Καλησπερα φιλαρακο ειδα οτι χρειαστηκες βοηθεια
Ψαξε λιγο μεσα στο enchant config
εκει θα τα βρεις!
κατι παρομοιο με αυτο!
Οτι αλλο θες να ρωτησεις επικοινωνησε μαζι μου!
Skype : {Dev}Teo+Lineage2
# ================================================== # # Enchant System by Darelius # Mail: Lmm@gmx.net # For L2j Development # # ================================================== # # This Enchant System can used to change the Enchant System # of Lineage 2 # # General Description of Enchantment: # An item has a Chance to be successfully enchanted. # This Chance is being modified by Options below. # On Failure of Enchant there are Options, what happen to the Item # The maximum Enchant Bonus can vary # ========== Enchantment Chance Modification ========== # == Enchantment Base Chance by Scroll type # If set to False, all Scrolls have the same Enchant Chance # (The Chance of the Normal Scroll) # Retail: True, 52, 52, 52 EnchantOptionChanceScroll = True EnchantChanceScrollNormal = 52 EnchantChanceScrollCrystal = 52 EnchantChanceScrollBlessed = 52 # == Enchantment Chance by Item Type # if set to true, this will be added to the normal chance of enchant # if set to false, all item types have the same chance # Retail: True, 16, 16, 0, 0, 0, 2 EnchantOptionChanceType = True EnchantChanceTypeWeapon = 14 EnchantChanceTypeWeaponBoth = 14 EnchantChanceTypeArmor = 0 EnchantChanceTypeArmorFull = 0 EnchantChanceTypeArmorShield = 0 EnchantChanceTypeJewelry = 2 # == Enchantment Chance by Item Grade # If set to True, different Item Grades add these to the # Enchant Chance. # Retail = False, 25, 20, 15, 10, 5, 0 EnchantOptionChanceGrade = false EnchantChanceGradeD = 25 EnchantChanceGradeC = 25 EnchantChanceGradeB = 25 EnchantChanceGradeA = 25 EnchantChanceGradeS = 25 EnchantChanceGradeSX = 25 # == Enchantment Chance by Character Class # If set to True, Crafter (Artisan, Warsmith and Maestro) # Gains a Bonus on enchanting # Retail = False, 10, 20, 30 EnchantOptionChanceClass = false EnchantChanceClassArtisan = 10 EnchantChanceClassWarsmith = 20 EnchantChanceClassMaestro = 30 # ========== Enchantment Maximum Modification ========== # == Enchantment Maximum by Scroll Type # If set to true, different Scroll types have different # Maximum Enchantment # Note: # This will override all other Maximum Enchantment Settings! # On Maximum Zero, there is no Limit # Retail: False, 0, 0, 0 EnchantOptionMaxScroll = false EnchantMaxScrollNormal = 0 EnchantMaxScrollCrystal = 0 EnchantMaxScrollBlessed = 0 # == Enchantment Maximum by Item Type # If set to True, different Item Types have different # Maximum Enchant # Retail: False, 25, 25, 25, 25, 25, 25 EnchantOptionMaxType = false EnchantMaxTypeWeapon = 25 EnchantMaxTypeWeaponBoth = 25 EnchantMaxTypeArmor = 25 EnchantMaxTypeArmorFull = 25 EnchantMaxTypeArmorShield = 25 EnchantMaxTypeJewelry = 25 # == Enchantment Maximum by Item Grade # If set to True, different Item Grades have different Maximum Enchants # Retail: false, 0, 0, 0, 0, 0, 0 EnchantOptionMaxGrade = false EnchantMaxGradeD = 0 EnchantMaxGradeC = 0 EnchantMaxGradeB = 0 EnchantMaxGradeA = 0 EnchantMaxGradeS = 0 EnchantMaxGradeSX = 0 # ========== Enchantment Safe Options ========== # == Enchantment Safe by Scroll Type # This set the Safe Enchant Level for Items. # Safe Enchant up to this Grade means No Failure Chance # If set to false, all Scrolls have the same (normal) Safe Enchant # Reatail: False, 0, 1, 2 EnchantOptionSafeScroll = false EnchantSafeScrollNormal = 0 EnchantSafeScrollCrystal = 0 EnchantSafeScrollBlessed = 0 # == Enchantment Safe by Item Type # If set to True, different Item Types have different # Retail: True, 3, 3, 3, 4, 3, 3 EnchantOptionSafeType = True EnchantSafeTypeWeapon = 3 EnchantSafeTypeWeaponBoth = 3 EnchantSafeTypeArmor = 3 EnchantSafeTypeArmorFull = 4 EnchantSafeTypeArmorShield = 3 EnchantSafeTypeJewelry = 3 # == Enchantment Safe by Item Grade # If set to True, Safe Enchant were different from Item grades # Retail: false, 0, 0, 0, 0, 0, 0 EnchantOptionSafeGrade = false EnchantSafeGradeD = 0 EnchantSafeGradeC = 0 EnchantSafeGradeB = 0 EnchantSafeGradeA = 0 EnchantSafeGradeS = 0 EnchantSafeGradeSX = 0 # ========== Enchantment Failure Options ========== # This set what happen on failure during enchanting # Possible options: # 1 - crystal -> the item breakes into crystals # 2 - none - nothing happen, the scroll is lost, item stay as before # 3 - zero - item enchantment reduces to zero # 4 - lose - Item loses one enchantment level # Retail: 1, 1, 3 EnchantOptionFail = 1 EnchantOptionFailCrystal = 1 EnchantOptionFailBlessed = 3 # ================================================== # # Special Note: # # All Values of Chances are in Percent and added together! # So if you change something, calculate carefully! # All other Values are cumulative, too, but not in percent # Standard Options are set to Standard Enchant System!