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mcbigmac

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Everything posted by mcbigmac

  1. Depending entirely on your situation. Colocation generally comes cheaper, but your without many gaurentees - in terms of hardware failure. + buying a proper server generally seems out of budget for all the "great" servers that have been famous. You could consider why ;) It's not profitable unless your in it for the longterm haul - and you yourself have other users for a machine - should you fail. (Statistics say you will with a 99% hitrate within 6 months ;) ) Most colocation contracts are minimum 12 months, sometimes 6.
  2. l2server uses a precompiled header systems for it's objects. //summon id will summon you an object with the specified pch id. People often think summon is only for item, it is infact for npc and item. Since npc's pch id's aren't just 1 2 3 4 5 like item, but 1000000 / 1 million + npcid - most people never notice. (You will the notice technicly you can only max have an item with an id of 1 million because of this rule/system - altho it's limited to only 10000 in c4) Go look at npc pch id's and try summon that id. so by "Raw" I mean the Item Class objects own ID system, not the object system's one.
  3. 1. raw item id. 2. header id of skill - skill id x 256 + skill level(natively c4, due to changes to enchants and structure of having skill levels above 256 the rule may have changed in extenders).
  4. hook say2 before validation. (or from a packet handler) BroadcastToAll with the hero voice say2 identifier. fairly simple thing.
  5. Look at this forum. L2J is an opensource platform, L2Off is official retail files leaked 2 times.
  6. If memory serves me well in my old c4 release days. Around 1100 sockets (mix of shop,bot,active player) consumed somewhere between 18-22 MBit -( Please know the difference between bytes, and bits) in peaktime. Obviously newer clients send/recieve more data, but to c6 it' would probably be small percentage more. And that might be abit over the top - probably even less. Your fine with standard 100/100 connections, more than fine. However, there's a shitload of difference from a Consumer Line to a Business Line, to a DC's Line. Especially in terms of connectivity, peering & routing - and this will impact you. Atleast if you wanna go with a 10/10 mbit, as per your speedtest. You could try it out, and report back.
  7. I'd start by learning what it is contra l2j. Cause you clearly have no clue, about their differences, and the history. This will help you understand alot along the way. 1. MSSQL. 2. No, see above to learn why. 3. Be aware of money hungry kids - who can set the server up (Install MSSQL, run Database scripts, and start the programs(Yes it's that simple, more or less)). 4. You have.
  8. http://www.maxcheaters.com/forum/index.php?topic=150998.0
  9. Open PP had a fix inserted into it's SVN long ago, by... i forgot was it kation or kuroi or... fyyre? Someone. Seems to be a problem after fishing data with some different instructions opcodes machine wise vs new windows 2008 architecture. When it's calling some waitthread que function, that screws it all up. //OpenPP / Normal NA/EU c4 Exe. // Vista 64 / Windows 2008 Server (Incompatibility) [Fixes the Crash During the Loadage of L2Server] WriteInstruction(0x6432F6, 0x643307, 0, 0xE9); // Forced Jump Since it's giveaway your using dVamp - and it's more or less identical, it's just switching hook/jump adress to it's corresponding proper memory adress. // Vista 64 / Windows 2008 Server (Incompatibility) [Fixes the Crash During the Loadage of L2Server] // dVampire WriteInstruction(0x643AA6, 0x643AB7, 0, 0xE9); // Forced Jump Could try that, but if it crashes straight on startup obviously something is more is wrong, that would require research.
  10. Your making no sense dude. If you want to wipe accounts, you'll need to wipe your world data as well. Aka, just bloody delete and recreate.
  11. Why would you want to wipe accounts only? All characters are linked to the accounts, based on ID (Not stringname). Therefor a wipe of accounts would cause chaos. Unless of course you mean Characters on accounts, which would be a different thing.
  12. As neky's said it's quite obviously possible - with small handy work. You'd have to make sure that none of them use the same ports, as conflicting traffic this way would probably cause alot of booms and cocks up. So interdaemon traffic is untouched from l2j to l2off, and that all client traffic is routed to the correct platform. If you want to share auth confidentially/database, youd have to write your own login daemon ,or heavily modify l2j/l2off ones. I'm quite sure there's some difference between interdaemon communication - and how it passes on socket information. But probably not too much of a difference - not that this matters since so little know the inner workings of both platforms ;) Information between client and gameserver, technicly should be the same no matter if its l2j or l2off.
  13. Well they didn't do it for the lulz, did they. Most servers with a more comprehensive security system are using sold system. And therefor are more susceptible to getting screwed. You'll rarely find a server with a developer who has their own homebrew). I'd say the largest part (atleast l2off), are just the smaller changes and small shared gimmicks here and there.
