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mcbigmac

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Everything posted by mcbigmac

  1. ai.obj per quest, unique rewards. Adena reward controlled by l2server.ini along with xp\sp - however will mutiply ALL instances. So negative ammounts (like sp for clan) will be modified too.
  2. ...state client. Client needs a "small" hook to nwindow to support unicode. which in turn should support arabic as far as i remember.
  3. If you use this as a major feature, people will whine after 3 days. It's insanely small mod metagameplay wise. You need to tie into other small mods/systems that ...give some twists to gameplay. Else people will go "OMFG AWESOME" to your face but get bored like fuck after 3 days.
  4. OwnItemCount and DeleteItem somehow escaped your eyes? You maybe over your head here.
  5. ..Even tho it's shakal... he has a point. Your unspecific as fuck. Your "playing on idiot newbies ignorance" into thinking you can do the same ammount of customization possible as perhaps they're used to with l2j. Such as a achievement engine, and what not of custom events. See, i didn't use the word scam.
  6. and here's another one: http://science.howstuffworks.com/science-vs-myth/everyday-myths/time2.htm
  7. http://www.coolmath4kids.com/times-tables/times-tables-lesson-division-1.html this might help you.
  8. http://www.coolmath4kids.com/ Really. Stay in school, do not go on the internet.
  9. Help yourself, open your fukkin eyes. Seriously. If you can't figure it out - do not play with l2off.
  10. It's both, depending on how you look at it. Your client is not 83, period. Your server's EXPacket opcode table is designed after 83 system opcodes. If you had a 83 system, error would go away.
  11. Then im right, screwy system. Not 83. PS: Print screen, learn to use it.
  12. screenshot. Cause unless it's something else as to what your saying - i'm right, period. Secondly, protocol is stored in engine.
  13. Happens because your not using 83 system, but 87. Packets changed - vanilla GF supports 83.
  14. It's entirely fine up to a certain point. You have to define that point. I'm travelling 600 miles north. If i have to get their fastest - i might take a ferrari. If i'm sick and i don't have a time frame, i might get a long-range limousine. To get their the most comfortably. It's all fukkin relative. The absolute most important part however, is that commercial consumer lines are absolute crap and on the absolute lowest end of a networkrouting exchange's "budget". Your 15 mbit up or down, is theoretical at best - AND is extremely limited in terms of where there's free 15 mbit/sec from routing point to routing point. You'll end with an extremely slow and non-responsive PC for L2Off however. And most likely a deadlocked one if your run GF Off.
  15. I'm not saying it can't be done, and can't be done well both aestheticly(luna) and metagameplay balanced/fun(not luna). But problem would be players are dumb whiners who say one thing but mean another. ..and therefor won't play.
  16. Because every single Complete Custom Makeover server in the "GOOD DAYS" had 20 players. What will they have now?
  17. I find it funny how so many people can get involved in modding any game, yet no so so so little of the structure of the engine...game... etc - they're modding. Blindly chasing whatever someone told them. Still waiting on your glorious full worked "tool" lightfusion ;)
  18. Maybe you should. Editing bytecode and/or direct numbers is one thing. And your not explaining yourself at all, neither is mr. shitty english russian. So that comment is useless. Please tell me how you edit and recode scripts, not just change 50 to 80 with a hex editor for monster size or something of the equivelant. (Any monkey can be taugh this). Engine must be able to read compiled .u - not compile .ucc scripts. How can any of you not understand ByteCode != Script? Still waiting on anyone delivering any proof about said statements for decompiling and recompiling unreal script code.
  19. So do that. Share complete pack with headers and custom declarations. Oh you can't? That's right, cause what your saying isn't true to that extent.
  20. Nothing can recompile .ucc scripts into l2 .u files without the proper headers and static declaration NCSoft had + whatever changes they probably did to the compiler engine. Period. Looking at UCC bytecode and changing > to >= is a different thing entirely.
  21. Holy shit not one person speaks' proper sane english - mxc is falling down... -_- I don't understand anything. What's he sharing? other than a converter for .utx? Decompile functions .u's like wotgrael has for ages? How does this change anything? I'm confused.
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