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sandpants

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  1. Too much logic for this forum to handle. To the OP - you have to start considering what is the point at which you meet redundancy in your system. If you give 100% enchant scrolls of any kind, then the time limit to max++ is determined only by how hard it is to obtain those scrolls. If it's easy, then you might as well award max++ items for just making a character. On the flip side, descretisized systems are easier to balance. So if any scroll is 100% chance then it is easier to balance the rate of obtaining max++ items by calibrating access to those scrolls (like drop %, shop price, event frequency, etc) and not have to worry what the chance of gaining a +1 is. I would go for 100% if the scrolls are rare. I would just do what SweeTs says if you plan to make the scrolls abundant and 100% success - there is no point in delaying with farm, it won't increase you server life by any amount worth mentioning because people will be just busy farming and not PvPing. Your friends likely have a completely different idea on the hierarchy of items drops/access than you do, so IMO that is something you need to discuss before making a decision.
  2. Garbage that you have to pay for is just expensive garbage. Paying for things won't make them better, owners investing into things does. L2 is dead on western market because NCSoft is catering to the asian market, and leading an intensive profit focused development on an otherwise archaic game (concept, game mechanics, etc).
  3. The issue isn't opening server It's spamming the advertisement section with the same servers but different names. It's the consequence of pack accessibility which leads to people trying things out. I agree that there needs to be a standard, but this can lead to corruption. IMO, it's more effective to simply make it a hassle to advertise on these forums. This will weed out the less serious server owners.
  4. Whats the point of being a GM and not being able to play the server if you can't trade or anything? I mean wouldn't it be advantageous to have a person who sees the game and the server from the players perspective on your staff?
  5. Sounds like they are just scorching Earth. If they can't have the players, no one can. Sucks to be such a shit company. Private servers have (or had) the potential to offer something different, they target a completely different audience.
  6. Erb? Through facebook probably. Builder likely went AWOL and you will never find him; nor should you. He's kind of a dick... The last guy who copied infiniteL2 - no idea. Doubt he developed anything, just got the files from someone and launched as it came out of the box.
  7. Star wars lol... I remember when the actual definition meant over enchanted gear because you'd have weapons look like lightsabers. Now these "grown ups" who spout the words "kid" and "immaturity" just throw it in in every sentence. Probably aren't old enough to stop sucking their mothers milk... WASD is hardly an argument against H5 because it's irrelevant. Nobody actually plays with WASD unless it's to avoid a backstab by turning. Interlude does have some "oldschool" to it, but TBH that's just nostalgia. Oldschool was when dropping gear was a threat, dying mattered, going PK was a risk, fighting for farm areas was the usual moment-to-moment activity, politics and trade were vibrant. Lineage 2 PvP sucked for pretty much all time. The whole idea that rock-paper-scissors works on anything BUT RPS is retarded. I still remember how people justified archers kiting the fuck out of everything with them being "squishy". Infants train of thought - we were young and stupid. I look back now and realise that... Everyone just draws a line where they stop. I wouldn't play GoD for example, I draw my line at H5. Others wouldn't play h5, they draw their line C6. Other's wouldn't play anything beyond C4. :/ Nothing unusual - people just build their misconceptions around their principles and draw a line.
  8. Bullshit. 1) WTF is truly balanced? Balance is subjective and relative. What is balanced for you is likely to be unbalanced for several other people. Taking it to the extreme, it might be unbalanced for a lot of people, and "a lot" can be easily approximated to "everyone". 2) You claim you want the fewest bugs, but then state you never opened a server because there was no decent pack. Sounds like you just want half the shit done for you. Your definition of a balanced, bugless server is more of a fantasy than any of the server currently open, and you are on a direct path to opening just another copy pasta server with just a changed config. You are arguably just the same random person because of whom L2 got bad reputation. Throughout all your replies you showed no evidence of that you would actually do something worthwhile for the game. All you did is just use some pretty words like a politician, addressing the most common general consensus. (jajajaj, 0x0x0x0, kiddies, overpowered classes, etc) m8 pls. A thread like this pops up like once every month.
  9. I think that's the most common myth - that you just buy a "good" pack and open a "good" server. As if a few quality of life changes will magically cause people to stick around longer. QoL improvements are definitely necessary, especially if you have loads of custom content (so that you don't access all the new stuff through a voice command like it's a cheat console), but it's hardly the reason why people would stay. Also believing that the economy is inelastic and the only way to upkeep it is to continue flushing it and adding content is part of the reason why nobody attempts to try and do anything about. That's awfully absolute. A healthy economy needs stuff going in and going out. L2 rarely had stuff going out of it. The flush, or the moment when all the previous gear and items became irrelevant because there was a new "grade" to unlock, farm and craft, and enchantment were the only 2 occasions when stuff disappeared out of the game economy. It's a two-sided problem - not only is asset management negligible and irrelevant in L2, if you actually try to add it, you risk alienating your playerbase still, because nobody wants to manage that BS anyway.
  10. H5 is boring too. What's your point? People played CS 1.6 and CS:GO for longs time.
  11. Opportunities to make a difference in a fight. I think old-school mechanics need to be revisited. Things like - item/gear drop, regardless if you are PK. Honestly I feel like servers die because there is no depth to asset management. You said it yourself - people craft some gear and go PvP a bit. You never lose anything. Dying in PvP is not a loss. It's just free To Village teleport xD. I'm not sure if it would change anything - people will likely become risk averse if there was a chance that they'd lose gear. I think there needs to be a soft limit to how much you can lose. Like there would be free gear that would never drop. Overall, grind that fools you into thinking that you did "hard work" and deserve your rewards, shit economy that focuses on local player asset management only (poor trade options and opportunities), and lack of opportunities to distinguish yourself are factor contributing to me simply quitting the server. All of which is a symptom of "devs" who download a pack, change config and launch server. There is no real development or innovation, so private L2 servers stagnated and all the old features are being copy pasted and rolled over and over and over. I would play L2 again. But because the people who open server generally have no vision beyond 24h after launch I have no interest in trying it out.
  12. You know, you could go to an orphanage and maybe there they will help you find real parents, who will give you real attention that you required when you were young, rather than looking for attention on MXC.
  13. It is interesting, but no hunger system. If you want a hardcore survival game then you should think of making a whole new game. Even if it's using the L2 client. I'd rather death be meaningful. Gear effect be toned down so that new players are not discouraged to fight older players. And there be more reason to PvP that is not silly Call of Duty reward system for streaks or just simple bragging rights. It would also be nice if you adjust the mob density. A lot of people think it's not important, but if you just have mobs evenly spaced out it looks fake and forced. Have mob bunch up. Like they are a community of their own. In general I assume you want to add things that make sense, from intuition? I think that's a good general direction to follow. Less mindless farm. More doing things that make sense. A lot of this is something I always wanted. But IMO you'd need to break everything down in L2 and build from scratch. Not code wise - but the way game works. Also not a lot of players play L2 now. But you seem to focus on a larger group play. I think servers nowadays need to not just have a "game that plays itself" but also activities for a large variety of group sizes.
  14. Dunno if there'd be a point. Not that many players left anyway.
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