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mcbigmac

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Everything posted by mcbigmac

  1. Doesn't exist. Code it yourself. AtomicDropItem/1:: functions would probably be a good place to start. Depending on how you want it to interact with le party.
  2. You didn't specify that, dumbass.
  3. From microsoft for a demo/lite version. or pay/warez it somewhere.
  4. ...seriously will you please tell me your serbar? look at where all normal drops are. fuck.
  5. Well, script folder contains alotta text. Like.. alot!
  6. Fun Fact! Extension/Limitation of AbnormalData vectors can actually be done by 2 hooks alone! (If you exclude the need to save new ones(larger > 24) to database).
  7. Hmm. I don't recall any smart way, by targetting or op_conds is there? (someone correct me, if im wrong). I geuss easiest way (atleast how i'd solve it) would be hooking CSkillInfo::ActivateSkill (the 3 calls in CSkillAction) and just check skill id, vs npc type or npc id. well or CSkillInfo::IsValidTarget...... alotta choices really :O Unless you got extensions and can create your own i_heal or new op cond to not target raidbosses.
  8. Look in the exe's. however as i just said... skills are (8 bit (256 / 1 byte) * Skill Id ) + skill level. This effectively leaves a max of 256 skill levels per skill. Try yourself by using your buffer to cast pch ID 513. Which technicly gives possibility of: either skill id 1 level 257 or skill id 2 level 1. However due to the byte rule, it will cast the latter.
  9. Like previous said. There are no free extensions that fix up to latest sploits. Wether serious on dupe level, more serious on crash, or something third. Either you learn or pay your way out of it ;)
  10. you don't make custom values. you follow the Precompiled Header rules that l2server uses to map all ITEM / Skill / npc objects into 1 Unique ID. c4 standard: (256 x skill id) + skill level - 8bit. HellBound(atleast kvoxi/nextdev does i think): (65536 x skill id) + skill level - 16bit.
  11. Fidow = PCH Based, no? where did you come up with those screwed values? Wether your on 8bit/16bit those make no sense whatsoever.
  12. Suggest checking a certain txt file where alot of other drops are.
  13. Why would you want one? Augment is custom. look and create your own html?
  14. Since Herbs are non c4 Function, you might wanna open your eyes and check your extender's Configuration. aka botcheck.ini.
  15. Very serious. no information about your requirements, plans and whatever. Looking at your posts, you clearly wouldn't know serious either if showed infront of you. Make a plan, and make sure you know enough to state your own requirements.
  16. Funny shit. Maybe DIZZAN IS BACK?! :D Check the source of regpage :D http://89.163.160.202/register/register2.php <form action="/register/register2.php?p=register::0.0.0.0" method="post" style="text-align: center"> <table width="100%" align="center"> <tr> <td colspan="2" style="text-align: center"> </td> </tr> <tr> <td style="text-align: right"> <img src="http://l2moonlight.net/img/trans.png" height="5" /><br>Account Name: </td> <td style="text-align: left"> <img src="http://l2moonlight.net/img/trans.png" height="5" /><br><input class="post" type="text" name="accountname" value="" size="20" maxlength="15" /> </td> </tr> <tr> <td style="text-align: right"> <img src="http://l2moonlight.net/img/trans.png" height="5" /><br>Enter Password: </td> <td style="text-align: left"> <img src="http://l2moonlight.net/img/trans.png" height="5" /><br><input class="post" type="password" name="newpass" size="20" maxlength="12" /> </td> </tr> <tr> <td style="text-align: right"> <img src="http://l2moonlight.net/img/trans.png" height="5" /><br>Retype Password: </td> <td style="text-align: left"> <img src="http://l2moonlight.net/img/trans.png" height="5" /><br><input class="post" type="password" name="newpass2" size="20" maxlength="12" /> </td> </tr> <tr> <td style="text-align: right"> <img src="http://l2moonlight.net/img/trans.png" height="5" /><br>Enter Email Address: </td> <td style="text-align: left"> <img src="http://l2moonlight.net/img/trans.png" height="5" /><br><input class="post" type="text" name="email" size="20" maxlength="40" /> </td> </tr> <tr> <td style="text-align: right"> <img src="http://l2moonlight.net/img/trans.png" height="5" /><br>Retype Email Address: </td> <td style="text-align: left"> <img src="http://l2moonlight.net/img/trans.png" height="5" /><br><input class="post" type="text" name="email2" size="20" maxlength="40" /> </td> </tr> <tr> <td colspan="2" style="text-align: center"> <br><input class="post" type="submit" name="register" value="Submit"> </td> </tr> <tr> <td colspan="2" style="text-align: center"> <b><br /> Please fill out the fields above.<br />
  17. For the other people!!!! China Exe Address(WHICH BTW IS THE LATEST BUILD AND THEREFOR SUPERIOR TO NORMAL C4 AND DVAMP EXE): 0x0043F7D6 Normal C4 Exe Address (Open PP / L2storm - amped 2.0a versions): 0x00450416 PS: Chicken helps you code.
  18. Seriously. Look at the damn threads in this subforum first :X
  19. Wrong. It's fairly harmless actually.
  20. Write proper skill effects/ operate conds to check for it. (But this would be useless advice knowing everyone here). HOWEVER! I believe dvamp's gatechant/summon skill effects have a check for battle/combat zone, on targets. So if your smart, youll do this - of course youll have to live with the zone itself.
  21. Kation, not opalsnow. And there's an astute difference from writing your own ext, to just using dvamp. Learn the difference havie ;)
  22. what the fuck does that have to do with basic AI?
  23. And lets not forget all daemons have their own logs, containing the same information anyhow. Just less user friendly to navigate everything.
  24. I like you. Unlike the other kids, you give up and then turn to the other alternative ending with a remark that it's "better" anyway. Again raising the question why bother with something more tedious and steeper resource requirements - AMIRITE?=!?! Plug'n'play gogogo! L2J r0x0r0rzrzrz
  25. Well unknowing how dvampire codes - they could be global vars in his project, or local ones whenever needed. So it could be a tedious long hunt, or a few small simple changes. Maybe if more people want it, you could convince fr3d to sell it :O
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