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mcbigmac

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Everything posted by mcbigmac

  1. A zone is 3 dimensional. The same any other areadata. if there wasn't z cords - it'd be a 2 dimensional space.
  2. I'll be sure to ignore future requests for absolute basic help from you because your lazy as hell. :)
  3. Then search better. http://maxcheaters.com/forum/index.php?topic=131590.msg1049240#msg1049240 My advice is to quit - because you can't search a forum and you certainly won't understand anything of how to add and try learn the logic by looking. Unless you willing to invest alot of time everyday the next few months.
  4. ...no fukkin shit sherlock.
  5. There must be atleast few thousand buffer threads. learn to search better.
  6. depmax64.com l2service.com Simple, 99% flawless and ready to roll. Be ready with your wallet comparing to L2J tho.
  7. ....so random people just link to Java \ mySQL \ Navicat in a l2off forum now? Superb. You need to download basic c4 - and learn the basic scripting and you can recreate any l2gold stuff fairly easy.
  8. myself->OwnItemCount(CSharedCreatureData*, int itemid) returns Int with ammount in player inventory. Dynamic html is generated with AI by fhtml- but is limited to AI.obj variables obviously. Requires a handler with a FHTML0 object - like menu_selected Declare a variable like this where you want the dynamic text\number. Death Lord Hallate (<?var?>/1) myself->FHTML_SetFileName(fhtml0,"test_html.htm"); myself->FHTML_SetInt(fhtml0,"var",5); myself->ShowFHTML(talker,fhtml0); Would change <?var?> to 5 as per FHTML_SetInt
  9. Kiv & Denis - are way too smart to sell the grunt hard work of their project. I think he'd have better luck trying to somehow get in contact with the l2off.biz\innova leakers and asking to buy scripts only.
  10. If i make a NPC buffer (with my own custom html) on a Standard Kation\AdvExt 64 pack - i can say i have a unique pack no one has. If i make an NPC that trades exp or other things - for normal event medals - i can say i've got pack no one else has. Perspective is important. Just a note.
  11. Yes it is. It's percentage based.
  12. Find a AI class of a monster that drops said item. eg; ragna_orc Find the Rand() func call in the DIE handler after the Quest ID is selected and change the compared integer to chance. Go further down and find the GiveItem() and change the ammount parameter. This needs to be done for ALL unique monsters that are part of the quest. Alternatively get a AI decompiler and view non-stack based NASC code, adn recompile. Should be some tools in shares.
  13. AI.obj. And then when you open it - you will realize YOU - cannot do this without learning how it works first.
  14. yay c4 server still exist ? :D
  15. 1. Is created by NCSoft - and an absurd ammount of professional programmers and man hours. 2. Is made by a bunch of amateur kids over the span of 7 years - with a codebase that's been corrupted and still uses old technology despite JAVA as a langauge has evolved to it's current version SDK. And so spread with god knows how many forks from the original creation by l2chef. ...if you just want to "play for fun with friends" - L2Off is a bad choice. Infact if you don't understand the fundemental difference of - how while they try offer the same for the end user playing - are so far far apart i'd stay the hell away from it. Time invested to get to 99% percentile is probably 1/10th of L2J to L2Off. It's just easier.
  16. It's reality. Only $$$$ will get you want you want - short of learning yourself. Altho for some of us - that took a few years :)
  17. Make one. L2Off is dead because of the mxc greed mentality. You cannot make a scheme buffer without the use of extended code - so stop leeching old broken extenders and support Denis\Kiv @ AdvExt (Don't think kation really cares or is around anymore?). Both kation\advext should have a SchemeBuffer system - if i remember correctly. There's no way to store that kind of active data by AI format - however if you learn AI\NASC you can code your own normal buffer or use the examples shared all over the forum.
  18. You can learn the BYTECODE for .u scripts - and change small things this way. But you will not recompile the .u scripts proper for any l2 engine without sources from ncsoft :)
  19. Maybe if you actually provide information - and what your trying to do with what. people can help.
  20. Well a smart way would be to check where agit info is stored, castledata. there's a little param called agit_auction_min - which happens to be minimum bid ;)
  21. Also a MASSIVE difference from pure leak to extensions. You get what you pay for.
  22. check pm - or l2devs.. instead of asking to pay people for simple shit - just state the current problem your at. setting up is fairly simple.
  23. I think i might have misunderstood you. You want the PLAYER BUFF to be cancelled by an NPC (RB's in this instance) - if player casts skill and is near RB? Then you'll need to write a routine wether by extender or AI - that checks players buffs for said skill\abnormal and casts a skill based on it. You also need to get your brain working - because it sounds like you misunderstand what @Debuff actually does. the pch_name you give it - means it gets casted on certain conditions defined in the AI classes. Doesn't mean "Cast it constantly" all the time. secondly - you can't just invent abnormal slots. You need support for it by Extender\external code.
  24. How can someone that can't read - do anything on L2Off ? ;) No one hired me to do anything with max level - but feel free to sound like a desperate 15 year old MXC kid....again. Also i would like to hire you to make 24 buffslots on C4 for me - lets go! When will you finish? @calgar: Well considering the error AuthD is throwing that's its failing to read any entries in dbo.server and your 100% SURE there is an entry. your ODBC might be failing because of 32bit vs 64bit (cacheD\authD c4 is a 32bit programt). so: To setup an ODBC link for 32bit application you must use C:\Windows\SysWOW64\odbcad32.exe (Using ODBC from control\search will start the 64bit syswow64 path application). remake and make sure they're in the default path for old xp\2003 kernels. and not in "documents" folders for newer kernels. Problem is first time AuthD\CacheD start they ask for ODBC and user\pass - and then save the info in the registry. So if you've run authD\CacheD before it will use the old values from the first time in the registry. Are you sure AuthD is ONLY reporting that error and not other SQL errors on startup? Are you sure SQL is correctly setup with protocols in SQL Configuration Manager? Are you sure there's a correct entry in lin2db.dbo.server? Are you sure ODBC wasn't configured in registry before - trying to connect to another DatabaseName? (Screenshot plix). or, gimme TW access when im home i'll find your error.
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