  14. Everything from simple changed ports, to custom blowfish encryption keys, to different encryption algorhythms and so on. In short it depends, everything from small simple measures to complete rewrites of the standard login protocols.
  15. Has to be opcodes and formats shared and even some based framework somewhere, search the forum. In short, CacheDaemon has a opened port, that accepts connections, and will read packets/data, and then execute them. Incl, adding items, changing charlevel, name, moving char to new acc, announcing ingame blabla. Check out my automatic donation script, it uses it.
  16. Your not gonna a find "pack". Except a c1 L2Off with pretty much just client connectivity (Smeli's insane quest). ET quit long ago, his latest was some ct2.2 shell with not that many features, but never did get some new files to test it out proper. (If anyone has it, i'd like it btw). Nextdev/GuardEx kvoxi has their ct2.3 version, but script wise there seems to be a big workload(Who wants do scripts anyway?)- also certain feature and engine rewrites. Try contact him. And if someone privately out there has developed it, including up to date scripts - new params for scripts, and features etc etc They will probably demand a shit load for it - i would ;)
  17. not all links are dead. try harder? removed deadlinks.
  18. Every single l2off server has it. And i'm quite sure if i go check L2J sources, ill find a adaption of it as well. So, be an adult about things, and stop going in auto-defence mode - it's tiresome. A quick check on ai_boss04_antaras reveals he does a ::InstantTeleportInMyTerritory to some giran coords under the attacked handler - IF he's alive and sm.dbvalue is 0. Remove the check, or or just simply remove the function call and your good to go. However, i'm not gonna bother checking if it screws up the BOSS database writes, or other timed/scripted event.
  19. Suggest you learn AI, and learn how the scripting events are controlled and their timers. When you portal stone into antharas, a 30 minute timer is called, and then he comes out. (First character) Any other character/player needs to enter within this 30 minute timer. Based on some DB Values, and script events, heart of warding will also block players on certain conditions and as the timer gets closer. (As far as i remember, im too lazy to check the ai classes atm). Youd think you know this about l2, or your players for that matter.
  20. Can i go to l2silver forum and post that they're admin/dev cannot really do anything other than download a pack, and press play ? :P Check your damn extender configs. Your looking for changing a 1 to 0. GO! GO! GO!
  21. "LOL MINE IS BIGGER - I WONT SHARE IT SO YOU CAN SEE! BUT IT IS!" What kind of argument is that? "Hello everyone i sell new interlude pack!! It's bigger than previous stuff!! Buy now!" Really? Seriously? Your too much of a newb to EVEN FIGURE OUT, if there IS A DIFFERENCE, from the pack posted to yours + what changes there are inside the extender or if they're SIGNIFICANT at all! You have NO DEEPER knowledge of COMPARING SCRIPT FILES, EXTENDERS, ETC. Therefor you CANNOT STATE what is BETTER OR WORSE. Gah, your an arrogant dumbass little kid. Remember Ageworld and L2Atari? Shoulda fukken screwed you over good enough there. Instead of just snagging your password(which was the same one all over, nice job there numbnuts!) from your admin account on your server, and posting a few things. I shoulda bloody taken over your whole identity. Remember this little waldek? http://www.maxcheaters.com/forum/index.php?topic=142984.0;msg=1019250 Maxtor should bloody interfere, if even gives a crap by now. Can't say some of us veteran oldies aren't trying now.
  22. Will not link pack, people can pm me, and ill send. Why don't you link your pack? You need a key to work anyway. Infact ill offer NEWER dlls as well ;) Including Hellbound DvampirePack cracked.
  23. I disagree. Do you have any knowledge that would make you able to distinguish between releases of extenders and script files for them? ;)
  24. Hi, I have this pack: http://www.maxcheaters.com/forum/index.php?topic=153205.0 http://www.2shared.com/file/XlJ0CRo3/shakal.html I freely give, and help you setup dvampire server pack. + dVampire database. + Script Pack + l2serverx64-dll 1.75mb DLL. + CacheD-dll - 106kb DLL. + L2NPCx64-dll - 88kb DLL + HTML Folder + Perfect Geodata http://www.2shared.com/file/XlJ0CRo3/shakal.html Price: Free including setup on your server, and general advice.
  25. Why do i make you nervous? Cause i told you, you bought something that you could get for free? Do you feel mislead, that you payed for something you could get free? It's not scamming technicly, but it's not really nice to be you is it?
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