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big man bear

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big man bear last won the day on May 7 2017

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  1. ive been out of l2 for quite a while but still have a lot of my custom stuff and server concept that i would like to work out, however i thought of turning it towards a mid rate instead of like a REAL custom server server will be heavily influenced by l2 classic (which is the future) and will have some zones and interface and skills from it as well as some changes to items as well as custom stats for S grade and 'refined A grade' class chances = warlord sk da necro summoners like classic refined A grade sets = example: normal tallum armor gives 8% attack speed, refined gives 10% or 12% runes instead of SA = promotes diversity and will just have 1 level due to client restrictions (https://l2wiki.com/classic/Runes) if this server was to be done on lets say a 20x how well would it do with the current community? would it be better if this was kept as a pvp server instead (originally made to start at 75 and cap at 80 with custom rates) will hav more detailed post later (had a pdf on what i did on custom server)
  2. this guide will go over how to create costumes for interlude and provide the resources necessary to do so [Hidden Content]
  3. this guide will go over how to adapt effects and skills from higher chronicles and import them through interlude [Hidden Content] try and delete EditPackages=UnrealEd EditPackages=IpDrv EditPackages=UWeb EditPackages=GamePlay EditPackages=GUI EditPackages=Runtime EditPackages=RTInterface
  4. this guide will go over how to create a new effect for l2 and how to attach it to a npc [Hidden Content]
  5. this guide will go over how to create monsters PROPERLY with attack effect and sound [Hidden Content] 200 LineageMonster.serpent_slave moob.scapegoat_m00 0 0 2 4416 9 1.58181822 0 3 ItemSound.sword_big_9 ItemSound.spear_2 ItemSound.sword_mid_9 5 MonSound.Hit_normal_3 MonSound.Hit_Shell_3 ItemSound.shield_bone_1 MonSound.Hit_Metal_clang_11 MonSound.Hit_Wet_3 3 MonSound.serpent_slave_dmg_1 MonSound.serpent_slave_dmg_2 MonSound.serpent_slave_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1
  6. this guide will go over creating (or importing..) weapons using Unreal. this method allows you to put as many weapons as you want in 1 package! Benefits = organization, less clutter, flexible settings, high quality models, animated [Hidden Content]
  7. Short guide going over how to import and create hats using Unreal. Although the model used is already pre processed, this logic can be applied to any accessory. you can put as many meshes in this ukx as possible. no more oaukx/1 mesh 1 ukx. [Hidden Content]
  8. Preview: http://www.youtube.com/watch?v=06YuZjbx4Ck There u can see the previes. They have copyrights in textures. The glow working fine as on H5 [Hidden Content]