skills with the same animation and do this <skill id="1" levels="1" name="test1"> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="2" /> <set name="abnormalType" val="PD_UP_SPECIAL" /> <set name="affectLimit" val="10-25" /> <set name="affectRange" val="600" /> <set name="effectPoint" val="-7985" /> <set name="hitTime" val="2000" /> <set name="icon" val="icon.skill0368" /> <set name="magicLvl" val="85" /> <set name="mpConsume" val="35" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="30000" /> <set name="rideState" val="NONE" /> <set name="targetType" val="AURA" /> <for> <effect name="Debuff"> <mul stat="mDef" val="0.93" /> <sub stat="runSpd" val="10" /> </effect> </for> <endEffects> <effect name="CallSkill"> <param skillId="2" skillLevel="1" /> </effect> </endEffects> </skill> <skill id="2" levels="1" name="test2"> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="2" /> <set name="abnormalType" val="PD_UP_SPECIAL" /> <set name="affectLimit" val="10-25" /> <set name="affectRange" val="600" /> <set name="effectPoint" val="-7985" /> <set name="hitTime" val="2000" /> <set name="icon" val="icon.skill0368" /> <set name="magicLvl" val="85" /> <set name="mpConsume" val="35" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="30000" /> <set name="rideState" val="NONE" /> <set name="targetType" val="AURA" /> <for> <effect name="Debuff"> <mul stat="mDef" val="0.93" /> <sub stat="runSpd" val="10" /> </effect> </for> <endEffects> <effect name="CallSkill"> <param skillId="3" skillLevel="1" /> </effect> </endEffects> </skill> <skill id="3" levels="1" name="test3"> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="2" /> <set name="abnormalType" val="PD_UP_SPECIAL" /> <set name="affectLimit" val="10-25" /> <set name="affectRange" val="600" /> <set name="effectPoint" val="-7985" /> <set name="hitTime" val="2000" /> <set name="icon" val="icon.skill0368" /> <set name="magicLvl" val="85" /> <set name="mpConsume" val="35" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="30000" /> <set name="rideState" val="NONE" /> <set name="targetType" val="AURA" /> <for> <effect name="Debuff"> <mul stat="mDef" val="0.93" /> <sub stat="runSpd" val="10" /> </effect> </for> dont put end effect here so it doesnt do anything and the loop stops </skill> keep in mind that if you want the skill to do what it does only 1 time and the other times it casts it does nothing just dont put <effect name="Debuff"> <mul stat="mDef" val="0.93" /> <sub stat="runSpd" val="10" /> </effect> only in the first one.
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an other way is to use callskill as endeffect and make it cast the skill 3 times xD
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i like the fact that you put 2 arrows pointing at it ^_^
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wait what? there is no setup in the folder
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https://mega.nz/#!CEtxFCQK!fJ8MHJLRbvlZ-AxBSXnYK9oO587mhs6B1hzfAA2Lowc All icons( up to ertheia) extraxted, now you can make your own utx ^_^
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or just make a new utx with the icons you want in it ^_^
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well done
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Help Background Image On Community Board
SillverShadow replied to SillverShadow's topic in [Request] Client Dev Help
Problem Solved.Lock the topic. Here is the solution Start your CB HTML with this: <html> <body> <br> <center> <table> <tr> <td cellspacing=0 cellpadding=0 background="myicon.bg"> (myicon is the name of the utx and bg is the name of the image in the utx ) put your content here. End your CB HTML with this: </td> </tr> </table> Or in simple words, just put EVERYTHING in a table and add the image you want as the tables background. -
Armor Firecore Armor Για Interlude
SillverShadow replied to PaokakiKarkinaki's topic in Client Development Discussion
exete dikio den eixa dei afto pou egrapse kato kato...my bad. -
yep. you make a utx ( i make it with unreal ED ) and then i use elfocrash tool to encrypt it.
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so i saw this http://prntscr.com/8k47bw and i saw this too http://i.imgur.com/iUJmF9Y.jpg the guy in the second photo says that adding imgsrc="texture.texture" adds the background and it seems to be working fine for normal html windows BUT not for community board. what i tried : http://prntscr.com/8k4f1h My Result : http://prntscr.com/8k4en0 Any idea why and how to resolve the issue? Thanks in advance.
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Armor Firecore Armor Για Interlude
SillverShadow replied to PaokakiKarkinaki's topic in Client Development Discussion
o anthropos ipe oti einai to proto tou post oxi oti einai dikia tou i armor...min ton fate... -
TIP: double check your texture file, is it in the right format?( dxt etc )
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LF L2( H5 ) Interface Edit Guide
SillverShadow replied to SillverShadow's topic in [Request] Client Dev Help
ok thanks for the info ^_^ -
LF Looking Custom Armors/weapons
SillverShadow replied to aris96's topic in [Request] Client Dev Help
Dear, why would you want that....ugly as fuck... You can make that in 2 hours instead of searching...just take color replacement brush in PS and paint the whole texture... -
Is there a guide or tutorial on how to edit l2 Interface? and what files to edit? Thanks in advance.
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Share Splash Lineage 2 Interlude
SillverShadow replied to ◄√i®uS►'s topic in Client Development Discussion
how did you do the fade in transition??? ^_^ -
Amazing work like always.....