Jump to content

Celestine

Administrators
  • Posts

    5,203
  • Joined

  • Days Won

    294
  • Feedback

    100%

Everything posted by Celestine

  1. Thanks for the signature it looks amazing
  2. This is not a marketplace topic edited.
  3. The pack has HTML, OMGzButtons.u which has textures and a PSD to add new icons with the same effect. Author: OMGzOMG Download
  4. have you tried decrypting it firist?
  5. all bugs will be fixed if you discover even more feel free to report them
  6. Hello, i gave him a deadline until 12:00 AM GMT +3 if he dont deliver you the adenas/money back he will have to Face the consequences.
  7. Author: Eisen Download [Hidden Content]
  8. @eatmydust any explanations about this? It's third person already i cant wait you forever to deliver the goods to the buyers less than a day otherwise i will reveal the accounts you have in same range on this community @roxaroth1390 if he dont deliver you until today the goods you've purchased i will ban all his accounts and future ones just in case keep me updated im currently traveling i will be home at evening.
  9. the whole point of this section is to provide help in public.
  10. Author's Request Locked.
  11. there's new marketplace rules you need at least 20 posts to post there but remember spamming randomly on random topics will result Permanent ban! Locked.
  12. you should try to update the java version
  13. I bring you a simple guide to create / add an image at the beginning of the lobby. something like this: resolution of 3004x2152 I do not know to what extent the game can support but we are going to make a texture of 4096x4096 First of all you will need Photoshop to create the image, then some compiler for the Interface.u and xdateditor for .xdat and the unreal to save the image. First they look for their image, I will use this https://www.wallpaperbetter.com/es/hd-wallpaper-gbrse then go to Photoshop and create a new layer of 4096x4096 resolution 72, it would be approx. 60mb and within that layer we would paste the image then would have something like this: clarify that my image was 7680x4320 and with paint I made it to 3004x2152 after all that they save the image in targa format, resolution 32bits, without compressing rle. Then we go to the Unreal2Runtime, and we create a texture by importing the one we have. Then we compress the texture to DXT1 and save, then to the .utx file we have to encrypt it to the L2 121 version. we can not compress DXT1 and leave the textures as imported, go to the properties of the textures and in quality put the two options in true so that the game does not alter the quality with the ALT + P or from the config of lower detail. But when making the minimum 4096x4096 texture, they lost approx. 60mb of weight, technically it is not efficient and when compressing with DXT1 they were compressed to approx. 10mb. I clarify that the size of the image, in my case 3004x2152, is important that we know, since that will be what we will tell the client to visualize. Basically in the .xdat we will make 4096x4096 visualize our image of 3004x2152 Now we will go to our interface compiler. When we have the compiler we will have the interface folder, system, nwindow. Inside interface, in the subfolder called Classes we create a file called "LoginMenuWnd.uc" .uc will be the file format. Inside we will stick the following: class LoginMenuWnd extends UICommonAPI; function OnLoad() { RegisterState("LoginMenuWnd","LoginState"); } defaultproperties { } We go to the system folder and compile with UIScript.exe the interface.u file will be created, that is pasted in the interlude system. Then we go to xdateditor and we do the following: we select the version, interlude in this case, and then the .xdat of the system. In the search brings write something random so that you can wipe the list this is in Russian and that says create a new window "add component" then we create a new folder with the window option would have to say: null [Window] Then copy The following and with CTRL + S save the changes then we go to the search engine and we write "Login" so that single element appears, if we realize it has a sub option saying "children" They right-click it and do the following: then we copy the following configuration in null [Texture] Now comes the important thing In file we will add the path of the texture. In type we put it stretch In layout in normal In uSize and vSize they will have to put the size of the image, in my case, the 4096x4096 it would be 3004x2152 After all this we save the configuration, enter the interlude and enjoy what has come out Compiler Interface.u Download xDatEditor: Download Password EmuDev Author: @Piaro
  14. this person seems very good and nice I will for sure buy his services in no time!
  15. there wont be any .dat files everything will be interface based
  16. Original Creators @Ehoq & @Rolo he's very angry because people now days don't even respect others people work and trying always to get everything for free he wasted months to make something unique for his project it's very disappointing.
  17. New posting Requirements are set for making a new topic at Lineage 2 Marketplaces: Marketplace [Items & Chars] Minimum content count to post: 20 Marketplace [L2Packs & Files] Minimum content count to post: 20 Marketplace [Powerlvl & Support] Minimum content count to post: 20 This new requirements are set to prevent scam, double/fake/alternative accounts. If its necessary we will increase minimum post count to 50. Locked.
  18. This is not marketplace read the rules before you create another new thread
  19. What does it mean im from phone cant translate it
  20. Quick note if any vip member gets pm by normal members about giving hidden files he will be warned
×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..